Mr_rAXX
inFamous Member
Whenever i watch high level/tournament Cyrax play, I'm at a loss why i don't see more/any UNBREAKABLE resets, whether to close out rounds or deal some damage and still make them break. Personally, this tech has literally turned match-ups i felt were 5-5 to 6-4[i.e KL], 4-6 to 5-5[Sektor], 3-7 to 4-6[Kabal, though this might still be 3-7] etc.
To think his 3-bar unbreakable reset does over 60 percent damage and is generally not utilized is absolutely insane. So here's the breakdown:
1 bar - 2 xx net, ex-bomb, cb, net, back dash, [reverse]b2, saw. That does 35%. (btw, i take credit for this combo cos I've never seen it done before )
Though instead of ending with saw i almost always go for d2, 121 aat. The beauty of this is it puts your opponent in a really fucked up situation where they quickly have to make a tough decision whether to break the d2 or just take the damage. The d2 is also a cross up so like 90% of the time they'll be breaking in the wrong direction[unless they're expecting it], then they're back in the same boat with 121 xx aat or 33 xx net. If they opt not to break at all then this setup does a whooping 55% damage!
This is a great way of closing out rounds or dealing 30% damage(or more) and STILL making them break the follow up. One more net and the round is over.
2 bars - 2 xx net, jump back, ex-bomb, mb, ex-bomb, cb, net, [reverse]b2, saw - for about 49%.
Can't remember where i first saw this. Great way to close out rounds if you're sitting on two bars and your opponent is on about half-life.
3 bars - 2 xx net, ex-bomb, ex-bomb, fb, ex-saw, cb, net, back dash, [reverse]b2, saw - 61% damage, fully unbreakable. (saw this in one of TONY-T 's videos and quickly adopted!)
To put this in perspective, most characters can't even do 61% damage mid-screen!
Also remember you can always go for d2 after the reverse b2 instead of saw to maximize damage or make them break. It's also possible to use a second b2 instead of saw for max unbreakable damage + hard knockdown, but the spacing/timing is strict and not worth the extra 1% damage. You could also do - net, teleport, saw to build a little extra meter without any additional scaling on the saw.
For meterless unbreakable damage the best i can think of right now is b2, saw - mostly viable as a punish, or mixing up jip d4 command grab/12 with jip b2.
As Cyrax, being able to deal a lot of unbreakable damage is invaluable against characters like Kabal and Sektor that spend most of the round zoning/building meter and always seem to have enough to break.
Have fun!
To think his 3-bar unbreakable reset does over 60 percent damage and is generally not utilized is absolutely insane. So here's the breakdown:
1 bar - 2 xx net, ex-bomb, cb, net, back dash, [reverse]b2, saw. That does 35%. (btw, i take credit for this combo cos I've never seen it done before )
Though instead of ending with saw i almost always go for d2, 121 aat. The beauty of this is it puts your opponent in a really fucked up situation where they quickly have to make a tough decision whether to break the d2 or just take the damage. The d2 is also a cross up so like 90% of the time they'll be breaking in the wrong direction[unless they're expecting it], then they're back in the same boat with 121 xx aat or 33 xx net. If they opt not to break at all then this setup does a whooping 55% damage!
This is a great way of closing out rounds or dealing 30% damage(or more) and STILL making them break the follow up. One more net and the round is over.
2 bars - 2 xx net, jump back, ex-bomb, mb, ex-bomb, cb, net, [reverse]b2, saw - for about 49%.
Can't remember where i first saw this. Great way to close out rounds if you're sitting on two bars and your opponent is on about half-life.
3 bars - 2 xx net, ex-bomb, ex-bomb, fb, ex-saw, cb, net, back dash, [reverse]b2, saw - 61% damage, fully unbreakable. (saw this in one of TONY-T 's videos and quickly adopted!)
To put this in perspective, most characters can't even do 61% damage mid-screen!
Also remember you can always go for d2 after the reverse b2 instead of saw to maximize damage or make them break. It's also possible to use a second b2 instead of saw for max unbreakable damage + hard knockdown, but the spacing/timing is strict and not worth the extra 1% damage. You could also do - net, teleport, saw to build a little extra meter without any additional scaling on the saw.
For meterless unbreakable damage the best i can think of right now is b2, saw - mostly viable as a punish, or mixing up jip d4 command grab/12 with jip b2.
As Cyrax, being able to deal a lot of unbreakable damage is invaluable against characters like Kabal and Sektor that spend most of the round zoning/building meter and always seem to have enough to break.
Have fun!