Divine- Jzb
Noob
I’ve been playing SFV a lot and this idea occurred to me. What if not every character had access to every wake up tool? What if a character like cetrion didn’t have access to an invincible u3 or a tech roll? Knocking her down would suddenly mean something. In SF they balance lots of characters in this manner. For example, Zangief is probably one of the most powerful broken grapplers in history when he’s in your face. But he has no invincible reversal on wakeup so knocking him down can mean game if you’re offense is strong. Inversely, characters like poison who play keep away with their long range attacks also don’t have invincible wakeups so getting in on them can also mean game. Idk, with a universal wake up system I think there’s a lot opportunity lost to make the meta of each MU deeper by adding more repercussions to making bad decisions. Thoughts? I’m not sure EXACTLY what wake up options should be limited and how but I think eliminating a 5 way universal wakeup system would make for a good change to the way the game is played.