Kotal Khan
Universal Pros
-i6 d1 and d4
-Great pressure. If u have opponent in corner without meter there is rly nothing he can do.
- B1 is one of the best punisher/Wiff punisher in game. It is i9 advancing mid. Even Kano does not want to backdash against Kotal
-B1 is also great for staggers
-He hits like a truck. Meterless can go up to 35%
-One of the best throws in game
-Great d2. Its fast and has great arc for AA
-Great back dash
-Great neutral and corner game
-Spaceing. B122 and F1B2 are gret for wiff punishing
Cons
-Does not have good overhead. Only good thing about hes B2 is that it low crushes. It even jumps over Sub`s slide
-Unsafe. B122,B14,F1B2,D4,F2 are all unsafe. If u cancel them to anything it can be armoured.
Sun God Pros
- Command grab. At Max level(3lvl) It does always 19% and throws opponent in front of him.
-B1,B14,S1,D1 are great for tick throws.
-If he has bar and three stacks he can convert the stacks for a chunk of health to him self, If i remember correctly its something like 15%
- Great mix ups.
-Parry. This will help a lot against zoners coz it absorbs projectiles and gives u nice dmg buff for short time.
Cons
- Wakeup game. Having a command grab is good, but when it ur only wakeup option it can give u hard time, especially if ur in the corner. And no i dont count parry as wakeup attack.
-Wiffed tick throw is gonna cost u big time
- Hes meter building is kind of meh. U can convert those stacks to meter aswell but overall its not that good.
Blood God Pros
-Obsidian totem. Hes opsidian totem reduces dmg taken by 50% and the sun-ray rly shines brightly with BG. U have him on cornerd but he manages to put obsidian and ex sun-ray to himself...U are going to take more dmg than him if u combo him. Meter gain. Opsidian buffs ur meter gain. U get hit,build meter. U block, u build more meter. U pressure, more meter. I mean if u have obsidian up and Kung Lao throws u, u get like 90% bar.
Obsidian Allows u to take more risks or make mistakes. Wiffed a punish? Cancel to obsidian and take rduced dmg.
-Crystal totem. Buffs ur dmg.
-Parry. This will help u even more in Blood god coz of the meter gain. Paary those projetiles and throw projectile eating EXSundisk. Chunky dmg
-Sun Ray. Combined with obsidian this move is BloodGodlike
Cons
-Mixups. U dont have them. Its rly hard to open somebody up.
-Wakeup game/reversals. U have no wakeups/reversal. Nada.
War God Pros
-Great range with sword attacks
-Mixups. U have plenty of options with overhead and lowsword. B12xxlow sword,B1xxoverhead sword etc
-Good oki
-Wakeup game/reversal. U have armored laucher that is overead and armoured sweep that knocksdown. They can be breaked but they are still good
Cons
-Hes low and ovehead sword are both punishable.
-Gaps. Mid sword is safe but when u cancel into it after ur main strings there is a gap. Low sword is unsafe and there is a gap. If u do B122xxoverhead sword there is no gap but its punishable
I might have forgotten to write some things but heres my 2cents