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TYM Community Tier List Representative Voting Thread - Kenshi

Under_The_Mayo

Master of Quanculations
I don't see how it could ever be in Kabal's favor. He has to play in a manner where he's in areas he doesn't want to be.
Sorry. It's what we're trying to tell you. If you think that fullscreen spamming GBs and Saws isn't where Kabal wants to be against Kenshi, mixed with cancels to trick him into Spirit Charging, then you just aren't understanding the vulnerabilities we're trying to describe. Can we put this to bed yet? If we really must go on, I'll do this. Here is a list of advantages Kabal has over Kenshi. And then you or Reo or anyone else can give us a list of advantages Kenshi has over Kabal, and we'll tear it apart.

1. Teleflurry/IAGB trade in Kabal's favor (4% vs 9%)
2. IAGB, when reflected, either misses entirely, or reflects back at Kabal and whiffs him as he dashes under it.
3. Saw can't be reflected.
4. Standing GasBall's backwards posture, and sometimes Saw, causes Teleflurry to whiff entirely. (0% vs 9% trade for Kabal)
5. Knockdown pressure with TK Slash becomes a deadly risk due to wakeup Dash, canceled or not.
6. ALL Kenshi's specials have zero momentum, so he gains no ground as Kabal runs.
7. EX Dash can bust through frame traps.
8. Double dash cancels bait Spirit Charges and whiff punish.
9. Spirit Charge pushes Kabal back to full screen zoning distance.
10. SC and IAGB trade is 9% for both, giving Kabal good zoning positioning afterwards and dead positioning for Kenshi.
11. Blocked Saw is only punishable by SC or Throw, which again sends Kabal to zoning distance.
12. Teleflurry isn't a true projectile and can be Dashed through for a full combo.
13. Kenshi has no projectile to occupy space and keep Kabal from Dashing freely.
14. Having no forward-moving attacks means Kenshi has to escape pressure with armored moves, which is a risk if jumped.

The only threat Kenshi is to Kabal is up close with meter. Kabal wins all zoning trades from a damage and positioning angle. Speaking of meter, Kenshi really needs meter. But he can't build it against Kabal. Kenshi's primary meter building comes from his Flurry/TK Slash/SCharge pressure which forces other characters to block. When he runs away and outzones Kenshi, Kenshi is now left with no way to build the meter he needs to fight in the first place.

THTB, you're awesome and a great player. I have no personal issue with you ever. But you need to stop propagating this fallacy of Kabal even POSSIBLY not having the advantage over Kenshi. If your argument comes down to "Kenshi has some great moves and Kabal can't play really comfortably" isn't an argument to stand up against the mountain of handicaps faced by us in this matchup.

BTW: Teef, yeah. It really is all about D3. D3 is awesome.
 

KingHippo

Alternative-Fact Checker
I posted a response in the matchup thread to this so as not to let the topic get too off topic.
 

Briggs8417

Salt Proprietor of TYM
Final round results have already been posted
1. Joker
2. Joker's bottom bitch
3. Joker's bitch
4. Joker's bitch's apprentice
5. Joker's bitch's apprentice's recruit
6. Joker's bitch's apprentice's recruit's dirty V.D. ridden skank
7. Some random bitch who ain't Joker's but is still a bitch
8. You are all a part of the bitch made gauntlet
That's better.