DuinoElegies
Dis Member
The way I play against many players involves me keeping distance (depending on the character obviously), and spamming the right combinations of bombs and nets. This always ends up with a character flying through the air due to a bomb or being trapped in a net from a jump. I solve both of these problems with a measly 22% punish: nj2, b2, 1, 2, 1. Anyone have better dmg alternatives to combo someone who is trapped (or flying) through the air?