Sablicious
Apprentice
I'd like to bring to attention the integral need for ALL APPLICABLE IN-GAME CONTENT IN MORTAL KOMBAT 11 -- including, but not limited to: customisation gear, special abilities, finishers, characters* -- TO BE ACCESSIBLE TO THE PLAYER-2 SIDE IN LOCAL 'VERSUS' (ET AL.) MODES.
The reason for this petition is that the equivalent content ("gear" / "load-outs") was not made usable for the player-2 side, in offline versus mode, in NRS's last game: Injustice 2. Clearly, this incongruous design (choice?) gimped the offline component of said game -- the literal meat and bones, and key longevity component of any fighting game (...not least of which, fighting games incorporating extensive unlockable content).
For Injustice 2, specifically, this design peculiarity was so ill-thought-out, that the TMNT character DLC was effectively locked to player-1 use only (*given the chars. in question were locked to the game's "load-out" system, three of the four characters in the package are forever stuck on the player-1 side -- because of player-2's inaccessibility to said [broken] system!).
I would like to put this issue to the forefront of NRS's 'to-do' objectives, and before the game is released. For once the game hits shelves (read: $hekel$ hit the game producers' bank accounts), those who such pleas must be directed to in order to get any satisfaction, suddenly become deaf; and then likely nothing will ever get done--if similar problems end up present in M11K.
As such, I entreat anyone who plans to play M11K offline -- console, PC or otherwise -- to bring this issue to the attention of NRS--if not Ed Boon himself. For consoles, such a 'bug' would force local players to use individual save profiles each time they played locally on an estranged console (if they wanted to access their own content); while, for hapless PC users, it effectively gimps offline [versus] play outright--due to the lack of secondary profile functionality for said format.
I have posted this here (and will endeavour to do the same at any official M11K fora that pops up), due to the exposure TYT gets in MK circles... In the hope that the message filters through to the MK powers that be.
The reason for this petition is that the equivalent content ("gear" / "load-outs") was not made usable for the player-2 side, in offline versus mode, in NRS's last game: Injustice 2. Clearly, this incongruous design (choice?) gimped the offline component of said game -- the literal meat and bones, and key longevity component of any fighting game (...not least of which, fighting games incorporating extensive unlockable content).
For Injustice 2, specifically, this design peculiarity was so ill-thought-out, that the TMNT character DLC was effectively locked to player-1 use only (*given the chars. in question were locked to the game's "load-out" system, three of the four characters in the package are forever stuck on the player-1 side -- because of player-2's inaccessibility to said [broken] system!).
I would like to put this issue to the forefront of NRS's 'to-do' objectives, and before the game is released. For once the game hits shelves (read: $hekel$ hit the game producers' bank accounts), those who such pleas must be directed to in order to get any satisfaction, suddenly become deaf; and then likely nothing will ever get done--if similar problems end up present in M11K.
As such, I entreat anyone who plans to play M11K offline -- console, PC or otherwise -- to bring this issue to the attention of NRS--if not Ed Boon himself. For consoles, such a 'bug' would force local players to use individual save profiles each time they played locally on an estranged console (if they wanted to access their own content); while, for hapless PC users, it effectively gimps offline [versus] play outright--due to the lack of secondary profile functionality for said format.
I have posted this here (and will endeavour to do the same at any official M11K fora that pops up), due to the exposure TYT gets in MK circles... In the hope that the message filters through to the MK powers that be.