RM Ree
Shiba Tamer
Not sure if known or discussed thoroughly enough to be implemented yet, but here it goes.
Little background... Throw into clone tech typically omits the second, 10% hit from Sub-Zero's throw. This isn't a bad thing since in the past, the second hit from this throw has also activated an opponents auto-block anyway, causing them to block the clone SZ attempted to throw them into. In the lab today I've found that said interaction seems to have been altered, the auto-block has been removed, allowing for increased damage from a throw into clone. Throw is dealing the full 12% into an airborne freeze/ standing Sub-Zero, as opposed to the old 2% into a grounded freeze/ knocked down, tech roll Sub-Zero.
Downsides... the only way I know to consistently set this up right now is s1 (hit) xx clone, run up forward throw. Clearly not practical, but I'm sure there are other methods as it simply seems spacing dependent. Also, there's no safe clone after this guy unless the opponent has no meter. So if this is new and interesting, would anyone want to help look into this a bit more with me? We might be able to find something awesome and add another layer to the Grandmaster's game.
Little background... Throw into clone tech typically omits the second, 10% hit from Sub-Zero's throw. This isn't a bad thing since in the past, the second hit from this throw has also activated an opponents auto-block anyway, causing them to block the clone SZ attempted to throw them into. In the lab today I've found that said interaction seems to have been altered, the auto-block has been removed, allowing for increased damage from a throw into clone. Throw is dealing the full 12% into an airborne freeze/ standing Sub-Zero, as opposed to the old 2% into a grounded freeze/ knocked down, tech roll Sub-Zero.
- Old and Busted: Throw > clone freeze (tech roll), run b2, 242, b33d4, clone - 25%
- New Hotness: Forward throw > clone freeze, NJP, s4, s1, 123 xx slide - 33% -or- ...NJP, s4 xx x-ray - 45% (that's half health off a throw).
Downsides... the only way I know to consistently set this up right now is s1 (hit) xx clone, run up forward throw. Clearly not practical, but I'm sure there are other methods as it simply seems spacing dependent. Also, there's no safe clone after this guy unless the opponent has no meter. So if this is new and interesting, would anyone want to help look into this a bit more with me? We might be able to find something awesome and add another layer to the Grandmaster's game.
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