Darth-Nero
Come Thunder! Come Lightning!
So Tom Brady made this very interesting topic a few days ago, Basically many characters don't have a fast mid to jail after you land a d1 on your opponent and that leads to your opponent mashing d1 in turn to blow up your string that starts with a high. This lead to a huge frustration for many players since day 1, Calling the devs to do something about the scrub wars poke meta and such. And what even felt more unfair is that characters like Liu Kang and Geras for example doesn't have this problem, Liu's f4 is 9 frames so when he lands a d1 he can jail you into his f4. But what Brady says here is that your character doesn't have to have a 9 frames mid to jail, Every character have at least one hit confirmable high attack that can jail after your d1 on hit.
(For those who don't know what jailing is in this context, basically your opponent wont be able to do shit after you land that d1 followed by your specific high attack. They can't mash any buttons or try to counter poke you, they can't jump backwards, forward, upwards, they can't throw you or do anything but block)
I play a lot of Kotal and i usually go for a throw after i land a poke because my mids are too slow and i didn't know that i could jail with a high attack like Brady claims here, i'll lab with him tomorrow to find out his option(s). Meanwhile, If you already know which high attack your character uses to jail after landing a poke, please post it in this thread so that everyone can benefit from the knowledge.