SaladPlateLover
Mortal
I agree that fatal blows are lame and I get you. I used to invest a lot of my time with various popular competitive games and in any of them there would always be something that I wished would be changed. Eventually I realised just to stop taking them seriously and its made me a lot more relaxed as a person. MK11 is just a casual game for me whereas I was a tryhard in the previous two games. I think the best part about singleplayer games is a lot of them let you play the game as you want it by changing gameplay settings or by simply ignoring the parts of it you dislike.I actually agree with you. Fatalities used to be secret and inputted really quickly. It has since turned into a 10-15 second period where you can T-bag your opponent and then make them sit through another 15 second animation of being riped apart. It's no longer hype or interesting and just adds to the toxicity. Brutalities are the natural modern replacement. X-rays were rarely used outside of closing rounds and if you were blocked or whiffed it, you were seriously fucked and had no way to defend yourself or interrupt most gaps. Fatal Blows were Boon's direct answer to people not using X-rays as much as he wanted to see them. This was documented in the lead up to MK 11's release. If it wasn't his idea, he definitely approved of it. Us competitive players begged them to make them go away (just for the round mind you) on whiff or block. NRS refused. I have always taken the high ground when it came to the nonsense in their games, but Fatal Blows... man, these things made something in me snap.