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Tech Time For The Grand Finale! - Arrow BnB Combo Thread / Swag Combos / Reset Combos (1.06)

Shadow316

You inspire no fear.
So I just found an incredibly easy 1 bar 54% corner combo. Probably already known, but these boards are so dead lately it's hard to find that out.

J2, 1,1,1, MB Up Haven, 3, Ice Arrow, J2, 1,1,1, Up Haven, 1,1,1, Hurricane Bow. 54%

Obviously you can probably get more but this is the basic one. 1,1,1, is of course not that common to land unless it's a punish, will figure out other starters.
 

Cossner

King of the Jobbers 2015
So I just found an incredibly easy 1 bar 54% corner combo. Probably already known, but these boards are so dead lately it's hard to find that out.

J2, 1,1,1, MB Up Haven, 3, Ice Arrow, J2, 1,1,1, Up Haven, 1,1,1, Hurricane Bow. 54%

Obviously you can probably get more but this is the basic one. 1,1,1, is of course not that common to land unless it's a punish, will figure out other starters.
Problem is MB Up Haven Blast whiffs in most stages. ETC McFly made a huge compilation of combos with it, but they're very situational.
 

Shadow316

You inspire no fear.
Problem is MB Up Haven Blast whiffs in most stages. ETC McFly made a huge compilation of combos with it, but they're very situational.
True. But I guess it's good to know if those stages come up. I wouldn't say 'very' situational, but situational for sure. Was just re-watching that video then started messing with combos.
 

Red Reaper

The Hyrax Whisperer
True. But I guess it's good to know if those stages come up. I wouldn't say 'very' situational, but situational for sure. Was just re-watching that video then started messing with combos.
I think we should kreate a thread where we post stage specific Arrow kombos..

I have some kombos for some stages but I generally feel unmotivated to spend time posting stuff here since it almost feels like talking to a wall.

I also don't know or remember everything that what was discovered before when it komes to stage specific stuff since I usually ignored that stuff to work on more important things.. But now that I learned soo much, I think it's time to move onto this.
 

Shadow316

You inspire no fear.
Red Reaper - After the patch, I redid all of Scorpion's combos that were posted in the forum to update his damages. I really don't have the motivation (like you) to post anything here considering nobody even seems to care anyway. I messaged someone that was always posting GA info with a question I had a couple months ago and still haven't gotten a reply, so I've just given up tbh.
 

Red Reaper

The Hyrax Whisperer
Red Reaper - After the patch, I redid all of Scorpion's combos that were posted in the forum to update his damages. I really don't have the motivation (like you) to post anything here considering nobody even seems to care anyway. I messaged someone that was always posting GA info with a question I had a couple months ago and still haven't gotten a reply, so I've just given up tbh.
If you ever have any questions you kan ask me. Just PM me or tag me here. I don't watch every forum on here but I do drift by a lot so while I answer some stuff I sometimes miss others..

Oh, and I noticed that Scorpion stuff. Good work. I'm working on that character on the side just because I like him.

"I'm unstoppable" -Scorpion (Talking about his pre-patch self)
 
We could ask for a mod to clean it up or to give someone active the mod powers to edit the OP.
That would be good. I came in here after having not been active in a while expecting some new tech/optimized BnBs and was very disappointed that I had to dig through a whole subforum instead :\

I haven't given up. Arrow will stay my main...

Now I must train to bring down those tier whores who are poisoning my city..
uote]

Yeah, I don't play this game enough to tier whore haha, gotta stay loyal to the Arrow whenever I play. Love me some goddamn archers in fighting games.
 
Yeah, sorry. I did find that after glancing through the subforum again. This was the first link I clicked, though, since it is clearly labelled as the BnB thread, which is what I came to find.
 

GTDoffen

Meet your fate...
I have some bounce interactable combos and general combos that I think would help out his damage output. Should I just post them here?
 

GTDoffen

Meet your fate...
I have a document I created, and here is a little part of it:

Notes:
- I generally want to end combos in a hard knockdown arrow load. The 223 string, D3 and (air) Dead on MB (and regular Dead on while they are airborne) all grants hard knockdowns. So from these options, 223 is the best and grant more damage (the others does not grant arrow load)
- Since GA damage output is low, implement bounce interactables and bomb resets in your combos.
- End combos with 111/B23, load arrow for more space. They can tech roll, but it gives more space between you and the opponent. You do not always have to end in ice arrow, mix it up depending on if you want to zone/rush. End with 223 against opponents that can outzone you. 111 combos usually does more than B23 combos (approximately 1%), but you get more advantage from B23 combos.
- GA can change side in combos very easily, and does basically as much damage as his most damaging BnBs. Use this to grant more control over corner or interactables for more damaging combos.
- Arrow is higly freeze arrow/meter dependent for his BnBs (except from the corner). If you do not have a freeze arrow stocked and want to punish hard, bounce cancels are a great way to get damage in. If in specific areas, you can go into an interactable combo.
- Arrow can do some great unclashable damage with freeze arrow into B3, B3/F3 (I end with B3 when I want to zone, F3 for pressure and knockdown), super and hit-confirm strings into bounce cancels.
- For max damage; Hurricane Bow is the best non meter ender, and MB stinger is the best for MB ender.
- A good idea would be to get them to the corner, where Arrow depends less on meter and arrows, and his damage output is greater. His mix-ups are also very good, and many of his options grants advantage.
- 111 combos are the hardest punishes. The 113 combo is the hardest meterless/arrowless punish. F2 combos have the most range, so if they do something that is -13 or above and are in range of F2, you can punish with a F2 combo. D1 is his fastest punish, but you need freeze arrow stocked.
- Important! It important to know that interactable combos that start with a string that leaves them standing will juggle the same way. So per say you can start with for example: 111/B2/F2D1/22 etc and then you can combo the same way. The damage will be different though. Important! This also implies for freeze arrow combos!
- I would not use meter in combos except for bounce cancels.
- B3 combos similarly to standing starters, low gravity.
- You can restock an ice arrow mid combo for better oki. If you didn’t start the combo with ice you can freeze them mid combo and end in 111, arrow for hefty advantage. You can only do this when you can get off D2 early in the combo before the gravity is at its worst. So after a B3 or standing starter into interactable works.
- The JI3 makes the gravity in combos extremely high. If you start with a JI3, the gravity will be higher if you connect with a multi-hitting string like 11 or 22, instead of just D1/1/2. Be wary of this when you combo. This is also why the JI2 after JI3 in combos and then connect with 223/111 can be hard.
- Important! Sky alert`s damage output changes depending on if you hit with both arrows. It also seems to depend on how you hit them with both arrows. Needs more research as to why it is like this. I think if you hit the first arrow before the second, it scales more. If you hit them at the same time they will not scale as much.
- Important! D1, 223, F2D1 and D2 (and dead on cross up) are the only options you can combo of JI3 starter when they are ducking. JI3 into Hurricane bow also connects, but only do this if you want to chip! Hurricane bow does 6,25 % chip

BnBs with any standing starter:

Note: You can do these combos with any standing starter. They will do less damage, because 111 combos are the most damaging.

- 111, 4 (14%. Leaves them standing and you are +24 or more according to frame data. Guaranteed F2, B3, F3, B2, D1 etc. 11 leaves them closer. Use for continued pressure and advantage)

- 111, HB/SB/ST (21% or 19%. If you need the kill and do not have resources, do Hurricane Bow. End with Savage blast if you want to create space and get a free arrow load. Use Stinger if you want them to the corner)

- Int: 111, int., JI3, 223, HB (41%. Max damage interactable combo. Does 36% if you restock arrow. You can time the JI3 so you either hit behind the opponent or infront of them, so you can change side if you want)

- Int: 111, int., JI2, 3, SA, 223/B23, LA (38%. Max damage if you want to reload arrow. Use B23 if you want space. Note: If you hit the bounce from an angle where the JI2 will cross up, the combo will NOT work. Go for the first combo for consistency)

- Int: 111, int., JI2, D2, load freeze arrow, 11, D4, JI2, 111, 4 (35%)

- Int: 111, int., walk slightly back B3, JI3, JI2, 223, LA (42%. Note: With interactable bounces that bounces far away (such as foretress doomsday, Strykers Island Grodd), you can connect a B3)

- Int: 111, int., walk slighty back B3, dash, 3, r.SA, 223/B23, LA (40%. Sideswitch combo for map control. For consistency you can just dash, 223, reload arrow/ hurricane bow)

- Ice: 111, D4, B3, JI3, JI2, 223/111, LA/ST (35% or 37%. Max damage with freeze arrow meterless. Carries a good bit to the corner. Drop the JI2 for more consistency, and then it does 32%. End with 111, stinger do finish them off)

- Ice: 111, D4, B3, dash, SA, SA, B23, LA (34%. Use this combo for more space to zone)

- Ice: 111, D4, B3, dash, 3, r.SA, SA, 223, LA (35%. Side swith combo. Drop the last sky alert for more consistency. To finish them off replace second sky alert with 111 into stinger, it does 35%)

- Ice: 111, D4, B3, dash, 3, r.SA, B23, load arrow (34%. Side switch combo with ender that grants space)

- Ice, int: 111, D4, B3, JI3, 3, int., JI3, 223, LA (40%. If you have an interactable behind you opponent)

- Ice, int: 111, D4, B3, JI3, JI2, 1, int., JI2, 223/B23, LA (39%. If you have an interactable behind your opponent, but it is farther away)

- Ice, int: 111, D4, B3, dash, 3, r.SA, 3, int., JI2, 223/B23, LA (40%. If the interactable is infront of your opponent)

- Ice, int: 111, D4, dash, NJ2, 111, int., JI3, 223, HB/LA (42%. Max damage, and easier to hit when you see that the JI2 for the other combos does not connect)
 
I'm curious, when a F3 is landed in the corner, when an ice arrow is already stocked, what combos do the GA community use?

I normally use F3, 3xxDF2, 111xxDB1, 111xxBF3

That, or F3, 3xxDF2, 111xx4, Nj2, 1114 -> Mixup city

Am I missing out on damage at all? Or is this optimal?
 

GTDoffen

Meet your fate...
I'm curious, when a F3 is landed in the corner, when an ice arrow is already stocked, what combos do the GA community use?

I normally use F3, 3xxDF2, 111xxDB1, 111xxBF3

That, or F3, 3xxDF2, 111xx4, Nj2, 1114 -> Mixup city

Am I missing out on damage at all? Or is this optimal?
The gravity is simply to great for the Stinger on the first combo. But yes, that is optimal damage. I have so much problems hitting it online though, so I use F3, 11, 111xxDB1, 111, load arrow or 4, dash cancel for 36%.

Same with the other combo, it is hard for me to hitconfirm. So I use F3, 3xxDB1, 3xxDB1, 11xxD4, NJ2, 1114. It does 36%, only 1% less than yours. I`ve noticed that if they duck, the bounce from the F3 is actually smaller.
 

9_Lives

Premium
Premium Supporter
News Editor
I just had that awkward moment where I thought I discovered something and then read all about it on a post like 6 months before this one. So the cool thing that I thought was important has already been found. But I found an okay combo that ends with a standing reset which may or may not have also already been known or improved upon. Lemme know what you guys think and sorry if this ends up wasting time.

ji3, 22~bgb, ji3, d2~low ice arrow, ji2, 111~standing arrow 38% with some chip added on since they usually end up blocking the f2 that follows.
 

MsMiharo

Kuff Bano
Ji2, 111, bcb3, ji3, d2/22, low ice arrow, reload, dash up RESET into f2 string, b2d4, grab (wait slightly for unfreeze), cross up j3. I don't use GA anymore so I can't remember the exact numbers but it's 40+% for 2 bars with a great chance of of getting ~30 more meterless. The easiest way to get out of it is to push block your mix up but then you will have traded 2 bars and 40+% for 1 bar which is ok. Can also get this setup from a regular mbb3. (There is a vid of the same setup but with max damage in this thread)