HonkyKong
What's up with Killer Instinct?
I've played this game forever and any can tell you there are a lot of things about it that are not very fair. But to be honest, I really like that the game is unfair and I think that NRS made it this way on purpose. Having all these bad matchups is a clever way to encourage players to use multiple characters and as a result keep players busy so they have more time to make more games.
But, I've always had this funny idea. If your intention was to make an unfair game why not make it completely unfair. So, here are a few things I thought of that could happen but probably won't because NRS would have a petition on their doorstep every morning. Feel free to add something if you think of anything.
1. Mileena
- Make her teleports overheads and give the Ex. armor
- Make her normal ball roll a low
2. Raiden
- Make the electric fly an overhead
- He can use his teleport in the air and on the ground
- Ex. Electrocute is unblockable
- You could give him a low starter, but, come on, that would be unthinkable.
3. Liu Kang
- his fireballs do 8% instead of 7%
- he can cancel his combos into "dragon stance" just like every other character with a stance
- Make his parry startup 1 frame like cyber sub-zero
- Make his 2 1 3 an overhead at the start or make the 1 an overhead after the 2, that will give him a low and overhead starter
4. Scorpion
- Hellfire does 8% instead of 7%
- Ex. Spears, Teleport, and Ex.Hellfire have full armor
- He can fake the spear or cancel it like a whip
-He can cancel the hellfire like Ermac's Psychic Palm or Sub-Zero's Force Claws
5. Jade
- Her normal shadow glow lasts as long as her Ex. and her Ex Glow lasts 4 seconds
- can combo after her 3 4 2 anywhere on screen not just in the corner
- She can fake throwing her boomerangs
- She takes normal damage when using Ex. Glow
6. Sindel
- Armor, nuff said
7. Sub-Zero
- Can charge his Iceball, that way, he could cancel it or charge it fully so it would have the same power as his Ex. Iceball. (like how they charge Hadoukens in Street Fighter X Tekken)
- I want to say "Make his Ice Puddle faster" , but, does it have a use anymore?
8. Kabal
- can't think of one thing, not one blessed thing. I guess one thing is that - his dash had as much recovery as reptile's
9. Kenshi
- see above
10. Ermac
- Force Push is an overhead
11. Cyrax
- When he drains meter he absorbs what he drains (Maybe this one is toooooo unfair)
12. Kung Lao
- Give him a reset. Done deal. (I guess his hat would work like Cyrax's Ex. bomb and reset you itself)
- During the "Leg Broom" if you don't use any thing after that he lets your leg down and the move just keeps you standing
13. Quan Chi
- Same as Cy, when he drains meter he gains what he takes away
- Ex. Ground Burst travels horizontally instead of vertically (Yes people he would have a unibeam)
- Sky Drop has startup invincibilty like Cyrax's teleport
14. Sonya
- Full armor on Arc Kick, think about it.
15. Baraka
- give him Cyrax's command grab
16. Reptile
-nuthing, absolutely nothing.
17. Smoke
- when his shake parries a projectile he gains some health back
18. Johnny Cage
- Give him Cyrax's command grab
- when his sunglasses come off we find out he is a terminator
19. Kitana
- her air fans do 9% instead of 8%
- safe wakeup attacks
20. Nightwolf
- Toe Stomp was a "low" like it should be anyway (It should be. It should be a low. Can anyone explain why it's not a low?)
- Choke had faster startup and recovery like Jax's Gotcha Grab
- Arrow Shot did 8%
But, I've always had this funny idea. If your intention was to make an unfair game why not make it completely unfair. So, here are a few things I thought of that could happen but probably won't because NRS would have a petition on their doorstep every morning. Feel free to add something if you think of anything.
1. Mileena
- Make her teleports overheads and give the Ex. armor
- Make her normal ball roll a low
2. Raiden
- Make the electric fly an overhead
- He can use his teleport in the air and on the ground
- Ex. Electrocute is unblockable
- You could give him a low starter, but, come on, that would be unthinkable.
3. Liu Kang
- his fireballs do 8% instead of 7%
- he can cancel his combos into "dragon stance" just like every other character with a stance
- Make his parry startup 1 frame like cyber sub-zero
- Make his 2 1 3 an overhead at the start or make the 1 an overhead after the 2, that will give him a low and overhead starter
4. Scorpion
- Hellfire does 8% instead of 7%
- Ex. Spears, Teleport, and Ex.Hellfire have full armor
- He can fake the spear or cancel it like a whip
-He can cancel the hellfire like Ermac's Psychic Palm or Sub-Zero's Force Claws
5. Jade
- Her normal shadow glow lasts as long as her Ex. and her Ex Glow lasts 4 seconds
- can combo after her 3 4 2 anywhere on screen not just in the corner
- She can fake throwing her boomerangs
- She takes normal damage when using Ex. Glow
6. Sindel
- Armor, nuff said
7. Sub-Zero
- Can charge his Iceball, that way, he could cancel it or charge it fully so it would have the same power as his Ex. Iceball. (like how they charge Hadoukens in Street Fighter X Tekken)
- I want to say "Make his Ice Puddle faster" , but, does it have a use anymore?
8. Kabal
- can't think of one thing, not one blessed thing. I guess one thing is that - his dash had as much recovery as reptile's
9. Kenshi
- see above
10. Ermac
- Force Push is an overhead
11. Cyrax
- When he drains meter he absorbs what he drains (Maybe this one is toooooo unfair)
12. Kung Lao
- Give him a reset. Done deal. (I guess his hat would work like Cyrax's Ex. bomb and reset you itself)
- During the "Leg Broom" if you don't use any thing after that he lets your leg down and the move just keeps you standing
13. Quan Chi
- Same as Cy, when he drains meter he gains what he takes away
- Ex. Ground Burst travels horizontally instead of vertically (Yes people he would have a unibeam)
- Sky Drop has startup invincibilty like Cyrax's teleport
14. Sonya
- Full armor on Arc Kick, think about it.
15. Baraka
- give him Cyrax's command grab
16. Reptile
-nuthing, absolutely nothing.
17. Smoke
- when his shake parries a projectile he gains some health back
18. Johnny Cage
- Give him Cyrax's command grab
- when his sunglasses come off we find out he is a terminator
19. Kitana
- her air fans do 9% instead of 8%
- safe wakeup attacks
20. Nightwolf
- Toe Stomp was a "low" like it should be anyway (It should be. It should be a low. Can anyone explain why it's not a low?)
- Choke had faster startup and recovery like Jax's Gotcha Grab
- Arrow Shot did 8%