interloko
Mortal
Shock and I were talking about it in other forum but from this point on I'll post the progress here. Any techcnical data is welcome
This is a resume of what is done in the project:
All characters are in (no bosses yet) BUT I'm working with male ninjas only at the moment. When the basic engine is finished then I'll start working on the others.
- Basic moves - DONE
- Kombos - DONE (only UMK3 kombos, Ermac has a different kombo in MKT i think)
- Special Moves - DONE (I haven't coded Reptile's run & elbow move yet)
- Rain and Noob Saibot haven't kombos and special moves yet)
- Shang Tsung's Morphs - DONE (also a temporary command to unmorph at any time is available F,B,F,HK)
- Finish Him/Her is coded but there are not finishing moves yet (this will probably be the latest stuff I'll make)
- Kombat Kodes. There is a lot of kodes but i made them for a previous game so i need to check if work properly.
- Kombo Kounter. Now shows you the real percent of your 100+ damage kombos.
All the things mentioned above needs some tweaks here and there but is working fine.
Now what's new:
After "release" alpha 2 I found (and fix) some bugs (not present in alpha 1)
Also made some changes in colision boxes (again) because this is a headache in M.U.G.E.N.
I was bored of colision boxes so I've implemented Tag Team and Endurances (2,3 or 4 characters). This is not a priority but trust me I was REALLY bored
Next in my todo list:
- Implement colision box change in certain moments (when enemy sweeps, mileena's roll...), so yes.. boxes again!
- Run bar fixes. I'll take a look at this, i know it's working wrong when you finish a kombo
- Implement movement in kombos as necesary, you know, some kombos move forward and other don't
- Reptile's run & elbow special move (just to finish the special moves task)
This is a resume of what is done in the project:
All characters are in (no bosses yet) BUT I'm working with male ninjas only at the moment. When the basic engine is finished then I'll start working on the others.
- Basic moves - DONE
- Kombos - DONE (only UMK3 kombos, Ermac has a different kombo in MKT i think)
- Special Moves - DONE (I haven't coded Reptile's run & elbow move yet)
- Rain and Noob Saibot haven't kombos and special moves yet)
- Shang Tsung's Morphs - DONE (also a temporary command to unmorph at any time is available F,B,F,HK)
- Finish Him/Her is coded but there are not finishing moves yet (this will probably be the latest stuff I'll make)
- Kombat Kodes. There is a lot of kodes but i made them for a previous game so i need to check if work properly.
- Kombo Kounter. Now shows you the real percent of your 100+ damage kombos.
All the things mentioned above needs some tweaks here and there but is working fine.
Now what's new:
After "release" alpha 2 I found (and fix) some bugs (not present in alpha 1)
Also made some changes in colision boxes (again) because this is a headache in M.U.G.E.N.
I was bored of colision boxes so I've implemented Tag Team and Endurances (2,3 or 4 characters). This is not a priority but trust me I was REALLY bored
Next in my todo list:
- Implement colision box change in certain moments (when enemy sweeps, mileena's roll...), so yes.. boxes again!
- Run bar fixes. I'll take a look at this, i know it's working wrong when you finish a kombo
- Implement movement in kombos as necesary, you know, some kombos move forward and other don't
- Reptile's run & elbow special move (just to finish the special moves task)