i agree with this pretty much 100%. i kinda feel like for most people, just seeing that they are playable and a few minutes of gameplay is enough, seeing that like .01% of people buying the game really intend on playing at a higher level. while it is nice to break down characters on a higher level and all, a question comes in whether or not its worth it to come up with a detailed reveal or just some flashy cinematics and gameplay footage which id imagine costs way less to produce and would be much more appealing to casual audiences.They practically do that on the streams but on a more basic level, since their main target audience (which constitutes the overwhelming majority) are casuals, so they're not going to go through that many details, nor should they.
On a side note, I'm no huge KI fan or anything, but that character design looks fantastic.
You are giving too much credit to the casual fanbase. Way too much in fact. Some of the terms used in this video will be completely alien to the casual fanbase, and other explanations might mean nothing to them.I kinda disagree with the notion that casuals wouldn't care or appreciate a more detailed character reveal like this. You can say all you need to show is flashy stuff and cinematics, but I personally feel the average consumer would appreciate a more detailed breakdown as oppose to a shallow tease. I also disagree that a detailed breakdown like this requires more effort or money. Maybe more effort in the fact that they have to actually know what the character does and why, but not production wise. Maybe I'm giving too much credit to the casual fanbase, but effort, dedication and passion are things everyone can appreciate no matter their skill level or investment into the product.
That's an excellent point.Killer Instinct hit digital download November 22, 2013. Which means the market for casuals is well past due. So more in depth coverage would definitely be easier to marker to the competitive audience that they are catering to.
I'm not saying it should be as detailed or specific as this video, just more in depth than what they currently do. You don't have to even mention anything technical, they could just go over most of the characters moves and basics. It could literally be done in under 1 minute.You are giving too much credit to the casual fanbase. Way too much in fact. Some of the terms used in this video will be completely alien to the casual fanbase, and other explanations might mean nothing to them.
On top of it, people will get the game, and break down each character themselves. Even as a non casual, I want to see a general breakdown of a character, but why do I need them to go in depth when we'll all just do that when the game is released? I'm not referring to you by saying the following, but there seems to be a trend here where people basically want to know EVERY LITTLE THING about the game before getting it: Story mode, character backstories, features, every last bit of character slot, AND how each character plays in details. Again, I'm not saying that's what you're implying with the above, but this thread kind of reminded me to go on this tangent.
I agree This is exactly how I see itI won't parrot anything that's already been said.
I think they are pretty much forced into this way of doing a character breakdown because of the way the game was released. It's purely my speculation of course. NRS doesn't need these kinds of breakdowns because they release a complete game and ensure you won't get bored with it and in my opinion its got a waaaaayyyy bigger following than KI. If you're sticking with KI at this point you're probably pretty hardcore and thus they are doing breakdowns that people will get right away.
As awesome as this would be...it's never going to happen...EVER. Ed is all about the show and flash, very choreographed cinematic short trailers is all we will ever receive.
Killer Instinct reveals are a tad bit different. MKX has been on the market for... oh yeah that's right there is a Timer for that.
Killer Instinct hit digital download November 22, 2013. Which means the market for casuals is well past due. So more in depth coverage would definitely be easier to marker to the competitive audience that they are catering to.
We talking about character reveals right or FULL BLOWN showcases? Killer instinct at launch had nothing to go off BUT gameplay and core mechanics. With NRS there's much more for them to talk about especially in showcasing a WHOLE game. Now at EVO he could and probably should have went into more detail about frame traps and actual mechanics but this is still a DC game we're talking about here. (Super Man Hype)The Killer Instinct guys have been doing that since Double Helix was behind. In fact, they've been doing that "pro-talk" since the game was announced. You know, like since June of 2013. 5 months before the game even came out:
See the kind of words they use, like "FGC", "reads" and such. Talking about building a community, having a robust training system and tutorial to help people jump in as soon as possible in order to start competing. Speaking of character archetypes (balanced -"like shotos"-, rushdown and grapplers) and the core combat system. Even talking about spacing properly, etc. All that for the "casual" audience of gamespot's E3 stream...
[It is obvious those persons know about fighting games]
Meanwhile, we have Ed Boon here:
Not talking to E3 people, oh no. He is in front of the EVO people, you know, people who traveled to Las Vegas to compete in the biggest fighting game tournament in the world. People who all are far from being casuals. People who, at the very least, understand fighting game terms since 2009 -if not way earlier-
Do you listen something like "FGC" or "reads" or "setups" or "frames" or "advantage/disadvantage" from him? I don't.
Iinstead, we listen to things like this (word for word quotes):
- "First thing we are gonna notice is our character models. You're gonna notice the kind of detail we've managed to get here"
- "Grundy is our super-power over the top power character"
- "Batman is more of a grapple character" (seriously?) -while he is shown throwing batarangs, but ok...-
Rather than gameplay, he focused on the size of stages and how the game looks. While trying to describe what was happening on screen as if it were the very first time he saw the game in motion. Speaking as if he had no involvement in the game at all.
But hey, -as someone would say-
"at the end of the day, that's none of my bussiness".
P.S.
NRS will, for sure, sell millions of copies of MKX*. Because story mode and other gimmicks are more important than gameplay itself (otherwise, no MK from 2002 to 2008 would've sold a single copy, right?). And there is nothing wrong with that, because money is what matters the most for Warner Bros.
*Like MK9 did, which outsold all Smash games, all SFs and Tekkens.
Boon was talking in front of "EVO people" but I'm sure the bigger purpose was the audience at home, who will be watching that video on IGN or something, who aren't "EVO people." That's just NRS' approach, and no, just because you don't use fighting game terms while targeting casuals doesn't mean gameplay is secondary. I'm sorry but everyone who uses this narrative is just creating a false dilemma. It's not an either or thing. Just because they sell millions of copies and cater their marketing to casuals doesn't mean they don't care about gameplay. This idea needs to go. I hate to break it to everyone but MK9 and Injustice, despite their flaws, were damn good games.
Meanwhile, we have Ed Boon here:
Not talking to E3 "casuals", oh no. He is in front of the EVO people, you know, people who traveled to Las Vegas to compete in the biggest fighting game tournament in the world. People who all are far from being casuals. People who, at the very least, understand fighting game terms since 2009 -if not way earlier-
Do you listen something like "FGC" or "reads" or "setups" or "frames" or "advantage/disadvantage" from him? I don't.
Instead, we listen to things like this (word for word quotes):
- "First thing we are gonna notice is our character models. You're gonna notice the kind of detail we've managed to get here"
- "Grundy is our super-power-over-the-top-power character"
- "Batman is more of a grapple character" (seriously?) -while he is shown throwing batarangs, but ok...-
Rather than gameplay, he focused on the size of stages and how the game looks. While trying to describe what was happening on screen as if it were the very first time he saw the game in motion. Speaking as if he had no involvement in the game at all.
But hey, -as someone would say-
"at the end of the day, that's none of my bussiness".
P.S.
NRS will, for sure, sell millions of copies of MKX*. Because story mode and other gimmicks are more important than gameplay itself (otherwise, no MK from 2002 to 2008 would've sold a single copy, right?). And there is nothing wrong with that, because money is what matters the most for Warner Bros.
*Like MK9 did, which outsold all Smash games, all SFs and Tekkens.