Nonameformedude
That Yung Big Body
We all know bane is the strongest in the cast(sans superman), but sometimes he can get a little excited and eat a yolo super on wake up. Whenever I'm hit by anything on trait I think, "damn I have armor why did I get hit by that" so I thought I would do some super breaker testing to find the best way to pressure when the opponent has the threat of yolo super.
The first set is after a double punch and dash in follow up. The second set is after a d3 hard knockdown. The third set is after a body press. I did not do a fourth for the venom upper because it sometimes hits at a strange angle that would change the timings needed to break super, but know that it would be about the same as the double punch results if its a full hit(Can dash for this too). Body press after body press im leaving a blank mostly because I believe it will still eat up all non grab immune supers, but the window is too tight for me to get the command so I dont know. Charge after body press is just too much start up
Flash:
1. Double punch OK, Vupper OK, Body press OK, Charge only connects if done without the dash
2. Double punch OK, Vupper OK, Body press OK, Charge NOT OK
3. All too slow for Flashes super
Nightwing:
1 Double punch OK, Vupper OK, Body press OK, Charge only connects if done without the dash
2 Double punch OK, Vupper OK, Body press OK, Charge OK
3. All to slow for NW super
Batman:
1 Double punch OK, Vupper OK, Body press NOT OK, Charge OK
2 Double punch OK, Vupper OK, Body press NOT OK, Charge OK
3 Double punch OK, Vupper OK
I believe batmans super is grab immune, but its possible I was just missing the frame gap
Lobo:
Didnt buy, couldnt test
Joker:
1. Double punch OK, Vupper OK, Body press OK, Charge only connects if done without the dash
2. Double punch OK, Vupper OK, Body press OK, Charge OK
3. Double punch OK, Vupper OK
Harley:
Same as joker
Grundy:
lol gooby plz
Cyborg:
1. Double punch OK, Vupeer OK, Body press OK, Charge only connects if done without the dash
2. Double punch OK, Vupper OK, Body press, OK, Charge OK
3. All too slow for cyborgs super
GA:
He wouldnt ever super out of a combo/knockdown, but if he does you dont even need lvl3 to punish
Superman:
Good luck with those two frames kids
MMH:
1. Double punck OK, Vupper OK, Body press OK, Charge only connects if done without the dash
2. Double punch OK, Vupper OK, Body press OK, Charge OK
3. Double punch OK, Vupper OK
Zod:
1. Double punch OK, Vupper OK, Body press OK, Charge only connects without the dash
2. Double punch OK, Vupper OK, Body press OK, Charge OK
3. Double punch OK, Vupper OK
Lex:
This super is ass, you can push block it or break it like the others
Catwoman:
1. Double punch OK, Vupper OK, Body press OK, Charge only connects without dash
2. Double punch OK, Vupper OK, Body press OK, Charge OK
3. Double punch OK, Vupper OK, Body press NOT OK(I got the body press out in time but it lands on ungrabable frames
Deathstroke:
1. Double punch OK, Vupper OK, Body press OK, Charge OK
2. Double punch OK, Vupper, OK, Body press OK, Charge OK
3. Double punch OK, Vupper, OK, Body press NOT OK(same as catwoman)
Raven:
1. Double punch OK, Vupper OK, Body press OK, Charge only connects without dash
2. Double punch OK, Vupper OK, Body press OK, Charge OK
3. Double punch OK, Vupper OK, Body press NOT OK(same as catwoman)
Aquaman:
1. Double punch OK, Vupper OK, Body press OK, Charge only connects without dash
2. Double punch OK, Vupper OK, Body press OK, Charge OK
3. Double punch OK, Vupper OK, Body press NOT OK(same as catwoman)
Wonderwoman:
1. Double punch OK, Vupper OK, Body press OK, Charge only connects without dash
2. Double punch OK, Vupper OK, Body press OK, Charge OK
3. Double punch OK, Vupper OK, Body press NOT OK(same as catwoman)
Scorpion:
I didnt buy him so I dont know, but his supers cross up so I doubt any of this will help him since you input before they wake up or as they wake up
Zatana:
1. Double punch OK, Vupper OK, Body press OK, Charge only connects without dash
2. Double punch OK, Vupper OK, Body press OK, Charge OK
3. Double punch OK, Vupper OK, Body press NOT OK(same as catwoman)
Ares:
1. Double punch OK, Vupper OK, Body press OK, Charge only connects without dash
2. Double punch OK, Vupper OK, Body press OK, Charge OK
3. Double punch OK, Vupper OK, Body press NOT OK(same as catwoman)
Killer Frost:
1. Double punch OK, Vupper OK, Body press OK, Charge OK
2. Double punch OK, Vupper OK, Body press OK, Charge OK
3. Double punch OK, Vupper OK, Body press NOT OK(same as catwoman)
DoomsDay:
1. Double punch OK, Vupper OK, Body press OK, Charge only connects without dash
2. Double punch OK, Vupper OK, Body press OK, Charge OK
3. Double punch OK, Vupper OK, Body press NOT OK(same as catwoman)
HawkGirl
1. Double punch OK, Vupper OK, Body press NOT OK, Charge only connects without the dash
2. Double punch OK, Vupper OK, Body press OK, Charge NOT OK
3. All to slow for HG super
Shazam:
1. Double punch OK, Vupper OK, Body press OK, Charge only connects without dash
2. Double punch OK, Vupper OK, Body press OK, Charge OK
3. Double punch OK, Vupper OK, Body press NOT OK(same as catwoman)
Green Lantern:
1. Double punch OK, Vupper OK, Body press OK, Charge only connects without dash
2. Double punch OK, Vupper OK, Body press OK, Charge OK
3. Double punch OK, Vupper OK, Body press NOT OK(same as catwoman)
When doing the body press be very strict about your timing because he becomes airborne and immune to grabs quickly. If you do it too fast you will also whiff hard, but it can be done
Batgirl:
Didnt buy, didnt test but I would assume its much like GL since she jumps in the air before she does it.
Sinestro:
1. Double punch OK, Vupper OK, Body press NOT OK, Charge only connects without dash(timing strict)
2. Double punch OK, Vupper OK, Body press OK, Charge NOT OK
3. All too slow for Sinestro super(didnt know it was only a frame slower than HG's)
Black Adam
1. Double punch OK, Vupper OK, Body press OK, Charge only connects without dash
2. Double punch OK, Vupper OK, Body press OK, Charge OK
3. Double punch OK, Vupper OK, Body press NOT OK(same as catwoman)
Bane:
1. Double punch OK, Vupper OK, Body press OK, Charge OK
2. Double punch OK, Vupper OK, Body press OK, Charge OK
3. Double punch OK, Vupper OK, Body press OK(so far him and grundy are the only ones it was ez as butter to land another body press out of body press with)
It seems like Supers dont get any immune frames(sans the grab immune ones)since all these moves have to hit right in the space where a wake up move would be immune. I didnt test extensively with tech rolls but the only move they seem to effect is the body press. Keep the pressure up Banes.
The first set is after a double punch and dash in follow up. The second set is after a d3 hard knockdown. The third set is after a body press. I did not do a fourth for the venom upper because it sometimes hits at a strange angle that would change the timings needed to break super, but know that it would be about the same as the double punch results if its a full hit(Can dash for this too). Body press after body press im leaving a blank mostly because I believe it will still eat up all non grab immune supers, but the window is too tight for me to get the command so I dont know. Charge after body press is just too much start up
Flash:
1. Double punch OK, Vupper OK, Body press OK, Charge only connects if done without the dash
2. Double punch OK, Vupper OK, Body press OK, Charge NOT OK
3. All too slow for Flashes super
Nightwing:
1 Double punch OK, Vupper OK, Body press OK, Charge only connects if done without the dash
2 Double punch OK, Vupper OK, Body press OK, Charge OK
3. All to slow for NW super
Batman:
1 Double punch OK, Vupper OK, Body press NOT OK, Charge OK
2 Double punch OK, Vupper OK, Body press NOT OK, Charge OK
3 Double punch OK, Vupper OK
I believe batmans super is grab immune, but its possible I was just missing the frame gap
Lobo:
Didnt buy, couldnt test
Joker:
1. Double punch OK, Vupper OK, Body press OK, Charge only connects if done without the dash
2. Double punch OK, Vupper OK, Body press OK, Charge OK
3. Double punch OK, Vupper OK
Harley:
Same as joker
Grundy:
lol gooby plz
Cyborg:
1. Double punch OK, Vupeer OK, Body press OK, Charge only connects if done without the dash
2. Double punch OK, Vupper OK, Body press, OK, Charge OK
3. All too slow for cyborgs super
GA:
He wouldnt ever super out of a combo/knockdown, but if he does you dont even need lvl3 to punish
Superman:
Good luck with those two frames kids
MMH:
1. Double punck OK, Vupper OK, Body press OK, Charge only connects if done without the dash
2. Double punch OK, Vupper OK, Body press OK, Charge OK
3. Double punch OK, Vupper OK
Zod:
1. Double punch OK, Vupper OK, Body press OK, Charge only connects without the dash
2. Double punch OK, Vupper OK, Body press OK, Charge OK
3. Double punch OK, Vupper OK
Lex:
This super is ass, you can push block it or break it like the others
Catwoman:
1. Double punch OK, Vupper OK, Body press OK, Charge only connects without dash
2. Double punch OK, Vupper OK, Body press OK, Charge OK
3. Double punch OK, Vupper OK, Body press NOT OK(I got the body press out in time but it lands on ungrabable frames
Deathstroke:
1. Double punch OK, Vupper OK, Body press OK, Charge OK
2. Double punch OK, Vupper, OK, Body press OK, Charge OK
3. Double punch OK, Vupper, OK, Body press NOT OK(same as catwoman)
Raven:
1. Double punch OK, Vupper OK, Body press OK, Charge only connects without dash
2. Double punch OK, Vupper OK, Body press OK, Charge OK
3. Double punch OK, Vupper OK, Body press NOT OK(same as catwoman)
Aquaman:
1. Double punch OK, Vupper OK, Body press OK, Charge only connects without dash
2. Double punch OK, Vupper OK, Body press OK, Charge OK
3. Double punch OK, Vupper OK, Body press NOT OK(same as catwoman)
Wonderwoman:
1. Double punch OK, Vupper OK, Body press OK, Charge only connects without dash
2. Double punch OK, Vupper OK, Body press OK, Charge OK
3. Double punch OK, Vupper OK, Body press NOT OK(same as catwoman)
Scorpion:
I didnt buy him so I dont know, but his supers cross up so I doubt any of this will help him since you input before they wake up or as they wake up
Zatana:
1. Double punch OK, Vupper OK, Body press OK, Charge only connects without dash
2. Double punch OK, Vupper OK, Body press OK, Charge OK
3. Double punch OK, Vupper OK, Body press NOT OK(same as catwoman)
Ares:
1. Double punch OK, Vupper OK, Body press OK, Charge only connects without dash
2. Double punch OK, Vupper OK, Body press OK, Charge OK
3. Double punch OK, Vupper OK, Body press NOT OK(same as catwoman)
Killer Frost:
1. Double punch OK, Vupper OK, Body press OK, Charge OK
2. Double punch OK, Vupper OK, Body press OK, Charge OK
3. Double punch OK, Vupper OK, Body press NOT OK(same as catwoman)
DoomsDay:
1. Double punch OK, Vupper OK, Body press OK, Charge only connects without dash
2. Double punch OK, Vupper OK, Body press OK, Charge OK
3. Double punch OK, Vupper OK, Body press NOT OK(same as catwoman)
HawkGirl
1. Double punch OK, Vupper OK, Body press NOT OK, Charge only connects without the dash
2. Double punch OK, Vupper OK, Body press OK, Charge NOT OK
3. All to slow for HG super
Shazam:
1. Double punch OK, Vupper OK, Body press OK, Charge only connects without dash
2. Double punch OK, Vupper OK, Body press OK, Charge OK
3. Double punch OK, Vupper OK, Body press NOT OK(same as catwoman)
Green Lantern:
1. Double punch OK, Vupper OK, Body press OK, Charge only connects without dash
2. Double punch OK, Vupper OK, Body press OK, Charge OK
3. Double punch OK, Vupper OK, Body press NOT OK(same as catwoman)
When doing the body press be very strict about your timing because he becomes airborne and immune to grabs quickly. If you do it too fast you will also whiff hard, but it can be done
Batgirl:
Didnt buy, didnt test but I would assume its much like GL since she jumps in the air before she does it.
Sinestro:
1. Double punch OK, Vupper OK, Body press NOT OK, Charge only connects without dash(timing strict)
2. Double punch OK, Vupper OK, Body press OK, Charge NOT OK
3. All too slow for Sinestro super(didnt know it was only a frame slower than HG's)
Black Adam
1. Double punch OK, Vupper OK, Body press OK, Charge only connects without dash
2. Double punch OK, Vupper OK, Body press OK, Charge OK
3. Double punch OK, Vupper OK, Body press NOT OK(same as catwoman)
Bane:
1. Double punch OK, Vupper OK, Body press OK, Charge OK
2. Double punch OK, Vupper OK, Body press OK, Charge OK
3. Double punch OK, Vupper OK, Body press OK(so far him and grundy are the only ones it was ez as butter to land another body press out of body press with)
It seems like Supers dont get any immune frames(sans the grab immune ones)since all these moves have to hit right in the space where a wake up move would be immune. I didnt test extensively with tech rolls but the only move they seem to effect is the body press. Keep the pressure up Banes.