OnlineRon91
Joker++
The Joker shines the most while he has someone in the corner. This thread is not concerned with getting the most damage, but getting maximum wall carry off of your combos.
General Notes:
Ender: Crowbar, Forward Dash, (OTG) b1 xx Crowbar
I include the 1% guaranteed chip damage we get from the OTG
I do not include ji2 or mb versions of f3/b3/Crowbar when calculating damage, use at your own discretion.
Wall Carry distances from highest to lowest: Ant-Air ji2 > f23 > 21 (2 hits) > 32 (1 hit).
The Starters: MIDSCREEN COMBOS
Some starters are used multiple times with varying meter usage. This means that the combo with more meter cost will have better wall carry with the benefit of higher damage as well, at the expense of more meter. So using ji3, d2 xx mb b3 instead of ji3, d2 xx mb RLG will yield more wall carry and damage at the cost of an additional meter.
The Teeth Loopers: ADVANCED MIDSCREEN COMBOS
These combos are variations of some of the MIDSCREEN COMBOS and have the benefit of doing more wall carry and damage at the cost of higher execution.
The Tricksters: SIDE SWITCHING COMBOS
These combos are designed to switch sides with the opponent in the event that you are on the defensive or when you read a desperate opponent trying to teleport out. Use these when you are losing control over your spacing and are less than half screen away from being cornered yourself.
General Notes:
Ender: Crowbar, Forward Dash, (OTG) b1 xx Crowbar
I include the 1% guaranteed chip damage we get from the OTG
I do not include ji2 or mb versions of f3/b3/Crowbar when calculating damage, use at your own discretion.
Wall Carry distances from highest to lowest: Ant-Air ji2 > f23 > 21 (2 hits) > 32 (1 hit).
The Starters: MIDSCREEN COMBOS
Some starters are used multiple times with varying meter usage. This means that the combo with more meter cost will have better wall carry with the benefit of higher damage as well, at the expense of more meter. So using ji3, d2 xx mb b3 instead of ji3, d2 xx mb RLG will yield more wall carry and damage at the cost of an additional meter.
No Meter
1) Anti-Air d2, ji2, f23 xx Ender (18%)
2) Instant nj2, 11 xx Ender (19%)
3) d1 / 11 / 21 / f232 / 32 xx Ender (11% - 20%)
4) ji3, f23 xx Ender (22%)
5) b3 / f3, ji2, f23 xx Ender (25%)
6) b1 xx 3D Bounce, b3, ji2, f23 xx Ender (29%)
7) Teeth, b3, ji2, f23 xx Ender (30%)
One Meter
1) Anti-Air d2, mb RLG, b3, ji2, 2 xx Ender (26%)
2) ji3, d2 xx mb RLG, Forward Dash, f23 xx Ender (29%)
3) Instant nj2, 11 xx mb RLG, b3, ji2, f23 xx Ender (36%)
4) 11 / 21 / f23 / 32 xx mb RLG, b3, ji2, f23 xx Ender (32% - 38%)
Two Meter
1) ji3, d2 xx mb b3, ji2, f23 xx Ender (34%)
2) 11 / 21 / f23 / 32 xx mb f3, ji2, f23 xx Ender (32% - 38%)
1) Anti-Air d2, ji2, f23 xx Ender (18%)
2) Instant nj2, 11 xx Ender (19%)
3) d1 / 11 / 21 / f232 / 32 xx Ender (11% - 20%)
4) ji3, f23 xx Ender (22%)
5) b3 / f3, ji2, f23 xx Ender (25%)
6) b1 xx 3D Bounce, b3, ji2, f23 xx Ender (29%)
7) Teeth, b3, ji2, f23 xx Ender (30%)
One Meter
1) Anti-Air d2, mb RLG, b3, ji2, 2 xx Ender (26%)
2) ji3, d2 xx mb RLG, Forward Dash, f23 xx Ender (29%)
3) Instant nj2, 11 xx mb RLG, b3, ji2, f23 xx Ender (36%)
4) 11 / 21 / f23 / 32 xx mb RLG, b3, ji2, f23 xx Ender (32% - 38%)
Two Meter
1) ji3, d2 xx mb b3, ji2, f23 xx Ender (34%)
2) 11 / 21 / f23 / 32 xx mb f3, ji2, f23 xx Ender (32% - 38%)
The Teeth Loopers: ADVANCED MIDSCREEN COMBOS
These combos are variations of some of the MIDSCREEN COMBOS and have the benefit of doing more wall carry and damage at the cost of higher execution.
No Meter
1) b3, d2 xx Far Teeth, ji2, Far Teeth, ji2, f23 xx Ender 31%
2) Anti-Air d2 xx Far Teeth, ji2, Far Teeth, ji3, Far Teeth, b3, 2 xx Ender 32%
3) b1 xx 3D Bounce, d2 xx Far Teeth, ji2, Far Teeth, ji2, b3, 2 xx Ender 33%
4a) Teeth, b3, d2 xx Far Teeth, ji2, Far Teeth, f23 xx Ender 33%
4b) Teeth, d2 xx Far Teeth, ji2, Far Teeth, ji2, b3, 2 xx Ender 34%
One Meter
1) Instant nj2, 11 xx mb RLG, b3, d2, Far Teeth, ji2, Far Teeth, f23 xx Ender 38%
2) 11 / 21 / f23 / 32 xx mb RLG, b3, d2 xx Far Teeth, ji2, Far Teeth, f23 xx Ender 35% - 41%
1) b3, d2 xx Far Teeth, ji2, Far Teeth, ji2, f23 xx Ender 31%
2) Anti-Air d2 xx Far Teeth, ji2, Far Teeth, ji3, Far Teeth, b3, 2 xx Ender 32%
3) b1 xx 3D Bounce, d2 xx Far Teeth, ji2, Far Teeth, ji2, b3, 2 xx Ender 33%
4a) Teeth, b3, d2 xx Far Teeth, ji2, Far Teeth, f23 xx Ender 33%
4b) Teeth, d2 xx Far Teeth, ji2, Far Teeth, ji2, b3, 2 xx Ender 34%
One Meter
1) Instant nj2, 11 xx mb RLG, b3, d2, Far Teeth, ji2, Far Teeth, f23 xx Ender 38%
2) 11 / 21 / f23 / 32 xx mb RLG, b3, d2 xx Far Teeth, ji2, Far Teeth, f23 xx Ender 35% - 41%
The Tricksters: SIDE SWITCHING COMBOS
These combos are designed to switch sides with the opponent in the event that you are on the defensive or when you read a desperate opponent trying to teleport out. Use these when you are losing control over your spacing and are less than half screen away from being cornered yourself.
No Meter
1a) Late Anti-Air d2, Forward Dash, b1 xx Acid Blossom (14%)
1b) Early Anti-Air d2, Forward Dash, f23 xx Ender (14%)
2) Teeth, Forward Dash, f23 xx Ender (18%)
3a) Close f3, Forward Dash, b1 xx Acid Blossom (20%)
3b) Far f3, Forward Dash, 11 xx Ender (21%)
4) b3, Forward Dash, f23 xx Ender (21%)
One Meter
1) Anti-Air d2, mb RLG, Forward Dash, f23 xx Ender (20%)
2) Instant nj2, 11 xx mb RLG, Forward Dash, f23 xx Ender (28%)
3) 11 / 21 / f23 / 32 xx mb RLG, Forward Dash, f23 xx Ender (23% - 30%)
Two Meter
1) ji3, d2 xx mb b3, Forward Dash, f23 xx Ender (32%)
2) 11 / 21 / f23 / 32 xx mb f3, Forward Dash, b1 xx Acid Blossom (27% - 33%)
1a) Late Anti-Air d2, Forward Dash, b1 xx Acid Blossom (14%)
1b) Early Anti-Air d2, Forward Dash, f23 xx Ender (14%)
2) Teeth, Forward Dash, f23 xx Ender (18%)
3a) Close f3, Forward Dash, b1 xx Acid Blossom (20%)
3b) Far f3, Forward Dash, 11 xx Ender (21%)
4) b3, Forward Dash, f23 xx Ender (21%)
One Meter
1) Anti-Air d2, mb RLG, Forward Dash, f23 xx Ender (20%)
2) Instant nj2, 11 xx mb RLG, Forward Dash, f23 xx Ender (28%)
3) 11 / 21 / f23 / 32 xx mb RLG, Forward Dash, f23 xx Ender (23% - 30%)
Two Meter
1) ji3, d2 xx mb b3, Forward Dash, f23 xx Ender (32%)
2) 11 / 21 / f23 / 32 xx mb f3, Forward Dash, b1 xx Acid Blossom (27% - 33%)
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