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Question - Kung Lao What changes should Kung Lao get in KP2?

Rager Da Prince

I can't help my Fiction addiction.
Simply curious as to what TYM thinks Kung Lao should and shouldn't get.

Plus every other character has a KP2 buff/nerf thread.
 

DDutchguy

Stand 4'ing airplanes out of the sky
Looks like the previous thread on this topic already got deleted.

Nothing personal OP, but for fuck's sake stop with all these 'what buffs/nerfs' threads.
 

Tweedy

Noob
This is all related to Tempest. I know quite a bit about Buzzsaw too, but i'm not touching on that variation atm.

Nerfs

Make regular hatspin -5. This way the other top tiers like cassie or the mirror don't get a free combo, but he can't poke, jump, backdash, etc, as much.

Add a gap to 112124-gap-hatspin.

Make B321 -11 instead of -5, so he has to commit, and can only be made safe with meter, or by making the string shorter. This being -5 gives him too many spots where he can stagger.

Just replace jump 2 with a 6 frame decent one, like Shinnok, Cassie, and several other characters have, so people can realize that those are just as good.

Make 11212 -5 or -6 instead of -3. Again, he has too many points where he can stagger. He needs to have to commit.


Fixes

Make the 4 in 112124 not whiff.

Make F2 not whiff, just like other mids do. Yes, Kung Lao's mids whiff too biotches.

Make teleport 2 not whiff 99% of the time.

Fix some frame data. I mean, we all know teleport 3 isn't -8. It's more like -3 or -4.