Attacking Low its not the parry's issue Skarlet has a B2 with halfscreen range, a short hop with a good and fast overhead, a halfscreen overhead, a mid special move that spawns at any range, and she can cancel the parry at any point to condition players to attack low or jump.II think the parry is a tad bit overrated because of the fact that anyone who plays the heart pierce match-up a lot is going to predominantly attack her with lows, but it's still a really nice defensive tool that rewards you handsomely for successfully using it.
Yeah, I think I just suck at using parriesBoth variations are equally good, and both installed moves compliments the purpose of each playstyle.
The Parry and teleport keep aggressive players in check.
Blood Ball control and Siphon gives an amazing Space control which allows Skarlet to setup mid-low mixups from ranged distances, free jump ins, safe overhead setups but struggles a lot up close relying only on universal defensive options.
Overall Skarlet its a true footsie Character, best walkspeed in the game, which compliments her spacing, good restand options, solid anti-airs, meterless combos even if her overall damage isn't that great but adds up if you consider the time she can keep someone out for a longer time chipping them, basically its around 300+ with a good combo into blocked tentacle.
Attacking Low its not the parry's issue Skarlet has a B2 with halfscreen range, a short hop with a good and fast overhead, a halfscreen overhead, a mid special move that spawns at any range, and she can cancel the parry at any point to condition players to attack low or jump.
My only issue with the parry its that for a parry its kinda slow, and for many reasons why i can't use it on reads because she can't put between certain gaps whiffing without perfect window its kinda lame, but if the parry was 2 frames faster on startup it would be an excellent move.
I honestly feel she is among the characters with the least weakness in the game, her playstyle is very simple, and if you play your strengths well Skarlet can destroy any character with every single right read.
It needs to be 2 frames faster.Yeah, I think I just suck at using parries
I have less trouble breaking pressure than I do figuring how to apply pressure after a successful downpoke. My usual opponent (who primarily plays Noob) mashes downpokes after getting poked so what I end up doing is essentially d1'ing repeatedly until he stops trying to downpoke back. Once the downpoke parade stops I try to continue pressure with F43 but at 13 frames it's kinda meh.What do you guys do when your getting rushdown? Her low pokes arent the best and im finding it hard to stop the pressure. Is there any strings i should be using up close to create space?
Questions
Does heart Pierce get the low projectile?
And can that projectile low profile and punish Sonya rings and similar skills or is it too slow.
How is her match up vs Sonya and Cassie as heart pierce.
Skarlet struggles a bit up close, its supposed to be her weakness, there is if you main heart pierce there is 2 things you can do which leads to different things depending on what they do to counter. If you play blood drive is harder.What do you guys do when your getting rushdown? Her low pokes arent the best and im finding it hard to stop the pressure. Is there any strings i should be using up close to create space?
haha ahaha AHAHAHAHAHAHAHASide note: is she better than kung lao? Lol
It's pretty good, imo. It's basically a creative "let me get in" tool that is fun to play mind games with.I haven't dived deep into the use of Blood Drive, is amplifying blood ball really that good?