BrightSideOfTheSun
Noob
This is probably a really often-asked question, so apologies if I'm posting in the wrong place.
I'm getting wrecked by players* that simply refuse to block on wake up, although this may say more about my skill issue than anything else.
On literally any knock down, they pretty much randomly blind commit to one of the following options:
I understand that I can simply, just... not pressure them when they're waking up, but I'm wondering if there's really no option select counterplay against this? It feels inefficient to have to constantly give up my turn after I knock them down, especially if they're playing a zoner that's hard to get in against to begin with. Feels like I'm playing against pre-KR Tanya/Lao sometimes.
Would appreciate any tips so I can stop being bad.
*anecdotally seems to be mostly toxic teabagging Sub/Kham players, for some reason
I'm getting wrecked by players* that simply refuse to block on wake up, although this may say more about my skill issue than anything else.
On literally any knock down, they pretty much randomly blind commit to one of the following options:
- jab string on wake up
- delay into jab string on wake up
- duck into jab string on wake up
- delay into duck into jab string on wake up
I understand that I can simply, just... not pressure them when they're waking up, but I'm wondering if there's really no option select counterplay against this? It feels inefficient to have to constantly give up my turn after I knock them down, especially if they're playing a zoner that's hard to get in against to begin with. Feels like I'm playing against pre-KR Tanya/Lao sometimes.
Would appreciate any tips so I can stop being bad.
*anecdotally seems to be mostly toxic teabagging Sub/Kham players, for some reason
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