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UltraDavid: Zoning in Inj2.

Shaka

Tier Whore.

I agreed with most of it.
If they remove the overhead on the second hit of B12 I think DS should be fine.

Keep B1 a low & 2 make it a mid, leave his F2 OH as it's.

Also all wakeup attacks without MB should be full combo punishable on block.
 
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I agreed with most of it.
If they remove the overhead on the second hit of B12 I think DS should be fine.

Keep B1 a low & 2 make it a mid, leave his F2 OH as it's.

Also all wakeup attacks without MB should be full combo punishable on block.
While it is an unnecessary inconvenience to have to block that string low-overhead-low, removing the overhead portion and keeping everything else the same won't change anything in high level play, as he will still have a legitimate 50/50. It just makes it so that you can think less once you do successfully block the first hit.

That said, whether in high level or low level play, he really does not need that string to be low, OH, low.
 

Shaka

Tier Whore.
Yeah he will still be strong, that's the point. No need for a true projectile zoners to have unreactable 50/50s that stagger lol
 

Roy Arkon

I will leave my seal on you!
Agree with the video in general. The Zoning in this game isn't the problem, Deadshot in particular is just a bit too strong. Not that he can be defeated of course. All he needs is just some tiny tweaks and he's fine
 
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