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(UPDATED!) "Ultimate" Mortal Kombat II Coming to Winter Brawl this weekend

STORMS

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**Updated 2/27/2014**
Winter Brawl 8 Footage

**Updated 2/23/2014**
Patch Notes List Now Available
http://classicmk.com/UMK2/MKIIHack.pdf


**Updated 8:30PM EST 2/20**
A new hype video for Winter Brawl went live.

A few words from @Shock ...

"Heads up 2D MK OG's and old school fans, an anonymous source has informed me there will be a debut of a completely re-balanced hack of MKII available at Winter Brawl this weekend for testing and will be debuted on stream. Stay tuned for more info. Get hype for a patch 20 years in the making!

Here is the link to the thread with the clips:

http://testyourmight.com/threads/a-better-mk2.40589/page-2#post-1261693


Changes noted:
GENERAL/VARIOUS:

* CHARACTER SELECT TEXT CHANGED Current = "YOU WILL DIE MORTAL" * CHARACTER SELECT CURSOR COLORS CHANGED P1 Cursor= YELLOW P2 Cursor = CYAN * VERSION TEXT CHANGED Current = "REVISION K.0" * CHANGED TEST MENU TEXT ITEM Current = "BATTLES WITH SKARLET"

LIU KANG:

***LIU KANG C.LK HIT LEVEL ADJUSTED ! Liu Kang's c.LK forward hitbox has been reduced by 2 pixels to reduce priority.

***LIU KANG CLOSE FIREBALL DAMAGE ADJUSTED

***LIU KANG MIDSCREEN FIREBALL DAMAGE ADJUSTED

***LIU KANG FULLSCREEN FIREBALL DAMAGE ADJUSTED

***LIU KANG BICYCLE KICK DAMAGE ADJUSTED




KUNG LAO:

***KUNG LAO C.LK HIT LEVEL ADJUSTED * KUNG LAO SUJP DAMAGE ADJUSTED ! Lao's SUJP damage is higher than everyone else's due to the same move data being used for the Teleport into Punch. The damage is normalized.

JOHNNY CAGE: ! Cage Close HP hitbox adjusted to make it whiff against crouching opponents.

* CAGE LOW BLOW HIT LEVEL CHANGED




***CAGE LOW BLOW DAMAGE ADJUSTED ! Cage Shadow Kick hitbox increased downwards so it hits crouching opponents.

***CAGE SHADOW KICK DAMAGE ADJUSTED ! CAN NOT DUCK BELOW CAGE SHADOW KICK BUT CAN COUNTER WITH HK AFTER BLOCKING

REPTILE:

* SLIDE DAMAGE ADJUSTED * SLIDE HIT LEVEL CHANGED




***REPTILE CLOSE ACID SPIT DAMAGE ADJUSTED




***REPTILE MID-FULLSCREEN ACID SPIT DAMAGE ADJUSTED * REPTILE FORCEBALL DAMAGE ADJUSTED




***REPTILE FORCEBALL HITBOX ADJUSTED ! It is now slightly more difficult do jump over the Forceball without getting hit. You can still c.LK to avoid it and with some characters, sweep.

SUB-ZERO:

* SLIDE DAMAGE ADJUSTED * SLIDE HIT LEVEL CHANGED




***SUB-ZERO CLOSE ICEBALL DAMAGE ADJUSTED

***SUB-ZERO MID-FULLSCREEN ICEBALL DAMAGE ADJUSTED ! Iceball now does damage on hit and on block. This allows him to be more of a threat when he has to chase down a lifelead. ! Ground Ice forward hitbox increased by 10 pixels.

SHANG TSUNG:

***CLOSE FIREBALL DAMAGE ADJUSTED




***MID-FULLSCREEN FIREBALL DAMAGE ADJUSTED




KITANA:

* KITANA FAN LIFT DAMAGE ADJUSTED

***KITANA FAN TOSS DAMAGE ADJUSTED ! Fan Toss hitbox increased downward by 6 pixels. It now connects on all opponents in crouch block except for Cage.

JAX:

* None yet

MILEENA: ! Sai now has less priority in the air. The hitbox moved up slightly and shrunk vertically.

* MILEENA SAI DAMAGE ADJUSTED ! Telekick hitbox made smaller to give the move less priority. Hitbox also extended down by 4 pixels.

* MILEENA TELEKICK DAMAGE ADJUSTED * MILEENA ROLL DAMAGE ADJUSTED * MILEENA ROLL HIT LEVEL CHANGED




BARAKA:

***BARAKA CLOSE BLADE SPARK DAMAGE ADJUSTED




***BARAKA MID-FULLSCREEN BLADE SPARK DAMAGE ADJUSTED




SCORPION:

* SCORPION LEG TAKEDOWN HIT LEVEL CHANGED ! Scorpion Leg Takedown hitbox adjusted lower to hit crouching non-blocking opponents as it has been made a low attack.

RAIDEN:

* None yet

MALE NINJA: ! LP now connects on most opponents in crouch block. ! Close HP now connects on most opponents in crouch block. ! Jump Kick hitbox extended downward slightly so it doesn't whiff as much on crouching opponents.
All characters can still c.LK to avoid it.

FEMALE NINJA: ! Female Ninja Close HP hitbox increased forward and down slightly to connect on Shang Tsung crouch blocking. This whiffs on Cage even if he is crouch blocking.

Watch the stream this weekend twitch.tv/kombatnetwork and be ready some old new hype!"
 

Attachments

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Posthuman

Where's TJ Combo?
I hope installing it isnt as complicated! MK2 was the first mk game I ever played. Never cared for mk1.

Edit: awesome Subzero has got more viable. KL and Mileena might need a little nerfing tho.

They should make uppercuts do less damage but make them 2 frames faster.

Overall damage nerf so rounds wont end by one combo!

Make moves more negative on block to get legit punishes etc
 
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RiBBz22

TYM's Confirmed Prophet/Time-Traveler
Damn I wanna play Reptile with his changes. Hopefully this gets released in the wild I want to play it bad.
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
"BARAKA:

***BARAKA CLOSE BLADE SPARK DAMAGE ADJUSTED
***BARAKA MID-FULLSCREEN BLADE SPARK DAMAGE ADJUSTED"

adjusted up or down? this reads like inj patch notes lol
loving those kang normalizations though :)


ps.seriously though if some hacker can put barakas mkt spin in mk2 ill name my 1st child after you
 

Skkra

PSN: Skkra
This is awesome. I can't wait to see how this progresses after playtesting. Definitely the best MK game of all time, and it really deserves some balancing.

On a personal note, maybe now I'll be able to do better against @DanCock than 30-1.
 

Konqrr

MK11 Kabal = MK9 Kitana
OMG this is extremely cool

Loss of words

@Konqrr I'm out of touch w mk2 how would U rate the effectiveness of these changes
Just the walk cycle fix alone is fucking amazing. I would play it more for that alone. This hack blows my mind beyond belief... I've wanted to see MKII balanced and fixed for way too long. Very exciting!

Cage and Sub could be too powerful though, only time will tell.

@ZAQ I agree... MK9 hackers should stop making "fluff" hacks and start figuring out how to balance the game.
 
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Posthuman

Where's TJ Combo?
Cant wait to play it, hope they keep changing things to make it better. For me nothing else felt like mk like mk2. Not even umk3!
 

REO

Undead
It really pains my heart that I won't be at WB to play this. It looks freaking awesome. I would probably play it all day. I wish I could go, but I have no way of getting there.
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
Just the walk cycle fix alone is fucking amazing. I would play it more for that alone. This hack blows my mind beyond belief... I've wanted to see MKII balanced and fixed for way too long. Very exciting!

Cage and Sub could be too powerful though, only time will tell.

@ZAQ I agree... MK9 hackers should stop making "fluff" hacks and start figuring out how to balance the game.
Wasn't Mileena/Jax broke?

Did the patch address this?