AK L0rdoftheFLY
I hatelove this game
In my humble opinion, NW needs two set ups for a guaranteed lightning.
My options would be:
1) make f2 an overhead move a with slightly faster start up. that way NW could play footsies from outside sweep with a little more confidence. kind of like KL overhead. but not as fast because it allows for a safe jump or lightning.
2) give his arrow slightly faster recovery and make it safe on block...not punishable by full combo. only fast advancing specials should be able to punish it. also give it slightly more hit stun so if someone does manage to hit one an eh lightning is almost free but a reg lightning is jumpable.
3) and give him a 6 frame d3 or d1 but not both.
these options are on a standing opponent. after a juggle a knockdown should be a guess, otherwise it would be an infinite. it give NW an opportunity to make opponents a little less comfortable when he is up close.
call this a "buff" thread if you want but i just want my fav character to have options.
My options would be:
1) make f2 an overhead move a with slightly faster start up. that way NW could play footsies from outside sweep with a little more confidence. kind of like KL overhead. but not as fast because it allows for a safe jump or lightning.
2) give his arrow slightly faster recovery and make it safe on block...not punishable by full combo. only fast advancing specials should be able to punish it. also give it slightly more hit stun so if someone does manage to hit one an eh lightning is almost free but a reg lightning is jumpable.
3) and give him a 6 frame d3 or d1 but not both.
these options are on a standing opponent. after a juggle a knockdown should be a guess, otherwise it would be an infinite. it give NW an opportunity to make opponents a little less comfortable when he is up close.
call this a "buff" thread if you want but i just want my fav character to have options.