Combos would be nice.So, each new MK game seems to change or introduce new mechanics to 'freshen the gameplay' (e.g. flawless block).
But what mechanics in previous games would you like to come back? For me, its the run mechanic.
Or what new mechanic would you like to see?
Ok, let me rephrase, what mechanic except the obvious one of combos HAHACombos would be nice.
THIS.Fatal blows/x-rays/supers being tied to meter.
Yeah. I like how NRS not only implemented this flawed breakaway mechanic, but then went and doubled down on it by giving some characters absolutely useless armor breakers, while others received ones that are actually practical.THIS.
And breakers.
UGH LORD. Like some of 'em aren't even in their base kit, WHAT IS THE POINT OF THAT???Yeah. I like how NRS not only implemented this flawed breakaway mechanic, but then went and doubled down on it by giving some characters absolutely useless armor breakers, while others received ones that are actually practical.
First hit bonus. In MK11's case, I'd love for both players to start with only 1 bar of each meter. First hit gives 1 of each. It'd encourage more offensive play to start as getting first hit would mean the opponent doesnt have 2x defensive bars yet to breakaway.So, each new MK game seems to change or introduce new mechanics to 'freshen the gameplay' (e.g. flawless block).
But what mechanics in previous games would you like to come back? For me, its the run mechanic.
Or what new mechanic would you like to see?
I really like this idea. My fear is that the defensive player then it severely at disadvantage for making a mistake or being outplayed when the offensive player will have a chance to break away if they make a mistake. Then again, it might be really good I don't know it's hard to say without trying it out. I think this has potential though.First hit bonus. In MK11's case, I'd love for both players to start with only 1 bar of each meter. First hit gives 1 of each. It'd encourage more offensive play to start as getting first hit would mean the opponent doesnt have 2x defensive bars yet to breakaway.
I do see the concern about the big advantage. First hit could just give offensive meter instead of both. However, I feel that wouldn't do a whole lot as most combos are 1-bar only in this game. Maybe first hit grants the player increased meter regeneration speed for like 5-10 seconds?I really like this idea. My fear is that the defensive player then it severely at disadvantage for making a mistake or being outplayed when the offensive player will have a chance to break away if they make a mistake. Then again, it might be really good I don't know it's hard to say without trying it out. I think this has potential though.
That could definitely work. Since meter is gained over time in this game, increased regeneration would make sense.I do see the concern about the big advantage. First hit could just give offensive meter instead of both. However, I feel that wouldn't do a whole lot as most combos are 1-bar only in this game. Maybe first hit grants the player increased meter regeneration speed for like 5-10 seconds?