Now you mentioned it maybe Quan Chi could summon the zombies like zod during MK10 matches ...that would be awesome.He's Quan Chi's plaything now.
Well, there is a simple solution... get rid of the son of a b*tch shoulder charge .Lol can you imagine Kenshi with pushblock?
No! Hell no!Back to block, just to see the massive bitching that would ensue.
i always think InJustice's gameplay is actually MK9's gameplay improvement, so it'll be fine (for me) if Mk10 uses Injustice's gameplay.-4 meter bars instead of 3
-meter burn b3 and f3
-pushblock (but one that push you a short distance away!)
-Injustice practice mode and ingame frame data
-alternate control option (MK/SF)
-stage transitions (but a lot shorter!)
-option to disable negative edge
-meter burn special ala IGAU
-MAYBE an option to switch from button block to back to block? (*rise flame shield*)
-and...nope, I thinks thats all.
IGAU has a lot of improvements but also took great step backs with the new speed walking, the new dash with low recovery and long distance, the jump arcs being too (distance) short, t-rex normals, very difficult to hit confirm into specials, too long stages with tiny looking chars, bad interactables implementation, too long stage transitions, etc. .. but they had good intentions I guess ... I almost forgot, a HUGE step back was the notion of strong zoning and "balancing" the game by giving every char "dirty" tools... but it is still fun to play with some chars like Lex, Batman, Deathstroke (after nerf) etc...i always think InJustice's gameplay is actually MK9's gameplay improvement, so it'll be fine (for me) if Mk10 uses Injustice's gameplay.
And back to block is not a problem if people can react moves like Scorp's tele, Smoke's tele,... it should be slow so people can see and block it, like Tekken's sweep moves.
yes, it has manything from SF4 and other 2d FGs, which i think are actually awesome. Boon said that InJustice is the final DC game (well, he trolls us many times so i don't really trust him lol), so why don't they use Injustice's gamelay for MK10. It'd be awesome. and I don't think interactables will be in future mk games.IGAU has a lot of improvements but also took great step bakcs with the new speed walking, the new dash with low recovery and long distance, the jump arcs being too (distance) short, t-rex normals, very difficult to hit confirm into specials, too long stages with tiny looking chars, bad interactables implementation, too long stage transitions, etc. .. but they had good intentions I guess .
8-}You people are looney if you want Back to Block in Mortal Kombat. Go play a Japanese fighter. There are plenty of them.
To be honest, the only things I want to be in MK10 taken from IGAU are the list I previously posted, I'm still very mad at what IGAU ended up being, but I guess some people like it and everyone has the right to express their feelings in this forum, so be my guess... nevertheless, I will stalking the forum to spread my wrath .yes, it has manything from SF4 and other 2d FGs, which i think are actually awesome. Boon said that InJustice is the final DC game (well, he trolls us many times so i don't really trust him lol), so why don't they use Injustice's gamelay for MK10. It'd be awesome. and I don't think interactables will be in future mk games.
Btw MK10 should have slower fireball and MKDC pro moves system!!!
dude, just re-read my post, you're not the only one .To be honest, the only things I want to be in MK10 taken from IGAU are the list I previously posted, I'm still very mad at what IGAU ended up being, but I guess some people like it and everyone has the right to express their feelings in this forum, so be my guess... nevertheless, I will stalking the forum to spread my wrath .
I really don't like some frame traps like that from Jhonny cage, so it will be a good way to deal with it (at the expense of 1 meter bar), same with f3 & b3 armor would let us deal with Kenshi shoulder charge (at the cost of 1 meter bar), etc.I still don't understand why ppl want pushblock on a game with fast pacing block pressure and blockstrings.