She gets bullied up close. By that I mean she can't do much but d1/pressure strings with the cutter, her launchers are slow by themselves. I know her pressure is great by itself, but Shang's launchers will beat both Kitana's f2 and f4 starters (as far as I know)And so what Shang can do better than that? Shang has an obvious weakness - he gets bullied easily up close. What's Kitana's weakness?
Excuse me but Kitana does not get bullied up close. Oh my gosh. Please don't say that she ONLY has d1. D1,d1,d1,d1,d1,d1,d1 wink, wink, winkety, wink, wink.She gets bullied up close. By that I mean she can't do much but d1/pressure strings with the cutter, her launchers are slow by themselves. I know her pressure is great by itself, but Shang's launchers will beat both Kitana's f2 and f4 starters (as far as I know)
Kitana gets bullied up close?! Damn, if that's the case, what do Shang Tsung and Noob do up close? Get completely butt-raped?She gets bullied up close. By that I mean she can't do much but d1/pressure strings with the cutter, her launchers are slow by themselves. I know her pressure is great by itself, but Shang's launchers will beat both Kitana's f2 and f4 starters (as far as I know)
Out of 12 commands, 5 are unbreakable -that's roughly half. Even if it was completely breakable, it still does way too much damage considering she's got so many tools and opportunities to get damage.I too don't get this Kitana 45% (48%) meterless midscreen being half unbreakable.
f2,1 - NJP, 4~fan, 4~lift, b2~fan, fan, 4~cutter
The bold highlights at least 7 chances to break it. Whats the problem?
d1 with a safe jump afterwards? yeah. If you're getting hit with many d1's in a row, you're doing something wrong. Kitana has no standing lows (unless you count sweep), that's why she NEEDS d1.Excuse me but Kitana does not get bullied up close. Oh my gosh. Please don't say that she ONLY has d1. D1,d1,d1,d1,d1,d1,d1 wink, wink, winkety, wink, wink.
That would be the case if it were 5 unbreakables in a row. There is only one instance in there where you have 2 fans in a row. You can break on the next attack (provided she's using a meterless combo). Considering the fact that her launchers get beaten most of the time, you shouldn't be complaining that she can get damage when they do hit. If her damage were nerfed (which it really shouldn't be), all people would do is complain about another high combo damage char.Out of 12 commands, 5 are unbreakable -that's roughly half. Even if it was completely breakable, it still does way too much damage considering she's got so many tools and opportunities to get damage.
If you want to ignore the fact that Noob rapes Kitana's zoning, the fact that Shang's projectile/skull trades will nullify Kitana's zoning, and the fact that a Shang launcher attempt will beat a Kitana launcher attempt, sure. But why are we even talking about Shang? Can we nerf Johnny Cage because he beats someone else?Kitana gets bullied up close?! Damn, if that's the case, what do Shang Tsung and Noob do up close? Get completely butt-raped?
MILEENA. I absolutely hate facing her. Shes to crazy and all over the place its very hard to keep her down. The hardest thing for me to punish is that EX dive kick into sai my fingers just won't do what there suppose to do. Id rather fight Raiden 10 times in a row then fight Mileena lol. But not kung lao id maybe rather fight him 5 times in a row haha.
OK, you have a point.That would be the case if it were 5 unbreakables in a row. There is only one instance in there where you have 2 fans in a row. You can break on the next attack (provided she's using a meterless combo).
I'm not complaining she's getting damage; I'm complaining that its too much damage for a meterless combo and for a character with many tools and ways to get damage. And so what her launchers get beaten most of the time? You want safe and high-priority launchers? Any good Kitana player will use that F2,1 combo as a punish combo like you said so they won't get beaten by anything. When she's pressured, she can just D1 into cutter and turn the tables.Considering the fact that her launchers get beaten most of the time, you shouldn't be complaining that she can get damage when they do hit.
Actually, no one (assuming people here are knowledgeable about the game and aren't talking out of frustration or out of their ass) would bitch about other high damage characters because those characters would either need to use meter to get that kind of damage or have severe flaws where they need high damage to even them out. For example, Sheeva does extremely high damage but has slow speed and other factors weighing her down. No other character in the game can get 30% combos off of an AA projectile, has 45% meterless combos, even higher damage corner combos, reliable wake up, safe up close pressure, a 6 frame low, and good zoning.If her damage were nerfed (which it really shouldn't be), all people would do is complain about another high combo damage char.
If by rapes, you mean "slightly better than" then sure. I'm not sure about Shang (for now) so I'll stay quiet about that. And no, don't nerf Cage because he's only dangerous up close. Kitana is dangerous from fullscreen, midscreen, in the air, and up close.If you want to ignore the fact that Noob rapes Kitana's zoning, the fact that Shang's projectile/skull trades will nullify Kitana's zoning, and the fact that a Shang launcher attempt will beat a Kitana launcher attempt, sure. But why are we even talking about Shang? Can we nerf Johnny Cage because he beats someone else?
I don't think you get it. Her d1 pokes me out of my offense and through my clone. It's not a case of not knowing the matchup, it's a case of her d1 consistently stuffing everything and even when I know she's going to do d1 and I do a crossup to hit her with a jip, it whiffs and she can just d1 me again. Sure, block the d1 and then what? The best I can really do with Sub is d4 back... Sure, you can get in sometimes, but it's a lot harder for me than it is for Kitana.d1 with a safe jump afterwards? yeah. If you're getting hit with many d1's in a row, you're doing something wrong. Kitana has no standing lows (unless you count sweep), that's why she NEEDS d1.
lol, I've been pissing people off lately with Smoke And I've found as crazy as it may sound he's a great weapon against King Lao...lol or at least I've done better against them with him then other characters. And Raiden too for obvious reasons.I'm surprised I don't see more Smoke rage in this thread. Smoke is the definition of mad for me. Literally. I'm steaming when I play that asshole of a character.
"Tag you're it! Hehe, come chase me guys!" *Smoke Away, Smoke Away, Smoke Away*
"No, you can't throw projectiles at me silly! " *Shake* This is of course including EN Shake which can be used to as a counter to physical attacks as well. Imagine if Night Wolf's reflect caused you to punch yourself in the face. Retarded.
"Don't whiff strings. Hell, let me just throw this out there for the sake of it!" *Teleport Punch*
It's like they couldn't decide what to give Smoke, so they just gave him everything; Air throw included. He has every tool necessary in this game. What really bugs me is that his Smoke Bomb projectile does damage if you get caught by it, and it's one of the projectiles that leads to further damage. It's like the logic of character design just trailed off. No damage for Cyrax Net(thank god) and Ice Ball for Sub, but Smoke gets it anyway.
I'll take Mileena D4, Raiden Teleport spam, and Kung Lao pressure/spin anyday over Smoke.
I agree. I don't find many bad jades. Usually when I fight a good jade they're good enough to beat me blindfolded regardless of fighter.I actually hate facing jade's. Jade players are usually really good and I don't have a good amount of match up experience with her. As a result I usually end up making the wrong decisions and paying for it. Most other characters I have played enough to know what they will do besides sheeva and baraka.
Well Kit is quite unique in that she can combo from a projectile but once you stay grounded it takes away a lot of kits options. Her f21 is a slow starter and can be poked out with a d1 or d3 on block. She struggles with being crossed up and has a pretty terrible anti air game once in close. Her uppercut is useless, as is lift up close so she must keep distance until she pressures herself.OK, you have a point.
I'm not complaining she's getting damage; I'm complaining that its too much damage for a meterless combo and for a character with many tools and ways to get damage. And so what her launchers get beaten most of the time? You want safe and high-priority launchers? Any good Kitana player will use that F2,1 combo as a punish combo like you said so they won't get beaten by anything. When she's pressured, she can just D1 into cutter and turn the tables.
Actually, no one (assuming people here are knowledgeable about the game and aren't talking out of frustration or out of their ass) would bitch about other high damage characters because those characters would either need to use meter to get that kind of damage or have severe flaws where they need high damage to even them out. For example, Sheeva does extremely high damage but has slow speed and other factors weighing her down. No other character in the game can get 30% combos off of an AA projectile, has 45% meterless combos, even higher damage corner combos, reliable wake up, safe up close pressure, a 6 frame low, and good zoning.