Don't mean to sound dumb but wtf is negative edge?
Negative edge is the fact that the game can interprete your button press as if you did the input twice: Pressing the button is the first input, releasing it counts as a second input.
So what does that mean? Lets say you want to do Ermacs JIK into teleport punch. So the correct input would be
JIK, quatercircle 4
But, due to the negative edge, you can just enter
JIK (with 4 used for kick), quatercircle (when JIK hits)
The game will have a second 4 stored for releasing the button and will add it at the end of your string, so the telepunch comes out.
You can also try this: Play lets say Ermac, input and hold 4. After some seconds, do quatercircle and quickly release 4. The telepunch will come out.
Unfortunately it messes up some strings. Lets say you have two specials, one beeing quatercircle 1, the other beeing quatercirlce 2. Then, if you cancle a string ending with 2 into your quatercircle 1 special, the quatercircle 2 special will come out as the game remembers the 2 of your string.
So, to avoid issues, there are basically three ways:
- Don't mash the input to fast
- Delay your special to the least possible moment
- Keep pressing the button, you don't want to be remembered for your special. Try Ermacs JIK telepunch while not releasing the 4 after JIK; the special won't come out
I personally think its great, as some strings would be nearly impossible without negative edge. Try the above mentioned telepunch with JIK (with 3 as kick) and quatercircle 4. I will fail 80% (yes I am that bad
). So I'd rather learn how to avoid negative edge issues than not having these cool combos
PS: Negative edge and buffering are different things