FrothyOmen
P!
This is a really simple thing but it's useful, leads to combos without hitconfirm, and has no downsides. In the right corner of the laboratory, if you are ever doing a splash~33 there is no reason to not instead input splash~3stage3. On block, you get your 33 as normal. On hit, you get 3~combo extender interactable with the laser popup thing. From here you can go into full combo punish. I usually do nj.3, 23d1~teleport for 32% in the corner. Idk what the ideal combo would be if your splash crosses up and you hit them out of the corner, forgot to test that. Facing the corner, you can also go right into a stage transition b3 should you choose for 31%.
This is cool because at this stage positioning, it completely takes the guesswork out of cancelling 3 into a YOLO MB ground pound.
GGA Jeremiah Perfect Legend Glass_Sword
EDIT for the combo i put, you don't want to jump right away. Try to time your jump so your jump peaks right when your juggled opponent peaks in the air, and j3 around the top of that.
This is cool because at this stage positioning, it completely takes the guesswork out of cancelling 3 into a YOLO MB ground pound.
GGA Jeremiah Perfect Legend Glass_Sword
EDIT for the combo i put, you don't want to jump right away. Try to time your jump so your jump peaks right when your juggled opponent peaks in the air, and j3 around the top of that.