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ULTRAAA ULTRAAAA ULTRAAA - 100 hit combo

DuskAlloy

You don't got the cash, You don't get the ass
I don't get how these combos are hype... they are just the same repeated normals over and over again and it lasts for days... SNORE!
 

Mojo

Noob
I'll say this again how is anyone hype for this game? Nothing but long ass unnecessary combos that are repetitive as hell.
 

DuskAlloy

You don't got the cash, You don't get the ass
I'll say this again how is anyone hype for this game? Nothing but long ass unnecessary combos that are repetitive as hell.
As much as I hate Marvel, atleast the combos in that game look great, in this I could see stream monsters tearing this game a new one lol
 

Vulcan Hades

Champion
Fortunately, we'll rarely see any of that swag in tourneys because most players are just going pause and quit before the 1st ultra even starts.

Who in their right mind would just sit there and wait 40 seconds for a combo to finish? I know I wouldn't, I would just go back to character select asap and ruin everyone's day. :)

Imagine a tournament with 100+ entrants and all matches end with 30 sec ultra combos. Yeah, I don't think anyone will think it's hype and amazing after the first 10 ultras.
 

KRYS9984

Apprentice
Not really sure about how positive the FGC's reception for this game is going to be...Game looks to gimmicky to be taken seriously
Couldn't one say the same thing about Injustice? How could a game with 20% stage interactables (that re-spawn) and 30% stage transitions be taken seriously in tournament play and not considered too gimmicky?

The only "gimmick" I see in the Killer Instinct series is the Ultra Combo and that statement is questionable because they serve a purpose in the game (automatically finish off your opponent when he or she has a flashing red life bar). The extended combos are just flashy and intended to create hype. If someone does not want to be on the receiving end of an extended Ultra, just quit / go to the character select screen. Expect it, it comes with the territory.

I don't get how these combos are hype... they are just the same repeated normals over and over again and it lasts for days... SNORE!
As much as I hate Marvel, atleast the combos in that game look great, in this I could see stream monsters tearing this game a new one lol
I have watched a lot of MvC3 tournament play and seeing (for example) Doctor Doom loop someone for 30 seconds (lifebar depleting at a snail's pace) would fall under the same category but no one complains because they actually like the game. Couldn't the same happen with Killer Instinct?

Killer Instinct was successful in the 90's and coexisted with other classics such as Mortal Kombat 3 (UMK3) and the original Marvel series. There are A LOT of people who have been waiting for a re-boot and this game will receive attention.

Personally, I am happy but I can understand the lack of interest from people (here on TYM) who were probably born in around the mid 90's and did not have first hand experience with the game, Injustice is their first fighting game or prefer Japanese style fighters (accepting IGAU because they are DC fans).

To each their own.
 

DuskAlloy

You don't got the cash, You don't get the ass
Couldn't one say the same thing about Injustice? How could a game with 20% stage interactables (that re-spawn) and 30% stage transitions be taken seriously in tournament play and not considered too gimmicky?

The only "gimmick" I see in the Killer Instinct series is the Ultra Combo and that statement is questionable because they serve a purpose in the game (automatically finish off your opponent when he or she has a flashing red life bar). The extended combos are just flashy and intended to create hype. If someone does not want to be on the receiving end of an extended Ultra, just quit / go to the character select screen. Expect it, it comes with the territory.





I have watched a lot of MvC3 tournament play and seeing (for example) Doctor Doom loop someone for 30 seconds (lifebar depleting at a snail's pace) would fall under the same category but no one complains because they actually like the game. Couldn't the same happen with Killer Instinct?

Killer Instinct was successful in the 90's and coexisted with other classics such as Mortal Kombat 3 (UMK3) and the original Marvel series. At my local arcade, all the fighting games were set up next to each other so it was only natural to try them all out at some point in time. There are A LOT of people who have been waiting for a re-boot and this game will receive attention.

Personally, I am happy but I can understand the lack of interest from people (here on TYM) who were probably born in around the mid 90's and did not have first hand experience with the game, Injustice is their first fighting game or prefer Japanese style fighters (accepting IGAU because they are DC fans).

To each their own.
I was talking more along the lines of dante or spencer or maybe nova combos, but the reason people like marvel is that it is flashy and easy to pick up... it is also a garbage fighting game
 

Mojo

Noob
Couldn't one say the same thing about Injustice? How could a game with 20% stage interactables (that re-spawn) and 30% stage transitions be taken seriously in tournament play and not considered too gimmicky?

The only "gimmick" I see in the Killer Instinct series is the Ultra Combo and that statement is questionable because they serve a purpose in the game (automatically finish off your opponent when he or she has a flashing red life bar). The extended combos are just flashy and intended to create hype. If someone does not want to be on the receiving end of an extended Ultra, just quit / go to the character select screen. Expect it, it comes with the territory.





I have watched a lot of MvC tournament play and seeing (for example) Doctor Doom loop someone for 30 seconds (lifebar depleting at a snail's pace) would fall under the same category but no one complains because they actually like the game. Couldn't the same happen with Killer Instinct?

What people fail to see is that Killer Instinct was successful in the 90's and coexisted with other classics such as Mortal Kombat 3 (UMK3) and the original Marvel series. There are A LOT of people who have been waiting for a re-boot and this game will receive attention.

Personally, I am happy but I can understand the lack of interest from people (here on TYM) who were probably born in around the mid 90's and did not have first hand experience with the game or Injustice is their first fighting game / prefer Japanese style fighters.

To each their own.
This has nothing to do with people who are new to fighting games. This game looks bad and repetitive and you using the fact that people have been waiting for a re-boot as an excuse for them being hype is just ridiculous. I'm personally still going to try the game because I give every fighting game a shot, but right now the game looks like garbage. I hate when people introduce a new fighting game and all they talk about is combos and not the fundamentals behind getting the hit to do these combos.
 

KRYS9984

Apprentice
This has nothing to do with people who are new to fighting games. This game looks bad and repetitive and you using the fact that people have been waiting for a re-boot as an excuse for them being hype is just ridiculous. I'm personally still going to try the game because I give every fighting game a shot, but right now the game looks like garbage. I hate when people introduce a new fighting game and all they talk about is combos and not the fundamentals behind getting the hit to do these combos.

You are aware that this is an alpha build; isn't it a little early to be deemed as garbage?

I'm not using the idea of a re-boot as a sole argument for hype, however, it is something that is attracting people to the game.

For example, you're are a huge fan of (insert game here) and there hasn't been a recent title for years. Tomorrow, developers announce that they are working on a new game that will be released soon. Would you be excited or not? Even after seeing a basic version of the game, would you notice the positive aspects as opposed to the negative ones (that could be improved) just because you're a fan? Double Helix is asking fans for their input so many things could be included / excluded so it's hard to pass judgement just yet.

A few years back when Capcom announced that they were releasing a new game (SF4) it caught peoples attention right off the bat. The official E3 trailer for SF4 didn't look that great (imho) but fans supported the series and it thrived spawning updated versions which have been staple at tournaments everywhere (same goes for MvC3 and MK9 but on a smaller scale). Why can't the same thing happen to Killer Instinct based on past experiences (of gamers / fans) and their enthusiasm for the upcoming game? It's been done before.

Finally, all fighting games require some level of fundamentals regardless of the title; If you watched the Killer Instinct live streams, they mentioned that the game will require fundamentals (counter-poke game, etc...) and not be a combo fest.