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Universal Anti-Breakaway Specials

MKF30

Fujin and Ermac for MK 11
I only played 9 for its story so I can't speak at that games breaker system (I'm not sure I ever used it). In MKX you had to give up two of your three bars witch is used for offense and defense and was balanced around that, and that's where they have painted themselves into a corner with this game, the meter system. Everything from the breaker systems, to wakeup options, and enhanced specials need to be balanced around the recharging meter.
Yeah I know, it's one of the reasons I dropped mk x because sof it's braindead run and gun 5050s on top of being anti defensive. I remember as soon as I saw they put a stamina meter I was turned off immediately...
 

OutworldKeith

Champion
Here's my quick fix for this that I've wanted:

Breakaway armor should not cause damage reduction.

If I read a breakaway and d2 to salvage as much damage as possible, then I shouldn't be penalized for it. As of now you can lose 5% damage* to that armor absorption and you're already risking damage loss by cutting your combo short for the d2 right after launch.

We don't need to give the entire cast an anti breakaway armor option. The option to d2 for a chunky last hit should be a sufficient option for counterplay if the damage penalty wasn't so harsh

* number came from comparing a d2 from Sonya after b143
Scorpion cant even get a D2 if they know what’s up lol
 
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