SpiceWeasel
Nothing personal mate!
Dark Souls 1+2
Demon Souss
Super Metroid
Final Fantasy VI
Zelda (SNES)
Castlevania SotN
Demon Souss
Super Metroid
Final Fantasy VI
Zelda (SNES)
Castlevania SotN
Very cool, thanks for sharingHard question... What game offers something so unique to the first time playing it- that you can never really get the same satisfaction the second time around? Basically, it'd be like reading a really good book- you can't read a book twice and ever have the same enthusiasm for it. So I'd probably have to look for a game with a story that blew me away- and can't be re-experienced on the same level when playing through it again....
If I could completely wipe my memory, and return to my EXACT state when I first popped in a game I just offhandedly picked off the shelf at the store one day- with zero expectation of what I was getting myself into in terms of narrative it'd probably be this game:
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To set the scene for you, this game came out in 2004. This was during the era when WWII shooters were literally a dime a dozen. Call of Duty was still in that era, and Medal of Honor was still in large popularity. This game flew under the radar as "just another WWII shooter". It literally came out after Battlefield 1942 and it's expansions had dropped, Medal of Honor Rising Sun and Pacific Assault had released, Wolfenstein: Enemy Territory was out, and Call of Duty 2 had started to solidify the series' dominance.
This game, which was buried under all the WWII shooters as just another generic ripoff, was easily the most unique and greatest WWII shooter ever made- and mostly thanks to how serious and believable the story and gameplay was. The graphics at the time blew you away. The characters looked REAL. And they weren't like bravado-ridden typical hero's of the other shooters. They all behaved like rational people trying to deal with a completely irrational world gone nuts. When someone died in this game, it actually felt like someone died. Not in the contrived Call of Duty way, which is basically "The Nazis killed Kenny! You Bastards!".
I just wasn't expecting this game to handle its subject matter and such a responsible, affecting way. It was crazy. I can to this day name almost every member of Sgt. Baker's squad, and give you their personality traits, which members of the squad they liked and didn't, and their favorite Elvis song. I can vividly remember all the most important scenes and lines in the game- and there are very few cutscenes; you experience it organically.
Unfortunately, I can't go back and play this game for the first time again. It's lost the magic of surprise in the story, and I can't re-experience it if I were to play it again.
I'm told the modern equivalent of this game has been released under the name of "Spec Ops: The Line", in that it takes a step back and actually examines the people behind the conflict that every shooter glorifies at the expense of realistic characters. So if that's a game you enjoyed- and you haven't played Road to hill 30: consider yourself lucky, as you actually still have the chance to go through this game fresh.