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General/Other - Tremor Tremor First Look Render

I'm just gonna leave this here
  1. ;TREMOR
  2. TR_ATTACK1="Hard Jab"
  3. TR_ATTACK1Input="attack1"
  4. TR_ATTACK2="Side Strike"
  5. TR_ATTACK2Input="attack2"
  6. TR_ATTACK3="High Kick"
  7. TR_ATTACK3Input="attack3"
  8. TR_ATTACK4="Turning Boot"
  9. TR_ATTACK4Input="attack4"
  10. TR_ATTACK1AWAY="Spin Slap"
  11. TR_ATTACK1AWAYInput="attack1away"
  12. TR_ATTACK2AWAY="Rising Stone"
  13. TR_ATTACK2AWAYInput="attack2away"
  14. TR_ATTACK3AWAY="Low Stomp"
  15. TR_ATTACK3AWAYInput="attack3away"
  16. TR_ATTACK4AWAY="Back Heel"
  17. TR_ATTACK4AWAYInput="attack4away"
  18. TR_ATTACK1DOWN="Low Punch"
  19. TR_ATTACK1DOWNInput="attack1down"
  20. TR_ATTACK2DOWN="Rising Rock"
  21. TR_ATTACK2DOWNInput="attack2down"
  22. TR_ATTACK3DOWN="Low Kick"
  23. TR_ATTACK3DOWNInput="attack3down"
  24. TR_ATTACK4DOWN="Low Shake"
  25. TR_ATTACK4DOWNInput="attack4down"
  26. TR_ATTACK1TOWARDS="Palm Strike"
  27. TR_ATTACK1TOWARDSInput="attack1towards"
  28. TR_ATTACK2TOWARDS="Rock Slam"
  29. TR_ATTACK2TOWARDSInput="attack2towards"
  30. TR_ATTACK3TOWARDS="Hinge Kick"
  31. TR_ATTACK3TOWARDSInput="attack3towards"
  32. TR_ATTACK4TOWARDS="Flying Kick"
  33. TR_ATTACK4TOWARDSInput="attack4towards"
  34. TR_ATTACK1_1="Stone Klaw"
  35. TR_ATTACK1_1Input="attack1_1"
  36. TR_ATTACK1_1_4="Beast Kick"
  37. TR_ATTACK1_1_4Input="attack1_1_4"
  38. TR_ATTACK1_2="Death Strike"
  39. TR_ATTACK1_2Input="attack1_2"
  40. TR_ATTACK1_2_3DOWN="Low Rumble"
  41. TR_ATTACK1_2_3DOWNInput="attack1_2_3down"
  42. TR_ATTACK1_2_3="Hard Knockback"
  43. TR_ATTACK1_2_3Input="attack1_2_3"
  44. TR_ATTACK1TOWARDS_2="Evil Kore"
  45. TR_ATTACK1TOWARDS_2Input="attack1towards_2"
  46. TR_ATTACK1TOWARDS_2_1="Body Quake"
  47. TR_ATTACK1TOWARDS_2_1Input="attack1towards_2_1"
  48. TR_ATTACK1AWAY_2="Rocky Start"
  49. TR_ATTACK1AWAY_2Input="attack1away_2"
  50. TR_ATTACK1AWAY_2_1="Rock On"
  51. TR_ATTACK1AWAY_2_1Input="attack1away_2_1"
  52. TR_ATTACK1AWAY_4DOWN="Not Pelite"
  53. TR_ATTACK1AWAY_4DOWNInput="attack1away_4down"
  54. TR_ATTACK1AWAY_4DOWN_4UP="Igneous Strike"
  55. TR_ATTACK1AWAY_4DOWN_4UPInput="attack1away_4down_4up"
  56. TR_ATTACK2_1="Hard Place"
  57. TR_ATTACK2_1Input="attack2_1"
  58. TR_ATTACK2_1_2="Klean Slate"
  59. TR_ATTACK2_1_2Input="attack2_1_2"
  60. TR_ATTACK2_1_4DOWN="Gravel Before Me"
  61. TR_ATTACK2_1_4DOWNInput="attack2_1_4down"
  62. TR_ATTACK2_1_4DOWN_4UP="Mountainous Pain"
  63. TR_ATTACK2_1_4DOWN_4UPInput="attack2_1_4down_4up"
  64. TR_ATTACK2AWAY_4="Not For Granite"
  65. TR_ATTACK2AWAY_4Input="attack2away_4"
  66. TR_ATTACK3_3="Krater Kicks"
  67. TR_ATTACK3_3Input="attack3_3"
  68. TR_ATTACK3AWAY_2="Landslide"
  69. TR_ATTACK3AWAY_2Input="attack3away_2"
  70. TR_ATTACK3AWAY_2_2="Shock Wave"
  71. TR_ATTACK3AWAY_2_2Input="attack3away_2_2"

  72. ;Common
  73. TR_Projectile="Rock Toss"
  74. TR_ProjectileInput="sp_away_towards_2"
  75. TR_ProjectileEX="Boulder Throw"
  76. TR_ProjectileEXInput="sp_away_towards_2mb"
  77. TR_RockFist="Stone Punch"
  78. TR_RockFistInput="sp_down_away_2"
  79. TR_RockFistEX="Stone Slam"
  80. TR_RockFistEXInput="sp_down_away_2mb"
  81. TR_RockFistUp="Stone Strike"
  82. TR_RockFistUpInput="sp_down_away_2_up"
  83. TR_RockFistUpEX="Stone Kut"
  84. TR_RockFistUPEXInput="sp_down_away_2mb_up"
  85. TR_RockFistDOWN="Stone Smash"
  86. TR_RockFistDOWNInput="sp_down_away_2_down"
  87. TR_RockFistDOWNEX="Stone Hammer"
  88. TR_RockFistDOWNEXInput="sp_down_away_2mb_down"
  89. TR_RockFistDelay="Delay"
  90. TR_RockFistDelayInput="Hold [BP]"
  91. TR_RockFistCancel="Cancel"
  92. TR_RockFistCancelInput="sp_dash_cancel"
  93. TR_RockBlaster="Stone Shatter"
  94. TR_RockBlasterInput="sp_down_away_1"
  95. TR_RockBlasterEX="Rock Blast"
  96. TR_RockBlasterEXInput="sp_down_away_1mb"
  97. TR_RockBlasterCancel="Cancel"
  98. TR_RockBlasterCancelInput="sp_down_down"
  99. TR_RockBlasterDelay="Delay"
  100. TR_RockBlasterDelayInput="Hold [FP]"
  101. TR_RockBlasterUP="Up Shatter"
  102. TR_RockBlasterUPInput="Hold [FP][+][Up]"
  103. TR_RockBlasterDown="Down Shatter"
  104. TR_RockBlasterDownInput="Hold [FP][+][Down]"
  105. TR_RockShower="Rock Drop"
  106. TR_RockShowerInput="sp_down_away_3"
  107. TR_RockShowerClose="Close Rock Drop"
  108. TR_RockShowerCloseInput="sp_down_away_3_away"
  109. TR_RockShowerFar="Far Rock Drop"
  110. TR_RockShowerFarInput="sp_down_away_3_towards"
  111. TR_RockShowerEX="Rock Shower"
  112. TR_RockShowerEXInput="sp_down_away_3mb"
  113. TR_RockShowerEXClose="Close Rock Shower"
  114. TR_RockShowerEXCloseInput="sp_down_away_3mb_away"
  115. TR_RockShowerEXFar="Far Rock Shower"
  116. TR_RockShowerEXFarInput="sp_down_away_3mb_towards"
  117. TR_StoneCutter="Rolling Stone"
  118. TR_StoneCutterInput="sp_away_towards_4"
  119. TR_StoneCutterEX="Rolling Kutter"
  120. TR_StoneCutterEXInput="sp_away_towards_4mb"
  121. TR_GroundPulse="Ground Pulse"
  122. TR_GroundPulseInput="sp_down_down_4"
  123. TR_GroundPulseEX="Ground Quake"
  124. TR_GroundPulseEXInput="sp_down_down_4mb"

  125. ;Trait 1
  126. TR_DelayQuakeTrait2="Earth Shake"
  127. TR_DelayQuakeTrait2Input="sp_down_down_1"
  128. TR_DelayQuakeTrait2EX="Earthquake"
  129. TR_DelayQuakeTrait2EXInput="sp_down_down_1mb"
  130. TR_AirQuake_TRAIT1="Air Earth Shake"
  131. TR_AirQuake_TRAIT1Input="air_sp_down_down_1"
  132. TR_AirQuakeEX_TRAIT1="Air Earthquake"
  133. TR_AirQuakeEX_TRAIT1Input="air_sp_down_down_1mb"
  134. TR_AirQuakeClose_TRAIT1="Air Close Earth Shake"
  135. TR_AirQuakeClose_TRAIT1Input="air_sp_down_down_1_away"
  136. TR_AirQuakeFar_TRAIT1="Air Far Earth Shake"
  137. TR_AirQuakeFar_TRAIT1Input="air_sp_down_down_1_towards"

  138. ;Trait 2
  139. TR_LavaSkin_TRAIT3="Lava Skin"
  140. TR_LavaSkin_TRAIT3Input="sp_down_down_1"
  141. TR_LavaSkinEX_TRAIT3="Lava Armor"
  142. TR_LavaSkinEX_TRAIT3Input="Hold [FP]"
  143. TR_StoneCutterLava="Rolling Magma"
  144. TR_StoneCutterLavaInput="sp_away_towards_4"
  145. TR_StoneCutterLavaEX="Lava Kutter"
  146. TR_StoneCutterLavaEXInput="sp_away_towards_4mb"
  147. TR_ProjectileLava="Magma Toss"
  148. TR_ProjectileLavaInput="sp_away_towards_2"
  149. TR_ProjectileLavaEX="Magma Throw"
  150. TR_ProjectileLavaEXInput="sp_away_towards_2mb"
  151. TR_RockFistLava="Lava Punch"
  152. TR_RockFistLavaInput="sp_down_away_2"
  153. TR_RockFistLavaEX="Lava Slam"
  154. TR_RockFistLavaEXInput="sp_down_away_2mb"
  155. TR_RockFistLavaUp="Lava Strike"
  156. TR_RockFistLavaUpInput="sp_down_away_2_up"
  157. TR_RockFistLavaUpEX="Lava Kut"
  158. TR_RockFistLavaUPEXInput="sp_down_away_2mb_up"
  159. TR_RockFistLavaDOWN="Lava Smash"
  160. TR_RockFistLavaDOWNInput="sp_down_away_2_down"
  161. TR_RockFistLavaDOWNEX="Lava Hammer"
  162. TR_RockFistLavaDOWNEXInput="sp_down_away_2mb_down"
  163. TR_RockBlasterLava="Magma Shatter"
  164. TR_RockBlasterLavaInput="sp_down_away_1"
  165. TR_RockBlasterLavaEX="Magma Blast"
  166. TR_RockBlasterLavaEXInput="sp_down_away_1mb"
  167. TR_RockBlasterLavaCancel="Cancel"
  168. TR_RockBlasterLavaCancelInput="sp_down_down"
  169. TR_RockBlasterLavaDelay="Delay"
  170. TR_RockBlasterLavaDelayInput="Hold [FP]"
  171. TR_RockBlasterLavaUP="Up Shatter"
  172. TR_RockBlasterLavaUPInput="Hold [FP][+][Up]"
  173. TR_RockBlasterLavaDown="Down Shatter"
  174. TR_RockBlasterLavaDownInput="Hold [FP][+][Down]"
  175. TR_RockShowerLava="Lava Drop"
  176. TR_RockShowerLavaInput="sp_down_away_3"
  177. TR_RockShowerLavaClose="Close Lava Drop"
  178. TR_RockShowerLavaCloseInput="sp_down_away_3_away"
  179. TR_RockShowerLavaFar="Far Lava Drop"
  180. TR_RockShowerLavaFarInput="sp_down_away_3_towards"
  181. TR_RockShowerLavaEX="Magma Shower"
  182. TR_RockShowerLavaEXInput="sp_down_away_3mb"
  183. TR_RockShowerLavaEXClose="Close Magma Shower"
  184. TR_RockShowerLavaEXCloseInput="sp_down_away_3mb_away"
  185. TR_RockShowerLavaEXFar="Far Magma Shower"
  186. TR_RockShowerLavaEXFarInput="sp_down_away_3mb_towards"
  187. TR_GoldSkin_TRAIT3="Gold Skin"
  188. TR_GoldSkin_TRAIT3Input="sp_down_down_1"
  189. TR_GoldSkinEX_TRAIT3="Gold Armor"
  190. TR_GoldSkinEX_TRAIT3Input="Hold [FP]"
  191. TR_ProjectileGold="Gold Toss"
  192. TR_ProjectileGoldInput="sp_away_towards_2"
  193. TR_ProjectileGoldEX="Gold Throw"
  194. TR_ProjectileGoldEXInput="sp_away_towards_2mb"
  195. TR_RockFistGold="Metal Punch"
  196. TR_RockFistGoldInput="sp_down_away_2"
  197. TR_RockFistGoldEX="Metal Slam"
  198. TR_RockFistGoldEXInput="sp_down_away_2mb"
  199. TR_RockFistGoldUp="Metal Strike"
  200. TR_RockFistGoldUpInput="sp_down_away_2_up"
  201. TR_RockFistGoldUpEX="Metal Kut"
  202. TR_RockFistGoldUPEXInput="sp_down_away_2mb_up"
  203. TR_RockFistGoldDOWN="Metal Smash"
  204. TR_RockFistGoldDOWNInput="sp_down_away_2_down"
  205. TR_RockFistGoldDOWNEX="Golden Hammer"
  206. TR_RockFistGoldDOWNEXInput="sp_down_away_2mb_down"
  207. TR_RockBlasterGold="Gold Punch"
  208. TR_RockBlasterGoldInput="sp_down_away_1"
  209. TR_RockBlasterGoldEX="Gold Launch"
  210. TR_RockBlasterGoldEXInput="sp_down_away_1mb"
  211. TR_RockBlasterGoldCancel="Cancel"
  212. TR_RockBlasterGoldCancelInput="sp_down_down"
  213. TR_RockBlasterGoldDelay="Delay"
  214. TR_RockBlasterGoldDelayInput="Hold [FP]"
  215. TR_RockBlasterGoldUP="Arcing Gold"
  216. TR_RockBlasterGoldUPInput="Hold [FP][+][Up]"
  217. TR_RockBlasterGoldDown="Bouncing Gold"
  218. TR_RockBlasterGoldDownInput="Hold [FP][+][Down]"
  219. TR_StoneCutterGold="Gold Boulder"
  220. TR_StoneCutterGoldInput="sp_away_towards_4"
  221. TR_StoneCutterGoldEX="Gold Kutter"
  222. TR_StoneCutterGoldEXInput="sp_away_towards_4mb"

  223. ;Trait 3
  224. TR_RockSummon_TRAIT3="Summon Krystal"
  225. TR_RockSummon_TRAIT3Input="sp_down_towards_3"
  226. TR_RockSummonEX_TRAIT3="Summon Boulder"
  227. TR_RockSummonEX_TRAIT3Input="sp_down_towards_3mb"
  228. TR_RockSummonThrow_TRAIT3="Flying Krystal"
  229. TR_RockSummonThrow_TRAIT3Input="sp_towards_R1"
  230. TR_RockSummonThrowEX_TRAIT3="Flying Boulder"
  231. TR_RockSummonThrowEX_TRAIT3Input="sp_towards_R1mb"
  232. TR_IronSkin_TRAIT3="Krystallization"
  233. TR_IronSkin_TRAIT3Input="sp_down_down_1"
  234. TR_IronSkinEX_TRAIT3="Dark Krystal"
  235. TR_IronSkinEX_TRAIT3Input="sp_down_down_1mb"
  236. TR_ProjectileIron="Krystal Toss"
  237. TR_ProjectileIronInput="sp_away_towards_2"
  238. TR_ProjectileIronEX="Krystal Throw"
  239. TR_ProjectileIronEXInput="sp_away_towards_2mb"
  240. TR_RockFistIron="Krystal Punch"
  241. TR_RockFistIronInput="sp_down_away_2"
  242. TR_RockFistIronEX="Krystal Slam"
  243. TR_RockFistIronEXInput="sp_down_away_2mb"
  244. TR_RockFistIronUp="Krystal Strike"
  245. TR_RockFistIronUpInput="sp_down_away_2_up"
  246. TR_RockFistIronUpEX="Krystal Kut"
  247. TR_RockFistIronUPEXInput="sp_down_away_2mb_up"
  248. TR_RockFistIronDOWN="Krystal Smash"
  249. TR_RockFistIronDOWNInput="sp_down_away_2_down"
  250. TR_RockFistIronDOWNEX="Krystal Hammer"
  251. TR_RockFistIronDOWNEXInput="sp_down_away_2mb_down"
  252. TR_RockBlasterIron="Krystal Shatter"
  253. TR_RockBlasterIronInput="sp_down_away_1"
  254. TR_RockBlasterIronEX="Krystal Blast"
  255. TR_RockBlasterIronEXInput="sp_down_away_1mb"
  256. TR_RockBlasterIronCancel="Cancel"
  257. TR_RockBlasterIronCancelInput="sp_down_down"
  258. TR_RockBlasterIronDelay="Delay"
  259. TR_RockBlasterIronDelayInput="Hold [FP]"
  260. TR_RockBlasterIronUP="Up Shatter"
  261. TR_RockBlasterIronUPInput="Hold [FP][+][Up]"
  262. TR_RockBlasterIronDown="Down Shatter"
  263. TR_RockBlasterIronDownInput="Hold [FP][+][Down]"
  264. TR_StoneCutterIron="Rolling Krystal"
  265. TR_StoneCutterIronInput="sp_away_towards_4"
  266. TR_StoneCutterIronEX="Krystal Kutter"
  267. TR_StoneCutterIronEXInput="sp_away_towards_4mb"
  268. TR_Supermove="Rock Bottom"
  269. TR_SupermoveInput="sp_super"
  270. TREMOR_FATALITY1="Stone Tomb"
  271. TREMOR_FATALITY1_DIST="(Mid)"
  272. TREMOR_FATALITY1INPUT="TremorFat1"
  273. TREMOR_FATALITY1INPUT_EASY="sp_1NR2"
  274. TREMOR_FATALITY2="Stalag-Might"
  275. TREMOR_FATALITY2_DIST="(Mid)"
  276. TREMOR_FATALITY2INPUT="TremorFat2"
  277. TREMOR_FATALITY2INPUT_EASY="sp_2NR2"
  278. TREMOR_BRUTALITY1="Rock Head"
  279. TREMOR_BRUTALITY1INPUT="[Away][Towards][BP]"
  280. TREMOR_BRUTALITY2="It's Me Tremor"
  281. TREMOR_BRUTALITY2INPUT="[Down][Away][FP]"
  282. TREMOR_BRUTALITY3="Krystal Khaos"
  283. TREMOR_BRUTALITY3INPUT="[Down][Towards][FK][,][Towards][+][R1]"
  284. TREMOR_BRUTALITY4="Rumble Trouble"
  285. TREMOR_BRUTALITY4INPUT="[Down][Down][BK][+][R2]"
  286. TREMOR_BRUTALITY5="Blood Rock"
  287. TREMOR_BRUTALITY5INPUT="[L2][+][R2]"

  288. TREMOR_BRUTALITY1_InfoBox="· Only in Aftershock Variation\n· Must be Jump Distance away from the opponent\n· Final hit must come from Rock Toss [Away][Towards][BP] or Boulder Throw [Away][Towards][BP][+][R2]"
  289. TREMOR_BRUTALITY2_InfoBox="· Only in Metallic Variation\n· Must be Jump Distance away from the opponent\n· Must have Gold Skin active [Down][Down][FP]\n· Final hit must come from Gold Punch [Down][Away][FP] or Gold Launch [Down][Away][FP][+][R2]"
  290. TREMOR_BRUTALITY3_InfoBox="· Only in Crystalline Variation\n· Tremor must perform Summon Krystal [Down][Towards][FK] in the final round\n· Final hit must come throwing the summoned Krystal [Towards][+][R1]"
  291. TREMOR_BRUTALITY4_InfoBox="· Available in all Variations\n· Tremor must connect all 3 hits of the Ground Quake [Down][Down][BK][+][R2]\n· Final hit must come from a Ground Quake [Down][Down][BK][+][R2]"
  292. TREMOR_BRUTALITY5_InfoBox="· Available in all Variations\n· Player must hold [Down] during the final hit\n· Final hit must come from Rock Bottom [L2][+][R2]"


  293. TREMOR_FATALITY1_InfoBox="· Easy Fatality Hold [R2][+][FP]"
  294. TREMOR_FATALITY2_InfoBox="· Easy Fatality Hold [R2][+][BP]"

  295. TR_IronSkin_TRAIT3_InfoBox="· Temporarily takes less damage."
 

Northern Slasher

Heads or Tails X
He looks extremely gay. Just like every single other DLC they've released so far. How do you get permission from Todd McFarlane to use Spawn in MKX, and come out with a clown from the waist down?
 

Euph0nic

Purple Glowy Stuff
yeah shinnok also wears jewels and a pointy leather hat. There will be classic ninja skin, that's how he was (community) born iirc.
 
He looks extremely gay. Just like every single other DLC they've released so far. How do you get permission from Todd McFarlane to use Spawn in MKX, and come out with a clown from the waist down?
How do you leave out 12 characters that were in the best installments of the entire series and demand guest characters?

Fuck spawn.
 

STRYKIE

Are ya' ready for MK11 kids?!
I'm just gonna leave this here
  1. ;TREMOR
  2. TR_ATTACK1="Hard Jab"
  3. TR_ATTACK1Input="attack1"
  4. TR_ATTACK2="Side Strike"
  5. TR_ATTACK2Input="attack2"
  6. TR_ATTACK3="High Kick"
  7. TR_ATTACK3Input="attack3"
  8. TR_ATTACK4="Turning Boot"
  9. TR_ATTACK4Input="attack4"
  10. TR_ATTACK1AWAY="Spin Slap"
  11. TR_ATTACK1AWAYInput="attack1away"
  12. TR_ATTACK2AWAY="Rising Stone"
  13. TR_ATTACK2AWAYInput="attack2away"
  14. TR_ATTACK3AWAY="Low Stomp"
  15. TR_ATTACK3AWAYInput="attack3away"
  16. TR_ATTACK4AWAY="Back Heel"
  17. TR_ATTACK4AWAYInput="attack4away"
  18. TR_ATTACK1DOWN="Low Punch"
  19. TR_ATTACK1DOWNInput="attack1down"
  20. TR_ATTACK2DOWN="Rising Rock"
  21. TR_ATTACK2DOWNInput="attack2down"
  22. TR_ATTACK3DOWN="Low Kick"
  23. TR_ATTACK3DOWNInput="attack3down"
  24. TR_ATTACK4DOWN="Low Shake"
  25. TR_ATTACK4DOWNInput="attack4down"
  26. TR_ATTACK1TOWARDS="Palm Strike"
  27. TR_ATTACK1TOWARDSInput="attack1towards"
  28. TR_ATTACK2TOWARDS="Rock Slam"
  29. TR_ATTACK2TOWARDSInput="attack2towards"
  30. TR_ATTACK3TOWARDS="Hinge Kick"
  31. TR_ATTACK3TOWARDSInput="attack3towards"
  32. TR_ATTACK4TOWARDS="Flying Kick"
  33. TR_ATTACK4TOWARDSInput="attack4towards"
  34. TR_ATTACK1_1="Stone Klaw"
  35. TR_ATTACK1_1Input="attack1_1"
  36. TR_ATTACK1_1_4="Beast Kick"
  37. TR_ATTACK1_1_4Input="attack1_1_4"
  38. TR_ATTACK1_2="Death Strike"
  39. TR_ATTACK1_2Input="attack1_2"
  40. TR_ATTACK1_2_3DOWN="Low Rumble"
  41. TR_ATTACK1_2_3DOWNInput="attack1_2_3down"
  42. TR_ATTACK1_2_3="Hard Knockback"
  43. TR_ATTACK1_2_3Input="attack1_2_3"
  44. TR_ATTACK1TOWARDS_2="Evil Kore"
  45. TR_ATTACK1TOWARDS_2Input="attack1towards_2"
  46. TR_ATTACK1TOWARDS_2_1="Body Quake"
  47. TR_ATTACK1TOWARDS_2_1Input="attack1towards_2_1"
  48. TR_ATTACK1AWAY_2="Rocky Start"
  49. TR_ATTACK1AWAY_2Input="attack1away_2"
  50. TR_ATTACK1AWAY_2_1="Rock On"
  51. TR_ATTACK1AWAY_2_1Input="attack1away_2_1"
  52. TR_ATTACK1AWAY_4DOWN="Not Pelite"
  53. TR_ATTACK1AWAY_4DOWNInput="attack1away_4down"
  54. TR_ATTACK1AWAY_4DOWN_4UP="Igneous Strike"
  55. TR_ATTACK1AWAY_4DOWN_4UPInput="attack1away_4down_4up"
  56. TR_ATTACK2_1="Hard Place"
  57. TR_ATTACK2_1Input="attack2_1"
  58. TR_ATTACK2_1_2="Klean Slate"
  59. TR_ATTACK2_1_2Input="attack2_1_2"
  60. TR_ATTACK2_1_4DOWN="Gravel Before Me"
  61. TR_ATTACK2_1_4DOWNInput="attack2_1_4down"
  62. TR_ATTACK2_1_4DOWN_4UP="Mountainous Pain"
  63. TR_ATTACK2_1_4DOWN_4UPInput="attack2_1_4down_4up"
  64. TR_ATTACK2AWAY_4="Not For Granite"
  65. TR_ATTACK2AWAY_4Input="attack2away_4"
  66. TR_ATTACK3_3="Krater Kicks"
  67. TR_ATTACK3_3Input="attack3_3"
  68. TR_ATTACK3AWAY_2="Landslide"
  69. TR_ATTACK3AWAY_2Input="attack3away_2"
  70. TR_ATTACK3AWAY_2_2="Shock Wave"
  71. TR_ATTACK3AWAY_2_2Input="attack3away_2_2"

  72. ;Common
  73. TR_Projectile="Rock Toss"
  74. TR_ProjectileInput="sp_away_towards_2"
  75. TR_ProjectileEX="Boulder Throw"
  76. TR_ProjectileEXInput="sp_away_towards_2mb"
  77. TR_RockFist="Stone Punch"
  78. TR_RockFistInput="sp_down_away_2"
  79. TR_RockFistEX="Stone Slam"
  80. TR_RockFistEXInput="sp_down_away_2mb"
  81. TR_RockFistUp="Stone Strike"
  82. TR_RockFistUpInput="sp_down_away_2_up"
  83. TR_RockFistUpEX="Stone Kut"
  84. TR_RockFistUPEXInput="sp_down_away_2mb_up"
  85. TR_RockFistDOWN="Stone Smash"
  86. TR_RockFistDOWNInput="sp_down_away_2_down"
  87. TR_RockFistDOWNEX="Stone Hammer"
  88. TR_RockFistDOWNEXInput="sp_down_away_2mb_down"
  89. TR_RockFistDelay="Delay"
  90. TR_RockFistDelayInput="Hold [BP]"
  91. TR_RockFistCancel="Cancel"
  92. TR_RockFistCancelInput="sp_dash_cancel"
  93. TR_RockBlaster="Stone Shatter"
  94. TR_RockBlasterInput="sp_down_away_1"
  95. TR_RockBlasterEX="Rock Blast"
  96. TR_RockBlasterEXInput="sp_down_away_1mb"
  97. TR_RockBlasterCancel="Cancel"
  98. TR_RockBlasterCancelInput="sp_down_down"
  99. TR_RockBlasterDelay="Delay"
  100. TR_RockBlasterDelayInput="Hold [FP]"
  101. TR_RockBlasterUP="Up Shatter"
  102. TR_RockBlasterUPInput="Hold [FP][+][Up]"
  103. TR_RockBlasterDown="Down Shatter"
  104. TR_RockBlasterDownInput="Hold [FP][+][Down]"
  105. TR_RockShower="Rock Drop"
  106. TR_RockShowerInput="sp_down_away_3"
  107. TR_RockShowerClose="Close Rock Drop"
  108. TR_RockShowerCloseInput="sp_down_away_3_away"
  109. TR_RockShowerFar="Far Rock Drop"
  110. TR_RockShowerFarInput="sp_down_away_3_towards"
  111. TR_RockShowerEX="Rock Shower"
  112. TR_RockShowerEXInput="sp_down_away_3mb"
  113. TR_RockShowerEXClose="Close Rock Shower"
  114. TR_RockShowerEXCloseInput="sp_down_away_3mb_away"
  115. TR_RockShowerEXFar="Far Rock Shower"
  116. TR_RockShowerEXFarInput="sp_down_away_3mb_towards"
  117. TR_StoneCutter="Rolling Stone"
  118. TR_StoneCutterInput="sp_away_towards_4"
  119. TR_StoneCutterEX="Rolling Kutter"
  120. TR_StoneCutterEXInput="sp_away_towards_4mb"
  121. TR_GroundPulse="Ground Pulse"
  122. TR_GroundPulseInput="sp_down_down_4"
  123. TR_GroundPulseEX="Ground Quake"
  124. TR_GroundPulseEXInput="sp_down_down_4mb"

  125. ;Trait 1
  126. TR_DelayQuakeTrait2="Earth Shake"
  127. TR_DelayQuakeTrait2Input="sp_down_down_1"
  128. TR_DelayQuakeTrait2EX="Earthquake"
  129. TR_DelayQuakeTrait2EXInput="sp_down_down_1mb"
  130. TR_AirQuake_TRAIT1="Air Earth Shake"
  131. TR_AirQuake_TRAIT1Input="air_sp_down_down_1"
  132. TR_AirQuakeEX_TRAIT1="Air Earthquake"
  133. TR_AirQuakeEX_TRAIT1Input="air_sp_down_down_1mb"
  134. TR_AirQuakeClose_TRAIT1="Air Close Earth Shake"
  135. TR_AirQuakeClose_TRAIT1Input="air_sp_down_down_1_away"
  136. TR_AirQuakeFar_TRAIT1="Air Far Earth Shake"
  137. TR_AirQuakeFar_TRAIT1Input="air_sp_down_down_1_towards"

  138. ;Trait 2
  139. TR_LavaSkin_TRAIT3="Lava Skin"
  140. TR_LavaSkin_TRAIT3Input="sp_down_down_1"
  141. TR_LavaSkinEX_TRAIT3="Lava Armor"
  142. TR_LavaSkinEX_TRAIT3Input="Hold [FP]"
  143. TR_StoneCutterLava="Rolling Magma"
  144. TR_StoneCutterLavaInput="sp_away_towards_4"
  145. TR_StoneCutterLavaEX="Lava Kutter"
  146. TR_StoneCutterLavaEXInput="sp_away_towards_4mb"
  147. TR_ProjectileLava="Magma Toss"
  148. TR_ProjectileLavaInput="sp_away_towards_2"
  149. TR_ProjectileLavaEX="Magma Throw"
  150. TR_ProjectileLavaEXInput="sp_away_towards_2mb"
  151. TR_RockFistLava="Lava Punch"
  152. TR_RockFistLavaInput="sp_down_away_2"
  153. TR_RockFistLavaEX="Lava Slam"
  154. TR_RockFistLavaEXInput="sp_down_away_2mb"
  155. TR_RockFistLavaUp="Lava Strike"
  156. TR_RockFistLavaUpInput="sp_down_away_2_up"
  157. TR_RockFistLavaUpEX="Lava Kut"
  158. TR_RockFistLavaUPEXInput="sp_down_away_2mb_up"
  159. TR_RockFistLavaDOWN="Lava Smash"
  160. TR_RockFistLavaDOWNInput="sp_down_away_2_down"
  161. TR_RockFistLavaDOWNEX="Lava Hammer"
  162. TR_RockFistLavaDOWNEXInput="sp_down_away_2mb_down"
  163. TR_RockBlasterLava="Magma Shatter"
  164. TR_RockBlasterLavaInput="sp_down_away_1"
  165. TR_RockBlasterLavaEX="Magma Blast"
  166. TR_RockBlasterLavaEXInput="sp_down_away_1mb"
  167. TR_RockBlasterLavaCancel="Cancel"
  168. TR_RockBlasterLavaCancelInput="sp_down_down"
  169. TR_RockBlasterLavaDelay="Delay"
  170. TR_RockBlasterLavaDelayInput="Hold [FP]"
  171. TR_RockBlasterLavaUP="Up Shatter"
  172. TR_RockBlasterLavaUPInput="Hold [FP][+][Up]"
  173. TR_RockBlasterLavaDown="Down Shatter"
  174. TR_RockBlasterLavaDownInput="Hold [FP][+][Down]"
  175. TR_RockShowerLava="Lava Drop"
  176. TR_RockShowerLavaInput="sp_down_away_3"
  177. TR_RockShowerLavaClose="Close Lava Drop"
  178. TR_RockShowerLavaCloseInput="sp_down_away_3_away"
  179. TR_RockShowerLavaFar="Far Lava Drop"
  180. TR_RockShowerLavaFarInput="sp_down_away_3_towards"
  181. TR_RockShowerLavaEX="Magma Shower"
  182. TR_RockShowerLavaEXInput="sp_down_away_3mb"
  183. TR_RockShowerLavaEXClose="Close Magma Shower"
  184. TR_RockShowerLavaEXCloseInput="sp_down_away_3mb_away"
  185. TR_RockShowerLavaEXFar="Far Magma Shower"
  186. TR_RockShowerLavaEXFarInput="sp_down_away_3mb_towards"
  187. TR_GoldSkin_TRAIT3="Gold Skin"
  188. TR_GoldSkin_TRAIT3Input="sp_down_down_1"
  189. TR_GoldSkinEX_TRAIT3="Gold Armor"
  190. TR_GoldSkinEX_TRAIT3Input="Hold [FP]"
  191. TR_ProjectileGold="Gold Toss"
  192. TR_ProjectileGoldInput="sp_away_towards_2"
  193. TR_ProjectileGoldEX="Gold Throw"
  194. TR_ProjectileGoldEXInput="sp_away_towards_2mb"
  195. TR_RockFistGold="Metal Punch"
  196. TR_RockFistGoldInput="sp_down_away_2"
  197. TR_RockFistGoldEX="Metal Slam"
  198. TR_RockFistGoldEXInput="sp_down_away_2mb"
  199. TR_RockFistGoldUp="Metal Strike"
  200. TR_RockFistGoldUpInput="sp_down_away_2_up"
  201. TR_RockFistGoldUpEX="Metal Kut"
  202. TR_RockFistGoldUPEXInput="sp_down_away_2mb_up"
  203. TR_RockFistGoldDOWN="Metal Smash"
  204. TR_RockFistGoldDOWNInput="sp_down_away_2_down"
  205. TR_RockFistGoldDOWNEX="Golden Hammer"
  206. TR_RockFistGoldDOWNEXInput="sp_down_away_2mb_down"
  207. TR_RockBlasterGold="Gold Punch"
  208. TR_RockBlasterGoldInput="sp_down_away_1"
  209. TR_RockBlasterGoldEX="Gold Launch"
  210. TR_RockBlasterGoldEXInput="sp_down_away_1mb"
  211. TR_RockBlasterGoldCancel="Cancel"
  212. TR_RockBlasterGoldCancelInput="sp_down_down"
  213. TR_RockBlasterGoldDelay="Delay"
  214. TR_RockBlasterGoldDelayInput="Hold [FP]"
  215. TR_RockBlasterGoldUP="Arcing Gold"
  216. TR_RockBlasterGoldUPInput="Hold [FP][+][Up]"
  217. TR_RockBlasterGoldDown="Bouncing Gold"
  218. TR_RockBlasterGoldDownInput="Hold [FP][+][Down]"
  219. TR_StoneCutterGold="Gold Boulder"
  220. TR_StoneCutterGoldInput="sp_away_towards_4"
  221. TR_StoneCutterGoldEX="Gold Kutter"
  222. TR_StoneCutterGoldEXInput="sp_away_towards_4mb"

  223. ;Trait 3
  224. TR_RockSummon_TRAIT3="Summon Krystal"
  225. TR_RockSummon_TRAIT3Input="sp_down_towards_3"
  226. TR_RockSummonEX_TRAIT3="Summon Boulder"
  227. TR_RockSummonEX_TRAIT3Input="sp_down_towards_3mb"
  228. TR_RockSummonThrow_TRAIT3="Flying Krystal"
  229. TR_RockSummonThrow_TRAIT3Input="sp_towards_R1"
  230. TR_RockSummonThrowEX_TRAIT3="Flying Boulder"
  231. TR_RockSummonThrowEX_TRAIT3Input="sp_towards_R1mb"
  232. TR_IronSkin_TRAIT3="Krystallization"
  233. TR_IronSkin_TRAIT3Input="sp_down_down_1"
  234. TR_IronSkinEX_TRAIT3="Dark Krystal"
  235. TR_IronSkinEX_TRAIT3Input="sp_down_down_1mb"
  236. TR_ProjectileIron="Krystal Toss"
  237. TR_ProjectileIronInput="sp_away_towards_2"
  238. TR_ProjectileIronEX="Krystal Throw"
  239. TR_ProjectileIronEXInput="sp_away_towards_2mb"
  240. TR_RockFistIron="Krystal Punch"
  241. TR_RockFistIronInput="sp_down_away_2"
  242. TR_RockFistIronEX="Krystal Slam"
  243. TR_RockFistIronEXInput="sp_down_away_2mb"
  244. TR_RockFistIronUp="Krystal Strike"
  245. TR_RockFistIronUpInput="sp_down_away_2_up"
  246. TR_RockFistIronUpEX="Krystal Kut"
  247. TR_RockFistIronUPEXInput="sp_down_away_2mb_up"
  248. TR_RockFistIronDOWN="Krystal Smash"
  249. TR_RockFistIronDOWNInput="sp_down_away_2_down"
  250. TR_RockFistIronDOWNEX="Krystal Hammer"
  251. TR_RockFistIronDOWNEXInput="sp_down_away_2mb_down"
  252. TR_RockBlasterIron="Krystal Shatter"
  253. TR_RockBlasterIronInput="sp_down_away_1"
  254. TR_RockBlasterIronEX="Krystal Blast"
  255. TR_RockBlasterIronEXInput="sp_down_away_1mb"
  256. TR_RockBlasterIronCancel="Cancel"
  257. TR_RockBlasterIronCancelInput="sp_down_down"
  258. TR_RockBlasterIronDelay="Delay"
  259. TR_RockBlasterIronDelayInput="Hold [FP]"
  260. TR_RockBlasterIronUP="Up Shatter"
  261. TR_RockBlasterIronUPInput="Hold [FP][+][Up]"
  262. TR_RockBlasterIronDown="Down Shatter"
  263. TR_RockBlasterIronDownInput="Hold [FP][+][Down]"
  264. TR_StoneCutterIron="Rolling Krystal"
  265. TR_StoneCutterIronInput="sp_away_towards_4"
  266. TR_StoneCutterIronEX="Krystal Kutter"
  267. TR_StoneCutterIronEXInput="sp_away_towards_4mb"
  268. TR_Supermove="Rock Bottom"
  269. TR_SupermoveInput="sp_super"
  270. TREMOR_FATALITY1="Stone Tomb"
  271. TREMOR_FATALITY1_DIST="(Mid)"
  272. TREMOR_FATALITY1INPUT="TremorFat1"
  273. TREMOR_FATALITY1INPUT_EASY="sp_1NR2"
  274. TREMOR_FATALITY2="Stalag-Might"
  275. TREMOR_FATALITY2_DIST="(Mid)"
  276. TREMOR_FATALITY2INPUT="TremorFat2"
  277. TREMOR_FATALITY2INPUT_EASY="sp_2NR2"
  278. TREMOR_BRUTALITY1="Rock Head"
  279. TREMOR_BRUTALITY1INPUT="[Away][Towards][BP]"
  280. TREMOR_BRUTALITY2="It's Me Tremor"
  281. TREMOR_BRUTALITY2INPUT="[Down][Away][FP]"
  282. TREMOR_BRUTALITY3="Krystal Khaos"
  283. TREMOR_BRUTALITY3INPUT="[Down][Towards][FK][,][Towards][+][R1]"
  284. TREMOR_BRUTALITY4="Rumble Trouble"
  285. TREMOR_BRUTALITY4INPUT="[Down][Down][BK][+][R2]"
  286. TREMOR_BRUTALITY5="Blood Rock"
  287. TREMOR_BRUTALITY5INPUT="[L2][+][R2]"

  288. TREMOR_BRUTALITY1_InfoBox="· Only in Aftershock Variation\n· Must be Jump Distance away from the opponent\n· Final hit must come from Rock Toss [Away][Towards][BP] or Boulder Throw [Away][Towards][BP][+][R2]"
  289. TREMOR_BRUTALITY2_InfoBox="· Only in Metallic Variation\n· Must be Jump Distance away from the opponent\n· Must have Gold Skin active [Down][Down][FP]\n· Final hit must come from Gold Punch [Down][Away][FP] or Gold Launch [Down][Away][FP][+][R2]"
  290. TREMOR_BRUTALITY3_InfoBox="· Only in Crystalline Variation\n· Tremor must perform Summon Krystal [Down][Towards][FK] in the final round\n· Final hit must come throwing the summoned Krystal [Towards][+][R1]"
  291. TREMOR_BRUTALITY4_InfoBox="· Available in all Variations\n· Tremor must connect all 3 hits of the Ground Quake [Down][Down][BK][+][R2]\n· Final hit must come from a Ground Quake [Down][Down][BK][+][R2]"
  292. TREMOR_BRUTALITY5_InfoBox="· Available in all Variations\n· Player must hold [Down] during the final hit\n· Final hit must come from Rock Bottom [L2][+][R2]"


  293. TREMOR_FATALITY1_InfoBox="· Easy Fatality Hold [R2][+][FP]"
  294. TREMOR_FATALITY2_InfoBox="· Easy Fatality Hold [R2][+][BP]"

  295. TR_IronSkin_TRAIT3_InfoBox="· Temporarily takes less damage."
Wut, where u find dis
 

ChatterBox

Searching for an alt.
Way too much chest hair? Not wearing a shirt anyway? Pajamas? DLC tier? This is my "residual self image" and we're going places together.
 

Desperdicio

Tell me, do you bleed?
I'm just gonna leave this here
  1. ;TREMOR
  2. TR_ATTACK1="Hard Jab"
  3. TR_ATTACK1Input="attack1"
  4. TR_ATTACK2="Side Strike"
  5. TR_ATTACK2Input="attack2"
  6. TR_ATTACK3="High Kick"
  7. TR_ATTACK3Input="attack3"
  8. TR_ATTACK4="Turning Boot"
  9. TR_ATTACK4Input="attack4"
  10. TR_ATTACK1AWAY="Spin Slap"
  11. TR_ATTACK1AWAYInput="attack1away"
  12. TR_ATTACK2AWAY="Rising Stone"
  13. TR_ATTACK2AWAYInput="attack2away"
  14. TR_ATTACK3AWAY="Low Stomp"
  15. TR_ATTACK3AWAYInput="attack3away"
  16. TR_ATTACK4AWAY="Back Heel"
  17. TR_ATTACK4AWAYInput="attack4away"
  18. TR_ATTACK1DOWN="Low Punch"
  19. TR_ATTACK1DOWNInput="attack1down"
  20. TR_ATTACK2DOWN="Rising Rock"
  21. TR_ATTACK2DOWNInput="attack2down"
  22. TR_ATTACK3DOWN="Low Kick"
  23. TR_ATTACK3DOWNInput="attack3down"
  24. TR_ATTACK4DOWN="Low Shake"
  25. TR_ATTACK4DOWNInput="attack4down"
  26. TR_ATTACK1TOWARDS="Palm Strike"
  27. TR_ATTACK1TOWARDSInput="attack1towards"
  28. TR_ATTACK2TOWARDS="Rock Slam"
  29. TR_ATTACK2TOWARDSInput="attack2towards"
  30. TR_ATTACK3TOWARDS="Hinge Kick"
  31. TR_ATTACK3TOWARDSInput="attack3towards"
  32. TR_ATTACK4TOWARDS="Flying Kick"
  33. TR_ATTACK4TOWARDSInput="attack4towards"
  34. TR_ATTACK1_1="Stone Klaw"
  35. TR_ATTACK1_1Input="attack1_1"
  36. TR_ATTACK1_1_4="Beast Kick"
  37. TR_ATTACK1_1_4Input="attack1_1_4"
  38. TR_ATTACK1_2="Death Strike"
  39. TR_ATTACK1_2Input="attack1_2"
  40. TR_ATTACK1_2_3DOWN="Low Rumble"
  41. TR_ATTACK1_2_3DOWNInput="attack1_2_3down"
  42. TR_ATTACK1_2_3="Hard Knockback"
  43. TR_ATTACK1_2_3Input="attack1_2_3"
  44. TR_ATTACK1TOWARDS_2="Evil Kore"
  45. TR_ATTACK1TOWARDS_2Input="attack1towards_2"
  46. TR_ATTACK1TOWARDS_2_1="Body Quake"
  47. TR_ATTACK1TOWARDS_2_1Input="attack1towards_2_1"
  48. TR_ATTACK1AWAY_2="Rocky Start"
  49. TR_ATTACK1AWAY_2Input="attack1away_2"
  50. TR_ATTACK1AWAY_2_1="Rock On"
  51. TR_ATTACK1AWAY_2_1Input="attack1away_2_1"
  52. TR_ATTACK1AWAY_4DOWN="Not Pelite"
  53. TR_ATTACK1AWAY_4DOWNInput="attack1away_4down"
  54. TR_ATTACK1AWAY_4DOWN_4UP="Igneous Strike"
  55. TR_ATTACK1AWAY_4DOWN_4UPInput="attack1away_4down_4up"
  56. TR_ATTACK2_1="Hard Place"
  57. TR_ATTACK2_1Input="attack2_1"
  58. TR_ATTACK2_1_2="Klean Slate"
  59. TR_ATTACK2_1_2Input="attack2_1_2"
  60. TR_ATTACK2_1_4DOWN="Gravel Before Me"
  61. TR_ATTACK2_1_4DOWNInput="attack2_1_4down"
  62. TR_ATTACK2_1_4DOWN_4UP="Mountainous Pain"
  63. TR_ATTACK2_1_4DOWN_4UPInput="attack2_1_4down_4up"
  64. TR_ATTACK2AWAY_4="Not For Granite"
  65. TR_ATTACK2AWAY_4Input="attack2away_4"
  66. TR_ATTACK3_3="Krater Kicks"
  67. TR_ATTACK3_3Input="attack3_3"
  68. TR_ATTACK3AWAY_2="Landslide"
  69. TR_ATTACK3AWAY_2Input="attack3away_2"
  70. TR_ATTACK3AWAY_2_2="Shock Wave"
  71. TR_ATTACK3AWAY_2_2Input="attack3away_2_2"

  72. ;Common
  73. TR_Projectile="Rock Toss"
  74. TR_ProjectileInput="sp_away_towards_2"
  75. TR_ProjectileEX="Boulder Throw"
  76. TR_ProjectileEXInput="sp_away_towards_2mb"
  77. TR_RockFist="Stone Punch"
  78. TR_RockFistInput="sp_down_away_2"
  79. TR_RockFistEX="Stone Slam"
  80. TR_RockFistEXInput="sp_down_away_2mb"
  81. TR_RockFistUp="Stone Strike"
  82. TR_RockFistUpInput="sp_down_away_2_up"
  83. TR_RockFistUpEX="Stone Kut"
  84. TR_RockFistUPEXInput="sp_down_away_2mb_up"
  85. TR_RockFistDOWN="Stone Smash"
  86. TR_RockFistDOWNInput="sp_down_away_2_down"
  87. TR_RockFistDOWNEX="Stone Hammer"
  88. TR_RockFistDOWNEXInput="sp_down_away_2mb_down"
  89. TR_RockFistDelay="Delay"
  90. TR_RockFistDelayInput="Hold [BP]"
  91. TR_RockFistCancel="Cancel"
  92. TR_RockFistCancelInput="sp_dash_cancel"
  93. TR_RockBlaster="Stone Shatter"
  94. TR_RockBlasterInput="sp_down_away_1"
  95. TR_RockBlasterEX="Rock Blast"
  96. TR_RockBlasterEXInput="sp_down_away_1mb"
  97. TR_RockBlasterCancel="Cancel"
  98. TR_RockBlasterCancelInput="sp_down_down"
  99. TR_RockBlasterDelay="Delay"
  100. TR_RockBlasterDelayInput="Hold [FP]"
  101. TR_RockBlasterUP="Up Shatter"
  102. TR_RockBlasterUPInput="Hold [FP][+][Up]"
  103. TR_RockBlasterDown="Down Shatter"
  104. TR_RockBlasterDownInput="Hold [FP][+][Down]"
  105. TR_RockShower="Rock Drop"
  106. TR_RockShowerInput="sp_down_away_3"
  107. TR_RockShowerClose="Close Rock Drop"
  108. TR_RockShowerCloseInput="sp_down_away_3_away"
  109. TR_RockShowerFar="Far Rock Drop"
  110. TR_RockShowerFarInput="sp_down_away_3_towards"
  111. TR_RockShowerEX="Rock Shower"
  112. TR_RockShowerEXInput="sp_down_away_3mb"
  113. TR_RockShowerEXClose="Close Rock Shower"
  114. TR_RockShowerEXCloseInput="sp_down_away_3mb_away"
  115. TR_RockShowerEXFar="Far Rock Shower"
  116. TR_RockShowerEXFarInput="sp_down_away_3mb_towards"
  117. TR_StoneCutter="Rolling Stone"
  118. TR_StoneCutterInput="sp_away_towards_4"
  119. TR_StoneCutterEX="Rolling Kutter"
  120. TR_StoneCutterEXInput="sp_away_towards_4mb"
  121. TR_GroundPulse="Ground Pulse"
  122. TR_GroundPulseInput="sp_down_down_4"
  123. TR_GroundPulseEX="Ground Quake"
  124. TR_GroundPulseEXInput="sp_down_down_4mb"

  125. ;Trait 1
  126. TR_DelayQuakeTrait2="Earth Shake"
  127. TR_DelayQuakeTrait2Input="sp_down_down_1"
  128. TR_DelayQuakeTrait2EX="Earthquake"
  129. TR_DelayQuakeTrait2EXInput="sp_down_down_1mb"
  130. TR_AirQuake_TRAIT1="Air Earth Shake"
  131. TR_AirQuake_TRAIT1Input="air_sp_down_down_1"
  132. TR_AirQuakeEX_TRAIT1="Air Earthquake"
  133. TR_AirQuakeEX_TRAIT1Input="air_sp_down_down_1mb"
  134. TR_AirQuakeClose_TRAIT1="Air Close Earth Shake"
  135. TR_AirQuakeClose_TRAIT1Input="air_sp_down_down_1_away"
  136. TR_AirQuakeFar_TRAIT1="Air Far Earth Shake"
  137. TR_AirQuakeFar_TRAIT1Input="air_sp_down_down_1_towards"

  138. ;Trait 2
  139. TR_LavaSkin_TRAIT3="Lava Skin"
  140. TR_LavaSkin_TRAIT3Input="sp_down_down_1"
  141. TR_LavaSkinEX_TRAIT3="Lava Armor"
  142. TR_LavaSkinEX_TRAIT3Input="Hold [FP]"
  143. TR_StoneCutterLava="Rolling Magma"
  144. TR_StoneCutterLavaInput="sp_away_towards_4"
  145. TR_StoneCutterLavaEX="Lava Kutter"
  146. TR_StoneCutterLavaEXInput="sp_away_towards_4mb"
  147. TR_ProjectileLava="Magma Toss"
  148. TR_ProjectileLavaInput="sp_away_towards_2"
  149. TR_ProjectileLavaEX="Magma Throw"
  150. TR_ProjectileLavaEXInput="sp_away_towards_2mb"
  151. TR_RockFistLava="Lava Punch"
  152. TR_RockFistLavaInput="sp_down_away_2"
  153. TR_RockFistLavaEX="Lava Slam"
  154. TR_RockFistLavaEXInput="sp_down_away_2mb"
  155. TR_RockFistLavaUp="Lava Strike"
  156. TR_RockFistLavaUpInput="sp_down_away_2_up"
  157. TR_RockFistLavaUpEX="Lava Kut"
  158. TR_RockFistLavaUPEXInput="sp_down_away_2mb_up"
  159. TR_RockFistLavaDOWN="Lava Smash"
  160. TR_RockFistLavaDOWNInput="sp_down_away_2_down"
  161. TR_RockFistLavaDOWNEX="Lava Hammer"
  162. TR_RockFistLavaDOWNEXInput="sp_down_away_2mb_down"
  163. TR_RockBlasterLava="Magma Shatter"
  164. TR_RockBlasterLavaInput="sp_down_away_1"
  165. TR_RockBlasterLavaEX="Magma Blast"
  166. TR_RockBlasterLavaEXInput="sp_down_away_1mb"
  167. TR_RockBlasterLavaCancel="Cancel"
  168. TR_RockBlasterLavaCancelInput="sp_down_down"
  169. TR_RockBlasterLavaDelay="Delay"
  170. TR_RockBlasterLavaDelayInput="Hold [FP]"
  171. TR_RockBlasterLavaUP="Up Shatter"
  172. TR_RockBlasterLavaUPInput="Hold [FP][+][Up]"
  173. TR_RockBlasterLavaDown="Down Shatter"
  174. TR_RockBlasterLavaDownInput="Hold [FP][+][Down]"
  175. TR_RockShowerLava="Lava Drop"
  176. TR_RockShowerLavaInput="sp_down_away_3"
  177. TR_RockShowerLavaClose="Close Lava Drop"
  178. TR_RockShowerLavaCloseInput="sp_down_away_3_away"
  179. TR_RockShowerLavaFar="Far Lava Drop"
  180. TR_RockShowerLavaFarInput="sp_down_away_3_towards"
  181. TR_RockShowerLavaEX="Magma Shower"
  182. TR_RockShowerLavaEXInput="sp_down_away_3mb"
  183. TR_RockShowerLavaEXClose="Close Magma Shower"
  184. TR_RockShowerLavaEXCloseInput="sp_down_away_3mb_away"
  185. TR_RockShowerLavaEXFar="Far Magma Shower"
  186. TR_RockShowerLavaEXFarInput="sp_down_away_3mb_towards"
  187. TR_GoldSkin_TRAIT3="Gold Skin"
  188. TR_GoldSkin_TRAIT3Input="sp_down_down_1"
  189. TR_GoldSkinEX_TRAIT3="Gold Armor"
  190. TR_GoldSkinEX_TRAIT3Input="Hold [FP]"
  191. TR_ProjectileGold="Gold Toss"
  192. TR_ProjectileGoldInput="sp_away_towards_2"
  193. TR_ProjectileGoldEX="Gold Throw"
  194. TR_ProjectileGoldEXInput="sp_away_towards_2mb"
  195. TR_RockFistGold="Metal Punch"
  196. TR_RockFistGoldInput="sp_down_away_2"
  197. TR_RockFistGoldEX="Metal Slam"
  198. TR_RockFistGoldEXInput="sp_down_away_2mb"
  199. TR_RockFistGoldUp="Metal Strike"
  200. TR_RockFistGoldUpInput="sp_down_away_2_up"
  201. TR_RockFistGoldUpEX="Metal Kut"
  202. TR_RockFistGoldUPEXInput="sp_down_away_2mb_up"
  203. TR_RockFistGoldDOWN="Metal Smash"
  204. TR_RockFistGoldDOWNInput="sp_down_away_2_down"
  205. TR_RockFistGoldDOWNEX="Golden Hammer"
  206. TR_RockFistGoldDOWNEXInput="sp_down_away_2mb_down"
  207. TR_RockBlasterGold="Gold Punch"
  208. TR_RockBlasterGoldInput="sp_down_away_1"
  209. TR_RockBlasterGoldEX="Gold Launch"
  210. TR_RockBlasterGoldEXInput="sp_down_away_1mb"
  211. TR_RockBlasterGoldCancel="Cancel"
  212. TR_RockBlasterGoldCancelInput="sp_down_down"
  213. TR_RockBlasterGoldDelay="Delay"
  214. TR_RockBlasterGoldDelayInput="Hold [FP]"
  215. TR_RockBlasterGoldUP="Arcing Gold"
  216. TR_RockBlasterGoldUPInput="Hold [FP][+][Up]"
  217. TR_RockBlasterGoldDown="Bouncing Gold"
  218. TR_RockBlasterGoldDownInput="Hold [FP][+][Down]"
  219. TR_StoneCutterGold="Gold Boulder"
  220. TR_StoneCutterGoldInput="sp_away_towards_4"
  221. TR_StoneCutterGoldEX="Gold Kutter"
  222. TR_StoneCutterGoldEXInput="sp_away_towards_4mb"

  223. ;Trait 3
  224. TR_RockSummon_TRAIT3="Summon Krystal"
  225. TR_RockSummon_TRAIT3Input="sp_down_towards_3"
  226. TR_RockSummonEX_TRAIT3="Summon Boulder"
  227. TR_RockSummonEX_TRAIT3Input="sp_down_towards_3mb"
  228. TR_RockSummonThrow_TRAIT3="Flying Krystal"
  229. TR_RockSummonThrow_TRAIT3Input="sp_towards_R1"
  230. TR_RockSummonThrowEX_TRAIT3="Flying Boulder"
  231. TR_RockSummonThrowEX_TRAIT3Input="sp_towards_R1mb"
  232. TR_IronSkin_TRAIT3="Krystallization"
  233. TR_IronSkin_TRAIT3Input="sp_down_down_1"
  234. TR_IronSkinEX_TRAIT3="Dark Krystal"
  235. TR_IronSkinEX_TRAIT3Input="sp_down_down_1mb"
  236. TR_ProjectileIron="Krystal Toss"
  237. TR_ProjectileIronInput="sp_away_towards_2"
  238. TR_ProjectileIronEX="Krystal Throw"
  239. TR_ProjectileIronEXInput="sp_away_towards_2mb"
  240. TR_RockFistIron="Krystal Punch"
  241. TR_RockFistIronInput="sp_down_away_2"
  242. TR_RockFistIronEX="Krystal Slam"
  243. TR_RockFistIronEXInput="sp_down_away_2mb"
  244. TR_RockFistIronUp="Krystal Strike"
  245. TR_RockFistIronUpInput="sp_down_away_2_up"
  246. TR_RockFistIronUpEX="Krystal Kut"
  247. TR_RockFistIronUPEXInput="sp_down_away_2mb_up"
  248. TR_RockFistIronDOWN="Krystal Smash"
  249. TR_RockFistIronDOWNInput="sp_down_away_2_down"
  250. TR_RockFistIronDOWNEX="Krystal Hammer"
  251. TR_RockFistIronDOWNEXInput="sp_down_away_2mb_down"
  252. TR_RockBlasterIron="Krystal Shatter"
  253. TR_RockBlasterIronInput="sp_down_away_1"
  254. TR_RockBlasterIronEX="Krystal Blast"
  255. TR_RockBlasterIronEXInput="sp_down_away_1mb"
  256. TR_RockBlasterIronCancel="Cancel"
  257. TR_RockBlasterIronCancelInput="sp_down_down"
  258. TR_RockBlasterIronDelay="Delay"
  259. TR_RockBlasterIronDelayInput="Hold [FP]"
  260. TR_RockBlasterIronUP="Up Shatter"
  261. TR_RockBlasterIronUPInput="Hold [FP][+][Up]"
  262. TR_RockBlasterIronDown="Down Shatter"
  263. TR_RockBlasterIronDownInput="Hold [FP][+][Down]"
  264. TR_StoneCutterIron="Rolling Krystal"
  265. TR_StoneCutterIronInput="sp_away_towards_4"
  266. TR_StoneCutterIronEX="Krystal Kutter"
  267. TR_StoneCutterIronEXInput="sp_away_towards_4mb"
  268. TR_Supermove="Rock Bottom"
  269. TR_SupermoveInput="sp_super"
  270. TREMOR_FATALITY1="Stone Tomb"
  271. TREMOR_FATALITY1_DIST="(Mid)"
  272. TREMOR_FATALITY1INPUT="TremorFat1"
  273. TREMOR_FATALITY1INPUT_EASY="sp_1NR2"
  274. TREMOR_FATALITY2="Stalag-Might"
  275. TREMOR_FATALITY2_DIST="(Mid)"
  276. TREMOR_FATALITY2INPUT="TremorFat2"
  277. TREMOR_FATALITY2INPUT_EASY="sp_2NR2"
  278. TREMOR_BRUTALITY1="Rock Head"
  279. TREMOR_BRUTALITY1INPUT="[Away][Towards][BP]"
  280. TREMOR_BRUTALITY2="It's Me Tremor"
  281. TREMOR_BRUTALITY2INPUT="[Down][Away][FP]"
  282. TREMOR_BRUTALITY3="Krystal Khaos"
  283. TREMOR_BRUTALITY3INPUT="[Down][Towards][FK][,][Towards][+][R1]"
  284. TREMOR_BRUTALITY4="Rumble Trouble"
  285. TREMOR_BRUTALITY4INPUT="[Down][Down][BK][+][R2]"
  286. TREMOR_BRUTALITY5="Blood Rock"
  287. TREMOR_BRUTALITY5INPUT="[L2][+][R2]"

  288. TREMOR_BRUTALITY1_InfoBox="· Only in Aftershock Variation\n· Must be Jump Distance away from the opponent\n· Final hit must come from Rock Toss [Away][Towards][BP] or Boulder Throw [Away][Towards][BP][+][R2]"
  289. TREMOR_BRUTALITY2_InfoBox="· Only in Metallic Variation\n· Must be Jump Distance away from the opponent\n· Must have Gold Skin active [Down][Down][FP]\n· Final hit must come from Gold Punch [Down][Away][FP] or Gold Launch [Down][Away][FP][+][R2]"
  290. TREMOR_BRUTALITY3_InfoBox="· Only in Crystalline Variation\n· Tremor must perform Summon Krystal [Down][Towards][FK] in the final round\n· Final hit must come throwing the summoned Krystal [Towards][+][R1]"
  291. TREMOR_BRUTALITY4_InfoBox="· Available in all Variations\n· Tremor must connect all 3 hits of the Ground Quake [Down][Down][BK][+][R2]\n· Final hit must come from a Ground Quake [Down][Down][BK][+][R2]"
  292. TREMOR_BRUTALITY5_InfoBox="· Available in all Variations\n· Player must hold [Down] during the final hit\n· Final hit must come from Rock Bottom [L2][+][R2]"


  293. TREMOR_FATALITY1_InfoBox="· Easy Fatality Hold [R2][+][FP]"
  294. TREMOR_FATALITY2_InfoBox="· Easy Fatality Hold [R2][+][BP]"

  295. TR_IronSkin_TRAIT3_InfoBox="· Temporarily takes less damage."
Where did you get this? Do you already have Tremor as well? :O
 

StealthyMuffin

Earth's Mightiest Knucklehead
I'm just gonna leave this here
  1. ;TREMOR
  2. TR_ATTACK1="Hard Jab"
  3. TR_ATTACK1Input="attack1"
  4. TR_ATTACK2="Side Strike"
  5. TR_ATTACK2Input="attack2"
  6. TR_ATTACK3="High Kick"
  7. TR_ATTACK3Input="attack3"
  8. TR_ATTACK4="Turning Boot"
  9. TR_ATTACK4Input="attack4"
  10. TR_ATTACK1AWAY="Spin Slap"
  11. TR_ATTACK1AWAYInput="attack1away"
  12. TR_ATTACK2AWAY="Rising Stone"
  13. TR_ATTACK2AWAYInput="attack2away"
  14. TR_ATTACK3AWAY="Low Stomp"
  15. TR_ATTACK3AWAYInput="attack3away"
  16. TR_ATTACK4AWAY="Back Heel"
  17. TR_ATTACK4AWAYInput="attack4away"
  18. TR_ATTACK1DOWN="Low Punch"
  19. TR_ATTACK1DOWNInput="attack1down"
  20. TR_ATTACK2DOWN="Rising Rock"
  21. TR_ATTACK2DOWNInput="attack2down"
  22. TR_ATTACK3DOWN="Low Kick"
  23. TR_ATTACK3DOWNInput="attack3down"
  24. TR_ATTACK4DOWN="Low Shake"
  25. TR_ATTACK4DOWNInput="attack4down"
  26. TR_ATTACK1TOWARDS="Palm Strike"
  27. TR_ATTACK1TOWARDSInput="attack1towards"
  28. TR_ATTACK2TOWARDS="Rock Slam"
  29. TR_ATTACK2TOWARDSInput="attack2towards"
  30. TR_ATTACK3TOWARDS="Hinge Kick"
  31. TR_ATTACK3TOWARDSInput="attack3towards"
  32. TR_ATTACK4TOWARDS="Flying Kick"
  33. TR_ATTACK4TOWARDSInput="attack4towards"
  34. TR_ATTACK1_1="Stone Klaw"
  35. TR_ATTACK1_1Input="attack1_1"
  36. TR_ATTACK1_1_4="Beast Kick"
  37. TR_ATTACK1_1_4Input="attack1_1_4"
  38. TR_ATTACK1_2="Death Strike"
  39. TR_ATTACK1_2Input="attack1_2"
  40. TR_ATTACK1_2_3DOWN="Low Rumble"
  41. TR_ATTACK1_2_3DOWNInput="attack1_2_3down"
  42. TR_ATTACK1_2_3="Hard Knockback"
  43. TR_ATTACK1_2_3Input="attack1_2_3"
  44. TR_ATTACK1TOWARDS_2="Evil Kore"
  45. TR_ATTACK1TOWARDS_2Input="attack1towards_2"
  46. TR_ATTACK1TOWARDS_2_1="Body Quake"
  47. TR_ATTACK1TOWARDS_2_1Input="attack1towards_2_1"
  48. TR_ATTACK1AWAY_2="Rocky Start"
  49. TR_ATTACK1AWAY_2Input="attack1away_2"
  50. TR_ATTACK1AWAY_2_1="Rock On"
  51. TR_ATTACK1AWAY_2_1Input="attack1away_2_1"
  52. TR_ATTACK1AWAY_4DOWN="Not Pelite"
  53. TR_ATTACK1AWAY_4DOWNInput="attack1away_4down"
  54. TR_ATTACK1AWAY_4DOWN_4UP="Igneous Strike"
  55. TR_ATTACK1AWAY_4DOWN_4UPInput="attack1away_4down_4up"
  56. TR_ATTACK2_1="Hard Place"
  57. TR_ATTACK2_1Input="attack2_1"
  58. TR_ATTACK2_1_2="Klean Slate"
  59. TR_ATTACK2_1_2Input="attack2_1_2"
  60. TR_ATTACK2_1_4DOWN="Gravel Before Me"
  61. TR_ATTACK2_1_4DOWNInput="attack2_1_4down"
  62. TR_ATTACK2_1_4DOWN_4UP="Mountainous Pain"
  63. TR_ATTACK2_1_4DOWN_4UPInput="attack2_1_4down_4up"
  64. TR_ATTACK2AWAY_4="Not For Granite"
  65. TR_ATTACK2AWAY_4Input="attack2away_4"
  66. TR_ATTACK3_3="Krater Kicks"
  67. TR_ATTACK3_3Input="attack3_3"
  68. TR_ATTACK3AWAY_2="Landslide"
  69. TR_ATTACK3AWAY_2Input="attack3away_2"
  70. TR_ATTACK3AWAY_2_2="Shock Wave"
  71. TR_ATTACK3AWAY_2_2Input="attack3away_2_2"

  72. ;Common
  73. TR_Projectile="Rock Toss"
  74. TR_ProjectileInput="sp_away_towards_2"
  75. TR_ProjectileEX="Boulder Throw"
  76. TR_ProjectileEXInput="sp_away_towards_2mb"
  77. TR_RockFist="Stone Punch"
  78. TR_RockFistInput="sp_down_away_2"
  79. TR_RockFistEX="Stone Slam"
  80. TR_RockFistEXInput="sp_down_away_2mb"
  81. TR_RockFistUp="Stone Strike"
  82. TR_RockFistUpInput="sp_down_away_2_up"
  83. TR_RockFistUpEX="Stone Kut"
  84. TR_RockFistUPEXInput="sp_down_away_2mb_up"
  85. TR_RockFistDOWN="Stone Smash"
  86. TR_RockFistDOWNInput="sp_down_away_2_down"
  87. TR_RockFistDOWNEX="Stone Hammer"
  88. TR_RockFistDOWNEXInput="sp_down_away_2mb_down"
  89. TR_RockFistDelay="Delay"
  90. TR_RockFistDelayInput="Hold [BP]"
  91. TR_RockFistCancel="Cancel"
  92. TR_RockFistCancelInput="sp_dash_cancel"
  93. TR_RockBlaster="Stone Shatter"
  94. TR_RockBlasterInput="sp_down_away_1"
  95. TR_RockBlasterEX="Rock Blast"
  96. TR_RockBlasterEXInput="sp_down_away_1mb"
  97. TR_RockBlasterCancel="Cancel"
  98. TR_RockBlasterCancelInput="sp_down_down"
  99. TR_RockBlasterDelay="Delay"
  100. TR_RockBlasterDelayInput="Hold [FP]"
  101. TR_RockBlasterUP="Up Shatter"
  102. TR_RockBlasterUPInput="Hold [FP][+][Up]"
  103. TR_RockBlasterDown="Down Shatter"
  104. TR_RockBlasterDownInput="Hold [FP][+][Down]"
  105. TR_RockShower="Rock Drop"
  106. TR_RockShowerInput="sp_down_away_3"
  107. TR_RockShowerClose="Close Rock Drop"
  108. TR_RockShowerCloseInput="sp_down_away_3_away"
  109. TR_RockShowerFar="Far Rock Drop"
  110. TR_RockShowerFarInput="sp_down_away_3_towards"
  111. TR_RockShowerEX="Rock Shower"
  112. TR_RockShowerEXInput="sp_down_away_3mb"
  113. TR_RockShowerEXClose="Close Rock Shower"
  114. TR_RockShowerEXCloseInput="sp_down_away_3mb_away"
  115. TR_RockShowerEXFar="Far Rock Shower"
  116. TR_RockShowerEXFarInput="sp_down_away_3mb_towards"
  117. TR_StoneCutter="Rolling Stone"
  118. TR_StoneCutterInput="sp_away_towards_4"
  119. TR_StoneCutterEX="Rolling Kutter"
  120. TR_StoneCutterEXInput="sp_away_towards_4mb"
  121. TR_GroundPulse="Ground Pulse"
  122. TR_GroundPulseInput="sp_down_down_4"
  123. TR_GroundPulseEX="Ground Quake"
  124. TR_GroundPulseEXInput="sp_down_down_4mb"

  125. ;Trait 1
  126. TR_DelayQuakeTrait2="Earth Shake"
  127. TR_DelayQuakeTrait2Input="sp_down_down_1"
  128. TR_DelayQuakeTrait2EX="Earthquake"
  129. TR_DelayQuakeTrait2EXInput="sp_down_down_1mb"
  130. TR_AirQuake_TRAIT1="Air Earth Shake"
  131. TR_AirQuake_TRAIT1Input="air_sp_down_down_1"
  132. TR_AirQuakeEX_TRAIT1="Air Earthquake"
  133. TR_AirQuakeEX_TRAIT1Input="air_sp_down_down_1mb"
  134. TR_AirQuakeClose_TRAIT1="Air Close Earth Shake"
  135. TR_AirQuakeClose_TRAIT1Input="air_sp_down_down_1_away"
  136. TR_AirQuakeFar_TRAIT1="Air Far Earth Shake"
  137. TR_AirQuakeFar_TRAIT1Input="air_sp_down_down_1_towards"

  138. ;Trait 2
  139. TR_LavaSkin_TRAIT3="Lava Skin"
  140. TR_LavaSkin_TRAIT3Input="sp_down_down_1"
  141. TR_LavaSkinEX_TRAIT3="Lava Armor"
  142. TR_LavaSkinEX_TRAIT3Input="Hold [FP]"
  143. TR_StoneCutterLava="Rolling Magma"
  144. TR_StoneCutterLavaInput="sp_away_towards_4"
  145. TR_StoneCutterLavaEX="Lava Kutter"
  146. TR_StoneCutterLavaEXInput="sp_away_towards_4mb"
  147. TR_ProjectileLava="Magma Toss"
  148. TR_ProjectileLavaInput="sp_away_towards_2"
  149. TR_ProjectileLavaEX="Magma Throw"
  150. TR_ProjectileLavaEXInput="sp_away_towards_2mb"
  151. TR_RockFistLava="Lava Punch"
  152. TR_RockFistLavaInput="sp_down_away_2"
  153. TR_RockFistLavaEX="Lava Slam"
  154. TR_RockFistLavaEXInput="sp_down_away_2mb"
  155. TR_RockFistLavaUp="Lava Strike"
  156. TR_RockFistLavaUpInput="sp_down_away_2_up"
  157. TR_RockFistLavaUpEX="Lava Kut"
  158. TR_RockFistLavaUPEXInput="sp_down_away_2mb_up"
  159. TR_RockFistLavaDOWN="Lava Smash"
  160. TR_RockFistLavaDOWNInput="sp_down_away_2_down"
  161. TR_RockFistLavaDOWNEX="Lava Hammer"
  162. TR_RockFistLavaDOWNEXInput="sp_down_away_2mb_down"
  163. TR_RockBlasterLava="Magma Shatter"
  164. TR_RockBlasterLavaInput="sp_down_away_1"
  165. TR_RockBlasterLavaEX="Magma Blast"
  166. TR_RockBlasterLavaEXInput="sp_down_away_1mb"
  167. TR_RockBlasterLavaCancel="Cancel"
  168. TR_RockBlasterLavaCancelInput="sp_down_down"
  169. TR_RockBlasterLavaDelay="Delay"
  170. TR_RockBlasterLavaDelayInput="Hold [FP]"
  171. TR_RockBlasterLavaUP="Up Shatter"
  172. TR_RockBlasterLavaUPInput="Hold [FP][+][Up]"
  173. TR_RockBlasterLavaDown="Down Shatter"
  174. TR_RockBlasterLavaDownInput="Hold [FP][+][Down]"
  175. TR_RockShowerLava="Lava Drop"
  176. TR_RockShowerLavaInput="sp_down_away_3"
  177. TR_RockShowerLavaClose="Close Lava Drop"
  178. TR_RockShowerLavaCloseInput="sp_down_away_3_away"
  179. TR_RockShowerLavaFar="Far Lava Drop"
  180. TR_RockShowerLavaFarInput="sp_down_away_3_towards"
  181. TR_RockShowerLavaEX="Magma Shower"
  182. TR_RockShowerLavaEXInput="sp_down_away_3mb"
  183. TR_RockShowerLavaEXClose="Close Magma Shower"
  184. TR_RockShowerLavaEXCloseInput="sp_down_away_3mb_away"
  185. TR_RockShowerLavaEXFar="Far Magma Shower"
  186. TR_RockShowerLavaEXFarInput="sp_down_away_3mb_towards"
  187. TR_GoldSkin_TRAIT3="Gold Skin"
  188. TR_GoldSkin_TRAIT3Input="sp_down_down_1"
  189. TR_GoldSkinEX_TRAIT3="Gold Armor"
  190. TR_GoldSkinEX_TRAIT3Input="Hold [FP]"
  191. TR_ProjectileGold="Gold Toss"
  192. TR_ProjectileGoldInput="sp_away_towards_2"
  193. TR_ProjectileGoldEX="Gold Throw"
  194. TR_ProjectileGoldEXInput="sp_away_towards_2mb"
  195. TR_RockFistGold="Metal Punch"
  196. TR_RockFistGoldInput="sp_down_away_2"
  197. TR_RockFistGoldEX="Metal Slam"
  198. TR_RockFistGoldEXInput="sp_down_away_2mb"
  199. TR_RockFistGoldUp="Metal Strike"
  200. TR_RockFistGoldUpInput="sp_down_away_2_up"
  201. TR_RockFistGoldUpEX="Metal Kut"
  202. TR_RockFistGoldUPEXInput="sp_down_away_2mb_up"
  203. TR_RockFistGoldDOWN="Metal Smash"
  204. TR_RockFistGoldDOWNInput="sp_down_away_2_down"
  205. TR_RockFistGoldDOWNEX="Golden Hammer"
  206. TR_RockFistGoldDOWNEXInput="sp_down_away_2mb_down"
  207. TR_RockBlasterGold="Gold Punch"
  208. TR_RockBlasterGoldInput="sp_down_away_1"
  209. TR_RockBlasterGoldEX="Gold Launch"
  210. TR_RockBlasterGoldEXInput="sp_down_away_1mb"
  211. TR_RockBlasterGoldCancel="Cancel"
  212. TR_RockBlasterGoldCancelInput="sp_down_down"
  213. TR_RockBlasterGoldDelay="Delay"
  214. TR_RockBlasterGoldDelayInput="Hold [FP]"
  215. TR_RockBlasterGoldUP="Arcing Gold"
  216. TR_RockBlasterGoldUPInput="Hold [FP][+][Up]"
  217. TR_RockBlasterGoldDown="Bouncing Gold"
  218. TR_RockBlasterGoldDownInput="Hold [FP][+][Down]"
  219. TR_StoneCutterGold="Gold Boulder"
  220. TR_StoneCutterGoldInput="sp_away_towards_4"
  221. TR_StoneCutterGoldEX="Gold Kutter"
  222. TR_StoneCutterGoldEXInput="sp_away_towards_4mb"

  223. ;Trait 3
  224. TR_RockSummon_TRAIT3="Summon Krystal"
  225. TR_RockSummon_TRAIT3Input="sp_down_towards_3"
  226. TR_RockSummonEX_TRAIT3="Summon Boulder"
  227. TR_RockSummonEX_TRAIT3Input="sp_down_towards_3mb"
  228. TR_RockSummonThrow_TRAIT3="Flying Krystal"
  229. TR_RockSummonThrow_TRAIT3Input="sp_towards_R1"
  230. TR_RockSummonThrowEX_TRAIT3="Flying Boulder"
  231. TR_RockSummonThrowEX_TRAIT3Input="sp_towards_R1mb"
  232. TR_IronSkin_TRAIT3="Krystallization"
  233. TR_IronSkin_TRAIT3Input="sp_down_down_1"
  234. TR_IronSkinEX_TRAIT3="Dark Krystal"
  235. TR_IronSkinEX_TRAIT3Input="sp_down_down_1mb"
  236. TR_ProjectileIron="Krystal Toss"
  237. TR_ProjectileIronInput="sp_away_towards_2"
  238. TR_ProjectileIronEX="Krystal Throw"
  239. TR_ProjectileIronEXInput="sp_away_towards_2mb"
  240. TR_RockFistIron="Krystal Punch"
  241. TR_RockFistIronInput="sp_down_away_2"
  242. TR_RockFistIronEX="Krystal Slam"
  243. TR_RockFistIronEXInput="sp_down_away_2mb"
  244. TR_RockFistIronUp="Krystal Strike"
  245. TR_RockFistIronUpInput="sp_down_away_2_up"
  246. TR_RockFistIronUpEX="Krystal Kut"
  247. TR_RockFistIronUPEXInput="sp_down_away_2mb_up"
  248. TR_RockFistIronDOWN="Krystal Smash"
  249. TR_RockFistIronDOWNInput="sp_down_away_2_down"
  250. TR_RockFistIronDOWNEX="Krystal Hammer"
  251. TR_RockFistIronDOWNEXInput="sp_down_away_2mb_down"
  252. TR_RockBlasterIron="Krystal Shatter"
  253. TR_RockBlasterIronInput="sp_down_away_1"
  254. TR_RockBlasterIronEX="Krystal Blast"
  255. TR_RockBlasterIronEXInput="sp_down_away_1mb"
  256. TR_RockBlasterIronCancel="Cancel"
  257. TR_RockBlasterIronCancelInput="sp_down_down"
  258. TR_RockBlasterIronDelay="Delay"
  259. TR_RockBlasterIronDelayInput="Hold [FP]"
  260. TR_RockBlasterIronUP="Up Shatter"
  261. TR_RockBlasterIronUPInput="Hold [FP][+][Up]"
  262. TR_RockBlasterIronDown="Down Shatter"
  263. TR_RockBlasterIronDownInput="Hold [FP][+][Down]"
  264. TR_StoneCutterIron="Rolling Krystal"
  265. TR_StoneCutterIronInput="sp_away_towards_4"
  266. TR_StoneCutterIronEX="Krystal Kutter"
  267. TR_StoneCutterIronEXInput="sp_away_towards_4mb"
  268. TR_Supermove="Rock Bottom"
  269. TR_SupermoveInput="sp_super"
  270. TREMOR_FATALITY1="Stone Tomb"
  271. TREMOR_FATALITY1_DIST="(Mid)"
  272. TREMOR_FATALITY1INPUT="TremorFat1"
  273. TREMOR_FATALITY1INPUT_EASY="sp_1NR2"
  274. TREMOR_FATALITY2="Stalag-Might"
  275. TREMOR_FATALITY2_DIST="(Mid)"
  276. TREMOR_FATALITY2INPUT="TremorFat2"
  277. TREMOR_FATALITY2INPUT_EASY="sp_2NR2"
  278. TREMOR_BRUTALITY1="Rock Head"
  279. TREMOR_BRUTALITY1INPUT="[Away][Towards][BP]"
  280. TREMOR_BRUTALITY2="It's Me Tremor"
  281. TREMOR_BRUTALITY2INPUT="[Down][Away][FP]"
  282. TREMOR_BRUTALITY3="Krystal Khaos"
  283. TREMOR_BRUTALITY3INPUT="[Down][Towards][FK][,][Towards][+][R1]"
  284. TREMOR_BRUTALITY4="Rumble Trouble"
  285. TREMOR_BRUTALITY4INPUT="[Down][Down][BK][+][R2]"
  286. TREMOR_BRUTALITY5="Blood Rock"
  287. TREMOR_BRUTALITY5INPUT="[L2][+][R2]"

  288. TREMOR_BRUTALITY1_InfoBox="· Only in Aftershock Variation\n· Must be Jump Distance away from the opponent\n· Final hit must come from Rock Toss [Away][Towards][BP] or Boulder Throw [Away][Towards][BP][+][R2]"
  289. TREMOR_BRUTALITY2_InfoBox="· Only in Metallic Variation\n· Must be Jump Distance away from the opponent\n· Must have Gold Skin active [Down][Down][FP]\n· Final hit must come from Gold Punch [Down][Away][FP] or Gold Launch [Down][Away][FP][+][R2]"
  290. TREMOR_BRUTALITY3_InfoBox="· Only in Crystalline Variation\n· Tremor must perform Summon Krystal [Down][Towards][FK] in the final round\n· Final hit must come throwing the summoned Krystal [Towards][+][R1]"
  291. TREMOR_BRUTALITY4_InfoBox="· Available in all Variations\n· Tremor must connect all 3 hits of the Ground Quake [Down][Down][BK][+][R2]\n· Final hit must come from a Ground Quake [Down][Down][BK][+][R2]"
  292. TREMOR_BRUTALITY5_InfoBox="· Available in all Variations\n· Player must hold [Down] during the final hit\n· Final hit must come from Rock Bottom [L2][+][R2]"


  293. TREMOR_FATALITY1_InfoBox="· Easy Fatality Hold [R2][+][FP]"
  294. TREMOR_FATALITY2_InfoBox="· Easy Fatality Hold [R2][+][BP]"

  295. TR_IronSkin_TRAIT3_InfoBox="· Temporarily takes less damage."
ROCK PUNS! WE DID IT! WE ROCK!
@Pterodactyl
 

SaltShaker

In Zoning We Trust
Posting in this thread only to signify that I had a nonstop laugh at those pants, and then read the comments prolonging my laugh even further.