Alice
Haaave you met Sektor?
Well, maybe it's nothing new, but I was just looking for a combo with Cyrax to start a round, and found one
that may have some use.
So it's something like:
b2, ex bomb, dash, mid bomb, 1,1 (or 2,1 works either way) bomb pops up, walk back then what you like to do, I found the 1,2,1 stable and ok. It's a 32% at the first few seconds at the match. Sure you can add a net after the attacks when the opp is falling down after the bomb, like a 3,3,net and other thingy, possibly dish out a 35-36% damage, IMO the 1,2,1 (possible ragdoll, but can't make it happen, timing problems) are the best.
The dash before the mid bomb is needed to throw the bomb behind the opp, the punches will carry them to the bomb, so it's needed or at least it makes it work for me.
There are other variants:
for 37% (or some more)
- b2, dash, ex bomb, dash, mid bomb, dash, uppercut, 1,2,1 (or you know, anything you like)
For a reset possiblity there is a:
-b2, dash, ex bomb, far bomb, 3.
Here is the tricky part, there is a possibility of an OTG bomb, but you have to be pretty precise with the input, and
the 3 must hit perfectly in the mid of the opps fall. If you practice it you can do it most of the time.
It can't be rolled, so a guaranteed OTG bomb reset and from this part I'd like to give this one to the better players, I have
little to no experience what to do after a reset like this. Have fun!
Update: About the roll: so it can be rolled, if it is misstimed a bit, but even after the roll it will hit, since, the kick will
carry the opponent to the edge of the screen.
After the bomb the close bomb-b2 works well and after some combo, the damage for one variation:
b2,dash,ex bomb, far bomb,3 (21%), bomb launches opp, close bomb, b2, 1,2,1 does 33% so 54% for one bar at the first few seconds. Scarry.
All those starters have a few advantages and disadvantages as well, when the opp is ducking block it is gold, or when he is trying to start the match with something slower than your b2 it's a cool thing to do some early pressure. And because of you had the first attack +1 bar, so, like nothing happened only that 3x% of your opps health is gone somewhere...^^
The disadvantages are that if your opp walks back, or simply blocks, or starting with an attack faster than your b2 well...it won't work, pretty situational thing, still at the 60-70% of my matches I found it useful, you may give it a try sometime.
Any way to perfect this thing is welcome, any opinions as well. And sorry if I shared something prehistoric ima slowrax.
that may have some use.
So it's something like:
b2, ex bomb, dash, mid bomb, 1,1 (or 2,1 works either way) bomb pops up, walk back then what you like to do, I found the 1,2,1 stable and ok. It's a 32% at the first few seconds at the match. Sure you can add a net after the attacks when the opp is falling down after the bomb, like a 3,3,net and other thingy, possibly dish out a 35-36% damage, IMO the 1,2,1 (possible ragdoll, but can't make it happen, timing problems) are the best.
The dash before the mid bomb is needed to throw the bomb behind the opp, the punches will carry them to the bomb, so it's needed or at least it makes it work for me.
There are other variants:
for 37% (or some more)
- b2, dash, ex bomb, dash, mid bomb, dash, uppercut, 1,2,1 (or you know, anything you like)
For a reset possiblity there is a:
-b2, dash, ex bomb, far bomb, 3.
Here is the tricky part, there is a possibility of an OTG bomb, but you have to be pretty precise with the input, and
the 3 must hit perfectly in the mid of the opps fall. If you practice it you can do it most of the time.
It can't be rolled, so a guaranteed OTG bomb reset and from this part I'd like to give this one to the better players, I have
little to no experience what to do after a reset like this. Have fun!
Update: About the roll: so it can be rolled, if it is misstimed a bit, but even after the roll it will hit, since, the kick will
carry the opponent to the edge of the screen.
After the bomb the close bomb-b2 works well and after some combo, the damage for one variation:
b2,dash,ex bomb, far bomb,3 (21%), bomb launches opp, close bomb, b2, 1,2,1 does 33% so 54% for one bar at the first few seconds. Scarry.
All those starters have a few advantages and disadvantages as well, when the opp is ducking block it is gold, or when he is trying to start the match with something slower than your b2 it's a cool thing to do some early pressure. And because of you had the first attack +1 bar, so, like nothing happened only that 3x% of your opps health is gone somewhere...^^
The disadvantages are that if your opp walks back, or simply blocks, or starting with an attack faster than your b2 well...it won't work, pretty situational thing, still at the 60-70% of my matches I found it useful, you may give it a try sometime.
Any way to perfect this thing is welcome, any opinions as well. And sorry if I shared something prehistoric ima slowrax.