evansgambit
Guardian of Outworld
Hi all,
My knowledge of this game is lacking, especially in frame data and matchup.
Can anyone recommend any strategies VS sub zero.
I know instant air-sai owns him, from just about anywhere. Except you have to watchout for his armoured X-Ray. Even with the armour on his enhanced slide. I don't see this changing much, because it still uses meter. In fact, I would rather he kept enhanced sliding instead of breaker or X-Ray.
Here is what I wish to address?
a) General Strategies: Spacing, zoning, recommended anti-air, anti-clone strategies.
I would say Mileena is a ranged fighter, due to instant air sai, D4, and slow normals. But the teleport kick allows her to close the distance at will.
b) Strategies against sub zero's wakeup.
I think the U4 overhead pratically owns Sub Zero's slide. You hop over it, and roll his recovery when he whiffs. I could be wrong though.
How would you guys pressure his wakeup?
c) Strategies on your wake up.
Sometimes I read an attack, input wakeup roll and get stuffed.
d) What's the Bread and Butter punish from both sides given the common scenarios? Blocked slide, Blocked freeze, Blocked teleport kick, Blocked roll, etc
After blocking the slide, I'm not really sure, as to whether I can U4 launcher, or use any other combo. I've just been rolling, and not maximising my damage output.
Thanks.
My knowledge of this game is lacking, especially in frame data and matchup.
Can anyone recommend any strategies VS sub zero.
I know instant air-sai owns him, from just about anywhere. Except you have to watchout for his armoured X-Ray. Even with the armour on his enhanced slide. I don't see this changing much, because it still uses meter. In fact, I would rather he kept enhanced sliding instead of breaker or X-Ray.
Here is what I wish to address?
a) General Strategies: Spacing, zoning, recommended anti-air, anti-clone strategies.
I would say Mileena is a ranged fighter, due to instant air sai, D4, and slow normals. But the teleport kick allows her to close the distance at will.
b) Strategies against sub zero's wakeup.
I think the U4 overhead pratically owns Sub Zero's slide. You hop over it, and roll his recovery when he whiffs. I could be wrong though.
How would you guys pressure his wakeup?
c) Strategies on your wake up.
Sometimes I read an attack, input wakeup roll and get stuffed.
d) What's the Bread and Butter punish from both sides given the common scenarios? Blocked slide, Blocked freeze, Blocked teleport kick, Blocked roll, etc
After blocking the slide, I'm not really sure, as to whether I can U4 launcher, or use any other combo. I've just been rolling, and not maximising my damage output.
Thanks.