As always, thanks for the show, guys. I'm excited about you guys spotlighting such a great and underused character tonight, so hope you don't mind that I have a lot of questions:
1. Nightwolf's done a lot of fluctuating in tier lists, despite being one of the characters who's changed the least. I know the game develops all the time, but what are the changes that have caused his fluctuation and where do you think he sits in the tiers now?
2. Do you think his game still has considerable room to be fleshed out and developed the way some others have been?
3. Can you talk a bit about his best and worse matchups, especially within the top 10 or so characters?
4. I've noticed what seems to be a glitch with his d3 and d4. When I poke my opponent with a block string like f312, sometimes I'll try to follow that up quickly with d3/d4. But quite often it comes out as standing 3/4, which is ridiculously slow and gets me punished. I'm pretty sure it's not my execution. Is this a known issue?
5. I recently started incorporating more use of naked hatchet into my game, and so far I've had a lot of success. Its reach seems to catch people off-guard a lot, and even on whiff it seems hard to punish. It also seems to be surprisingly effective on wake-up, even ignoring some projectiles with its wake-up frames. Am I just playing bad players, or is this a legit tactic?
6. What are some good tactics to counter in-air fireball spammers like Kitana and Kabal? Reflect is tough to use since their projectiles often (but not always) whiff overhead.
7. Are there particular tips to making the lightning/ex lightning trap harder to escape?
8. On stream, I often see Nightwolf players opt to do a long string of dashing 1's for a combo after landing a hatchet or close ex lightning, and I was wondering why this is, when you can end with his BnB string for more damage.
Sorry to ask so much, but thanks for helping!