cHAncEman1292
Noob
Hey Guys,
I just wanted your opinion on a theory I've came up with and how it may affect the return of some of the MK9 roster...
How might variations been implemented on the old cast? In other words just how much variation can be given to a character before the overlap with another character's identity? In others the best candidates for return would be characters that can combine and iterate on a couple character's fighting styles. For instance...
Ermac = Old Ermac + Rain Orb+ Kenshi Telekinesis + Noob Shadows
Sektor = Old Sektor + Cyrax Variant + Cyber-Sub Variant
Consider the potential for multiple characters to be represented through the variants of a solatary cast member. Is it that difficult to see Sektor and Cyrax becoming one in the same character? Perhaps Kitana and Jade's combat style could be summed into a single Edenian character using different weapons? Tanya, if introduced, could even have her signature Corkscrew Kick/Split Kick stylized around a rushdown version of Mileena
As much as it pains me to say, combatants that just don't offer a lot of thematic exploration most likely won't make it into the game - their calling cards however will be represented in variations. For example D'vorrah seems to be a flavored Jade. Kano seems to mimic Stryker and Jax. Kotal also explores the grappling territory set by Jax. Consider this...
Reptile = Old Reptile + Kabal's speed
Noob & Smoke = Could be reconn'd into the same being again to explore "Noob Variant" "Smoke Variant" and finally "Noob Smoke Variant"
Ermac - is most likely to return just because of how much diversity the variant system lends to his character design. His powers could easily take the form of tele-slams/ tele-attacks reminiscent of Kenshi. Rain's water orb could be represented easily. Additional zone/space control influences could be sourced from Noob. Its just a win-win as Ermac can easily explore multiple play styles represented by several MK9 characters.
Sektor - I believe we all know there is going to be some sort of cyber ninja represented in MKX. Given just the nature of Sektor and his clan - the pursuit of perfection/ technical evolution. 3 Characters can easily be captured by a single fighter. Sektor's missles...Cyrax's bombs/nets...Cyber Sub's mobility...each offer three very distinct playstyles with a core set of protects + teleport. Sektor being the grandmaster of the Lin Kuei, its not that difficult to imagine that 20 years has given him the opportunity to make some upgrades.
Noob Smoke - the more I think about it, the more appealing the idea of "Noob Smoke" seems. Not only would it be recalling back the Deception/Armageddon Era of MK but adds layers of richness to moveset possibilities. These could be explored with variants such as Solo Smoke - Solo Noob - Noob Smoke. This is fundamentally killing two birds with one stone.
Reptile - historically, what Reptile has been capable off as been all over the place. He runs fast. Perhaps that could be iterated into a fight style with lots of quick jabs/lock down set-ups. He launches acid mines and spits venom: the perfect basis for a zoning/keep away style. He turns invisible. Now this is a wild-card suggestion but depending on how far Netherrealm wants to push the envelope - combining Reptile's trade mark speed and invisibility could lead to a very satisfying cheese variant full of mid-combo invisibility. All and all these seem like the basis for a good moveset; however, D'vorrah kind of introduces on the "weird creature combatant". It seems like she might be to Kotal as Reptile was to Shang Tsung. It is a shame that Reptile doesn't carry a lot of weight in any MK story - he's mostly a lackey. But depending on how the cast shifts, maybe Reptile would be more important? If Reptile makes it in, I'd wager to say he'd play similar to Old Reptile+ Injustice's Flash + MK9 Kabal: in other words he would be defined by his speed & invisibility.
I just wanted your opinion on a theory I've came up with and how it may affect the return of some of the MK9 roster...
How might variations been implemented on the old cast? In other words just how much variation can be given to a character before the overlap with another character's identity? In others the best candidates for return would be characters that can combine and iterate on a couple character's fighting styles. For instance...
Ermac = Old Ermac + Rain Orb+ Kenshi Telekinesis + Noob Shadows
Sektor = Old Sektor + Cyrax Variant + Cyber-Sub Variant
Consider the potential for multiple characters to be represented through the variants of a solatary cast member. Is it that difficult to see Sektor and Cyrax becoming one in the same character? Perhaps Kitana and Jade's combat style could be summed into a single Edenian character using different weapons? Tanya, if introduced, could even have her signature Corkscrew Kick/Split Kick stylized around a rushdown version of Mileena
As much as it pains me to say, combatants that just don't offer a lot of thematic exploration most likely won't make it into the game - their calling cards however will be represented in variations. For example D'vorrah seems to be a flavored Jade. Kano seems to mimic Stryker and Jax. Kotal also explores the grappling territory set by Jax. Consider this...
Reptile = Old Reptile + Kabal's speed
Noob & Smoke = Could be reconn'd into the same being again to explore "Noob Variant" "Smoke Variant" and finally "Noob Smoke Variant"
My forecast for Returning Characters (based on how they benefit from the variant system)
Ermac
Sektor
Noob Smoke
Reptile
Ermac
Sektor
Noob Smoke
Reptile
Ermac - is most likely to return just because of how much diversity the variant system lends to his character design. His powers could easily take the form of tele-slams/ tele-attacks reminiscent of Kenshi. Rain's water orb could be represented easily. Additional zone/space control influences could be sourced from Noob. Its just a win-win as Ermac can easily explore multiple play styles represented by several MK9 characters.
Sektor - I believe we all know there is going to be some sort of cyber ninja represented in MKX. Given just the nature of Sektor and his clan - the pursuit of perfection/ technical evolution. 3 Characters can easily be captured by a single fighter. Sektor's missles...Cyrax's bombs/nets...Cyber Sub's mobility...each offer three very distinct playstyles with a core set of protects + teleport. Sektor being the grandmaster of the Lin Kuei, its not that difficult to imagine that 20 years has given him the opportunity to make some upgrades.
Noob Smoke - the more I think about it, the more appealing the idea of "Noob Smoke" seems. Not only would it be recalling back the Deception/Armageddon Era of MK but adds layers of richness to moveset possibilities. These could be explored with variants such as Solo Smoke - Solo Noob - Noob Smoke. This is fundamentally killing two birds with one stone.
Reptile - historically, what Reptile has been capable off as been all over the place. He runs fast. Perhaps that could be iterated into a fight style with lots of quick jabs/lock down set-ups. He launches acid mines and spits venom: the perfect basis for a zoning/keep away style. He turns invisible. Now this is a wild-card suggestion but depending on how far Netherrealm wants to push the envelope - combining Reptile's trade mark speed and invisibility could lead to a very satisfying cheese variant full of mid-combo invisibility. All and all these seem like the basis for a good moveset; however, D'vorrah kind of introduces on the "weird creature combatant". It seems like she might be to Kotal as Reptile was to Shang Tsung. It is a shame that Reptile doesn't carry a lot of weight in any MK story - he's mostly a lackey. But depending on how the cast shifts, maybe Reptile would be more important? If Reptile makes it in, I'd wager to say he'd play similar to Old Reptile+ Injustice's Flash + MK9 Kabal: in other words he would be defined by his speed & invisibility.