What do you look at when you play?

Discussion in 'Fighting Philosophy' started by EntropicByDesign, Apr 8, 2018.

  1. EntropicByDesign

    EntropicByDesign Confused and afraid.

    I've seen this brought up a handful of times in streams and other areas. Stupendous even had some kind of eye-tracking setup on his stream for a while, showing where his vision was focused when he played. Snake-Eyes said in an interview back in the SFIV days, that he watches the space between the characters.

    So, what part of the screen do you concentrate on when you play? Do you focus on yourself or your opponent or maybe the neutral area between you? Any insights on why you focus on where-ever it is that you do?

    I have a habit of watching my own character, or the space slightly in front of my own character.. I kind of default to this, and I dont know why I have so much trouble training myself to do otherwise.. because I honestly feel like I get better results focusing on the opponent's character directly. I can see myself in my periphery and since I know what buttons Im pushing and what I'm doing, I dont feel like focusing on myself is all that helpful.. where-as keeping my eyes on my opponent directly helps with my reactions, helps me identify patterns and habits and just generally "feels" better.
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  2. Charybdis

    Charybdis We are returned! Death to the False Emperor!
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    The screen
  3. EntropicByDesign

    EntropicByDesign Confused and afraid.

    I knew that answer was coming, so at least we got it out of the way early.
  4. I just look at the other player's character. I know where I am and what my character is doing, so I don't get any value out of staring at myself.

    I've always tried to wait and react to what the other character is doing, so that maybe a part of that mindset.

    But then, with my old man reactions coming in, I should probably find another approach. The idea of studying the space in between the two is interesting.
  5. Raidenwins

    Raidenwins Raiden Practitioner

    Very good topic. I do the same thing you do, i.e. I default to looking at my character, but I know it's better to be looking at your opponent, though I have a hard time doing so. It seems the habit of looking at my character is very strong and it's hard to break it. I think it's obvious that you have to be looking at your opponent, in order to see what they are doing and react properly to it.

    I find that when I focus well and I look at my opponent at all times, I get better results. It's similar to sparring in real life, for those of you who practice martial arts. I've always been taught to at all times watch my opponent straight in the eyes, because that's the best way to tell when they are about to do something. I suppose the equivalent in fighting games is to look at your opponent's character and try to determine what they are doing or going to do and then react accordingly.
    Last edited: Apr 8, 2018
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  6. Tanno

    Tanno The Fantasy is the Reality of the Mind

    Mostly the characters.

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  7. Good topic! I tend to look at my character, but I seriously need to focus on my opponents character. Even in practice mode, I noticed if I look at my opponent instead of my own character I can even do IAFB more consistently. It's weird, but something to practice.
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  8. EntropicByDesign

    EntropicByDesign Confused and afraid.

    See, this is actually really interesting, the comparison to RL combat sports.

    There have been studies that I believe have PROVEN*, not just shown, that visual data from our peripheral is processed FASTER than data from our primary focus. I *think* the working idea is that primary focus visual data is much more complex and more subject to conscious processing. Ie, we directly think about shit we see more, rather than subconsciously reacting to it with ingrained muscle memory.

    You mention watching their eyes, and traditionally boxers/fighters did that because it was thought you could read your opponent's actions in their eyes - and you certainly can to an extent, but it's more about reading when they are TAKING an action, more than what action is being taken. Ie, I can see my opponent's eyes 'ready', but that doesn't tell me if he's planning to jab or looking to feint or whatever.. Unless he's really slipping and I see his eyes flick in a specific direction - then I can read a body shot or somesuch.. but then we have the mindgames inherent in misleading with the eyes, or masking your expression and so on.. So, anyway, watching the eyes has been analyzed and researched and it turns out, what this is doing is putting your opponents body in your peripheral vision - which allows for faster reactions to movement from the legs and hands while letting you keep ALL of your opponent in your field of vision.. because anyone here who's ever boxed, or fought in any kind of full-contact combat sport, you know the punch (or kick) you dont see, does twice the damage of the ones you do, even if both land cleanly. This also plays in to the technical advantage a southpaw has over an orthodox fighter in some situations, and why the battle for lead-leg positioning is so incredibly important - ASIDE from the body mechanics involved that is (which are the primary reasons ofc)

    So it's not too much of a stretch to say the 'best' place to watch, is very likely the neutral space between the two characters - favoring probably the neutral space in front of the opponent slightly.
  9. It would be hard to do at home on the couch, but way back in the SF2 days I tried playing on an arcade unit while looking at my hands. It was interesting, and seemed to work fine, but I don't know that it was the most enjoyable way to play the game.
  10. Lex Luthor II

    Lex Luthor II Lord of Lightning

    duhfuq? Why are you guys looking at yourself? There is no reason to do that and it seems backwards to me. Always look at your opponent. In real fighting, in basketball, in fighting games.

    I mean looking at them you can still tell in your peripheral where you are at. You don't need to see you, unless your forgot which character you were using suddenly.
  11. Sultani

    Sultani Noob

    Depends on where the characters are and whats happening.

    If i'm defending, i focus on my opponent to react to mixups and watch for assist animations with my peripheral.

    If im attacking, i commit my strings to muscle memory and glance away at my assist gauge and meter to understand what all of my options are, then focus back on my character.

    From range, i dunno.. i mean, screens are usually small enough to be able to see everything.

    Tl;dr - my focus changes depending on what's happening.
    Lex Luthor II likes this.

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