Enenra
Go to hell.
But ninjas are the shitI'd rather have no more ninjas. Unless they make him look less ninja like - like how they made Ermac look like a mummy and Reptile like a lizard.
He needs that dairou drop though lol!
But ninjas are the shitI'd rather have no more ninjas. Unless they make him look less ninja like - like how they made Ermac look like a mummy and Reptile like a lizard.
He needs that dairou drop though lol!
No!!!!!!!They should consult you while they design him, make sure he works like he should.
He pounds the ground and spikes rip up through the ground?No!!!!!!!
he doesn't need a jax ground pound! He needs his own kind of ground pound that looks nothing like Jax's!
The should make him a giant, hulking figure. Like Thing from Fantastic 4make him look less ninja like - like how they made Ermac look like a mummy and Reptile like a lizard.
Spikes aren't earthy... and plus, that's freddy's move.He pounds the ground and spikes rip up through the ground?
No, he needs a medium or smaller hitbox.The should make him a giant, hulking figure. Like Thing from Fantastic 4
I like the pillar idea... Rocks ripping up through the ground for a juggle sounds cool.Spikes aren't earthy... and plus, that's freddy's move.
He pounds the ground and like a huge stone pillar hits from under them and knocks them up for a juggle or he pounds the ground and a huge ripple runs across the ground or he pounds the ground and a fissure occurs under the opponent and they drop through it and appear falling from the sky like smoke's smoke bomb... IDK... just something cool looking!
and he needs an earth type parry move. They hit him and are petrified solid for a combo or for a knockdown like CSZs ... just make them look different and you could essentially use the same moves with different animations and polish.
Wasn't my intention, I was just thinking of variety. We'll save the hulking figure for a fat man then lol.No, he needs a medium or smaller hitbox.
DON'T FUCK HIM LIKE THEY FUCKED SHEEVA
lol, he needs to have a small hitbox! XDNo, he needs a medium or smaller hitbox.
DON'T FUCK HIM LIKE THEY FUCKED SHEEVA
yeah, something like that is exactly what I was thinking of for a parry move... just wanted some way to petrify the opponent instead of just in fatalities or w/e.I like the pillar idea... Rocks ripping up through the ground for a juggle sounds cool.
That's a good idea too... Maybe OP if he is a zoner. But instead of hitting them with a sword, his arm could turn to rock and just level them with a punch.
I'm getting wet over here, excuse me.
Or for a parry, something completely original, like instead of him actually parrying, a rock shield bursts up from the ground. The opponent hits the rock shield and is staggered on hit (in pain) *think of if you were to punch a concrete wall as hard as you can and the effect it would have on you*I like the pillar idea... Rocks ripping up through the ground for a juggle sounds cool.
That's a good idea too... Maybe OP if he is a zoner. But instead of hitting them with a sword, his arm could turn to rock and just level them with a punch.
I'm getting wet over here, excuse me.
Good idea!Or for a parry, something completely original, like instead of him actually parrying a rock shield bursts up from the ground. The opponent hits the rock shield and is staggered on hit (in pain) *think of if you were to punch a concrete wall as hard as you can and the effect it would have on you*
Thanks! I tryGood idea!
That's not why Sheeva got screwed over, Kenshi and Freddy did fine with bigger hitboxes, her normals are ridiculously slow and most her specials are too situational, also her damage output is one of the worst in the game, the pretty princess gets more damage output than a hulking Shokan beast lol. she gets good damage out of her low grab, but again, it's far too situational to make a difference.No, he needs a medium or smaller hitbox.
DON'T FUCK HIM LIKE THEY FUCKED SHEEVA
I was thinking Tremor could have sort of a reverse ground pound. Instead of launching the opponent from different areas, he could launch himself into the air with a stone pillar, and land on the opponent with a heavy stomp.Thanks! I try
I've got plenty of move ideas for Tremor that wouldn't be too hard for NRS to program in and would also make complete sense with the character.
That sounds interesting...sort of like Jax Ground Pound combined with Sheeva's jump?I was thinking Tremor could have sort of a reverse ground pound. Instead of launching the opponent from different areas, he could launch himself into the air with a stone pillar, and land on the opponent with a heavy stomp.
Pretty much. The enhanced version could be a vertical launch, like a human projectile, with a tackle upon impact.That sounds interesting...sort of like Jax Ground Pound combined with Sheeva's jump?
So enhanced is Jax GP + Sheeva jump + Noob enhanced shadow on impact? Im just trying to imagine this all together lol, trying to figure out how you see itPretty much. The enhanced version could be a vertical launch, like a human projectile, with a tackle upon impact.
Yeah you've got it right, the normal is like the Sheeva stomp, coming from above. The enhanced would be a straight launch across the screen, with a tackle.So enhanced is Jax GP + Sheeva jump + Noob enhanced shadow on impact? Im just trying to imagine this all together lol, trying to figure out how you see it
My man!Created an account here just to sign this petition. I'd love to see a fully re-imagine, fully fleshed out version of Tremor in MK10.
Heck, I'm just excited that NRS put him in the Vita version!