Eddy Wang
Skarlet scientist
The visual enhancements has gained some updates:
Now the Kounter Speed Trap Radar is individual, and it will present itself individually to each player vulnerability opportunity.
The number of stats per round have been increased from seven to eleven:
New stats are
Throws - Will show the number of times a player throws his opponent
Throw Escapes - Will show the number of times a player techs a throw.
Trip Guard Punish - Will show the amount of times a player makes jump attack trajectory reading and punish jump attacks on their recovery frame on the ground.
Jumps - will display the number of time a player jumps on neutral (doesn't count while player is doing combos)
Meter Usage - will display the amount of bars a player spent during each round.
Note: Breakers will add 2 points to the meter usage
Old stats that are still present
Kounters - Will display the amount of time, is punished or counter attacked
Clean Hits - will display the amount of time a player gets opened up by a normal, special, anything which isn't blocked but could be blocked (unblockables and throws doesn't count here)
Hard Read Kounters - Will display the amount of time a player counters his opponent on a hard read
Dropped Combos - Will display the amount of times a player has dropped a combo
Breakers - Will display the amount of times a player uses a breaker
Anti-Airs - will display the amount of times a player anti-airs
Human reaction time helper
Will be triggered mostly on counters situations to measure eye recognition time, in between an action from the opponent and the player reacting to it determining if its a reaction, a hard read counter or punish input timer.
I have 3 more videos to Edit, but i have an event to attend today, so i won't be uploading for the next 24h, just to let you guys know, the 3 next matches that will get a visual enhancement are:
Noble Illusions vs Forever King
Destroyer vs Dragon
Semiij vs Scar
@STORMS
@SneakyTortoise
@Red Raptor
@Semiij
promoted by STORMS*
Now the Kounter Speed Trap Radar is individual, and it will present itself individually to each player vulnerability opportunity.
The number of stats per round have been increased from seven to eleven:
New stats are
Throws - Will show the number of times a player throws his opponent
Throw Escapes - Will show the number of times a player techs a throw.
Trip Guard Punish - Will show the amount of times a player makes jump attack trajectory reading and punish jump attacks on their recovery frame on the ground.
Jumps - will display the number of time a player jumps on neutral (doesn't count while player is doing combos)
Meter Usage - will display the amount of bars a player spent during each round.
Note: Breakers will add 2 points to the meter usage
Old stats that are still present
Kounters - Will display the amount of time, is punished or counter attacked
Clean Hits - will display the amount of time a player gets opened up by a normal, special, anything which isn't blocked but could be blocked (unblockables and throws doesn't count here)
Hard Read Kounters - Will display the amount of time a player counters his opponent on a hard read
Dropped Combos - Will display the amount of times a player has dropped a combo
Breakers - Will display the amount of times a player uses a breaker
Anti-Airs - will display the amount of times a player anti-airs
Human reaction time helper
Will be triggered mostly on counters situations to measure eye recognition time, in between an action from the opponent and the player reacting to it determining if its a reaction, a hard read counter or punish input timer.
I have 3 more videos to Edit, but i have an event to attend today, so i won't be uploading for the next 24h, just to let you guys know, the 3 next matches that will get a visual enhancement are:
Noble Illusions vs Forever King
Destroyer vs Dragon
Semiij vs Scar
@STORMS
@SneakyTortoise
@Red Raptor
@Semiij
promoted by STORMS*
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