No pushback on blocked fatal blows -
To keep momentum, smart.
No pushback on flawless blocked moves -
To keep momentum,yet again, smart.
All d1s and d3 to have at least 15f recovery when flawless blocked. -
Not too sure about this one, since D3 covers much groud distance (again should be somewhat even for all the roster ) and you can jump over opponent spamming D3, Do Correct me if I'm wrong
No u2 gaster than 10f -
Would be down!
Short hops crushes d1 and lows -
Agree
Allow players to release block and duck throws on the last instant -
Agree!
Better high jail -
As other mentioned 100% agree!!!
Reworking some kb requirements -
OMG. Been waiting for that one since day 1
Jump kicks 5 active frames max -
Agree!
Buffer window on attacking out of any animation where player control = 0
Gravity float rework to allow more combos -
I CAN ONLY WISH THE ELDER GODS WILL APPROVE.
No meter regeneration during round end taunts animations. -
That is kind of fair to be honest.
Stronger moves should have slower meter regeneration -
What do you consider as stronger moves vs weaker moves? give an example
Some variation moves to become base to add new moves-
Totally agree, especially with poor Raiden (i.e his teleport taking two slots) and even tho he became stronger by taking Shinnoks Amulet he is significantly weaker than his MKX version which is a little cringe imo
KB damage reduced to 20% -
I see what you mean! How about keeping the damage the same, but in return they should not allow using breakaway once you're able to execute a KB, I personally find that a little cringe as well since we only get it once per match
Every character gets a 11f ch kb -
Not too sure I get this one
Every character gets a combo ender kb
Agree!
Individualize character more on what they do -
Yes! like by adding more staple moves that seems missing for some characters, I am not a Raiden's main but I do feel he's too different without his electrocute move, same goes with Sonya's Dive kick that I miss so much.
Forward dash to be used as reversal out of flawless blocks -
YUM!
Charactera no longer get counter hit from backdash -
Not too sure how I feel about that but it could actually make backdashes hmmm more useful
Throw range reduced by some chars who jab has shorter range than throws -
Totally!!
Better jump arc and a bit fast on startup so characters can jump fireballs on reaction and not fall on it despite making the right read.
Totally!!
I could go on character speficis change but wouls drag this any longer.