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This is how NRS should breakdown their characters reveals

coolwhip

Master
They practically do that on the streams but on a more basic level, since their main target audience (which constitutes the overwhelming majority) are casuals, so they're not going to go through that many details, nor should they.

On a side note, I'm no huge KI fan or anything, but that character design looks fantastic.
 
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WakeUp DP

GT MK OshTekk.
But you heard the clowns, they could get people to do a proper job but in their own words "we could but we wont".
 

NogunYesknife

Kombatant
They pretty much do that already, except they dont show off normals and strings. I actually prefer it that way NRS does it, it just feels like whenever a new KI character is revealed they must accompany it with the "correct" way to play said character. Its like a cool little mystery knowing that absolutely no one knows how all 25 characters play until launch.
 

RM Jonnitti

Hot Dog
They practically do that on the streams but on a more basic level, since their main target audience (which constitutes the overwhelming majority) are casuals, so they're not going to go through that many details, nor should they.

On a side note, I'm no huge KI fan or anything, but that character design looks fantastic.
i agree with this pretty much 100%. i kinda feel like for most people, just seeing that they are playable and a few minutes of gameplay is enough, seeing that like .01% of people buying the game really intend on playing at a higher level. while it is nice to break down characters on a higher level and all, a question comes in whether or not its worth it to come up with a detailed reveal or just some flashy cinematics and gameplay footage which id imagine costs way less to produce and would be much more appealing to casual audiences.

with that being said i'm really impressed the work that NRS and IG have put into their character breakdowns. i feel like im spoiled following mkx knowing that many details of characters and have them explained to me when following sf5 we just get a trailer that shows the character exists and everything else is speculation for a while until location tests and early builds are playable to the public. on the other hand, i kinda wish NRS went around to events like capcom and namco have done in the past and showcased early builds of games like they did with SC5 at NEC 12 and with SFxT at ECT3, however i am very happy that they are present at conventions and trade shows :)
 

Killphil

A prop on the stage of life.
I won't parrot anything that's already been said.

I think they are pretty much forced into this way of doing a character breakdown because of the way the game was released. It's purely my speculation of course. NRS doesn't need these kinds of breakdowns because they release a complete game and ensure you won't get bored with it and in my opinion its got a waaaaayyyy bigger following than KI. If you're sticking with KI at this point you're probably pretty hardcore and thus they are doing breakdowns that people will get right away.
 
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FCP/EMP SCAR

Warrior
They way NRS markets their character reveals are perfect, sure it sucks trying to guess who will make it and who will not, but the fact that people are left guessing creates that much more buzz and talk around casual and competitive scenes alike then if an NRS reveal was done in such a way as a KI reveal was.
 

Juggs

Lose without excuses
Lead Moderator
I kinda disagree with the notion that casuals wouldn't care or appreciate a more detailed character reveal like this. You can say all you need to show is flashy stuff and cinematics, but I personally feel the average consumer would appreciate a more detailed breakdown as oppose to a shallow tease. I also disagree that a detailed breakdown like this requires more effort or money. Maybe more effort in the fact that they have to actually know what the character does and why, but not production wise. Maybe I'm giving too much credit to the casual fanbase, but effort, dedication and passion are things everyone can appreciate no matter their skill level or investment into the product.
 

AK Black Preon

Kombatant
Killer Instinct reveals are a tad bit different. MKX has been on the market for... oh yeah that's right there is a Timer for that.

Killer Instinct hit digital download November 22, 2013. Which means the market for casuals is well past due. So more in depth coverage would definitely be easier to marker to the competitive audience that they are catering to. Couple that with the fact that a new dev team is doing season 2 so they might be wanting to prove themselves. Especially this late in a fighting games lifespan. Also there was this whole buy each character individually thing so it would be best to better market/show off each character during their reveals to make the consumer more aware of the purchase.

MKX you know you're going in blind to a new game. So why would they spoil the mystique behind a whole new experience. Since with a full fledged story mode and challenge tower (more content than KI had especially at launch). They dont have to spend 20 minutes on a single characters move set.
 

coolwhip

Master
I kinda disagree with the notion that casuals wouldn't care or appreciate a more detailed character reveal like this. You can say all you need to show is flashy stuff and cinematics, but I personally feel the average consumer would appreciate a more detailed breakdown as oppose to a shallow tease. I also disagree that a detailed breakdown like this requires more effort or money. Maybe more effort in the fact that they have to actually know what the character does and why, but not production wise. Maybe I'm giving too much credit to the casual fanbase, but effort, dedication and passion are things everyone can appreciate no matter their skill level or investment into the product.
You are giving too much credit to the casual fanbase. Way too much in fact. Some of the terms used in this video will be completely alien to the casual fanbase, and other explanations might mean nothing to them.

On top of it, people will get the game, and break down each character themselves. Even as a non casual, I want to see a general breakdown of a character, but why do I need them to go in depth when we'll all just do that when the game is released? I'm not referring to you by saying the following, but there seems to be a trend here where people basically want to know EVERY LITTLE THING about the game before getting it: Story mode, character backstories, features, every last bit of character slot, AND how each character plays in details. Again, I'm not saying that's what you're implying with the above, but this thread kind of reminded me to go on this tangent.
 

coolwhip

Master
Killer Instinct hit digital download November 22, 2013. Which means the market for casuals is well past due. So more in depth coverage would definitely be easier to marker to the competitive audience that they are catering to.
That's an excellent point.

On another side note, things really aren't as simple as "why can't NRS do X or Y." I'm not saying they're perfect nor am I being a fanboy, but it's about time the average TYM'er finally convinces himself that these guys know what they're doing. That's not to say they should be immune to criticism (nor do I think this thread is criticism, to be clear), but when it comes to how they market their game, they generally get it right.
 

Juggs

Lose without excuses
Lead Moderator
You are giving too much credit to the casual fanbase. Way too much in fact. Some of the terms used in this video will be completely alien to the casual fanbase, and other explanations might mean nothing to them.

On top of it, people will get the game, and break down each character themselves. Even as a non casual, I want to see a general breakdown of a character, but why do I need them to go in depth when we'll all just do that when the game is released? I'm not referring to you by saying the following, but there seems to be a trend here where people basically want to know EVERY LITTLE THING about the game before getting it: Story mode, character backstories, features, every last bit of character slot, AND how each character plays in details. Again, I'm not saying that's what you're implying with the above, but this thread kind of reminded me to go on this tangent.
I'm not saying it should be as detailed or specific as this video, just more in depth than what they currently do. You don't have to even mention anything technical, they could just go over most of the characters moves and basics. It could literally be done in under 1 minute.

And I know you weren't referring to me, but personally I don't want to know every little thing. This is not what I meant in my response. You don't have to go from hardly any information at all to "every little thing". You don't even necessarily have to meet in the middle. I haven't really cared about the lack of content because I'm getting the game regardless and I love figuring things out for myself and not having the story spoiled. But I can still observe the fact that maybe they're being too vague and maybe they're not showing enough content. It doesn't have to be a detailed 20 minute video, you can accomplish a general breakdown of a character in the way I'm talking about in less than a minute. But anyway, NRS does really well in sales, so it's not like they need to change anything.
 

eNARV

Capital Punishment
I won't parrot anything that's already been said.

I think they are pretty much forced into this way of doing a character breakdown because of the way the game was released. It's purely my speculation of course. NRS doesn't need these kinds of breakdowns because they release a complete game and ensure you won't get bored with it and in my opinion its got a waaaaayyyy bigger following than KI. If you're sticking with KI at this point you're probably pretty hardcore and thus they are doing breakdowns that people will get right away.
I agree This is exactly how I see it
 

NoobHunter420

Scrub God Lord
I feel like this sort of thing kills the hype.
NRS does it in a way that it makes us want more details.
NRS is too god like at marketing their product
 

Art Killer B

[Mid-tier Humble-man]
Killer Instinct reveals are a tad bit different. MKX has been on the market for... oh yeah that's right there is a Timer for that.

Killer Instinct hit digital download November 22, 2013. Which means the market for casuals is well past due. So more in depth coverage would definitely be easier to marker to the competitive audience that they are catering to.

The Killer Instinct guys have been doing that since Double Helix was behind. In fact, they've been doing that "pro-talk" since the game was announced. You know, like since June of 2013. 5 months before the game even came out:


See the kind of words they use, like "FGC", "reads" and such. Talking about building a community, having a robust training system and tutorial to help people jump in as soon as possible in order to start competing. Speaking of character archetypes (balanced -"like shotos"-, rushdown and grapplers) and the core combat system. Even talking about spacing properly, etc. All that for the "casual" audience of gamespot's E3 stream...
[It is obvious those persons know about fighting games]


Meanwhile, we have Ed Boon here:


Not talking to E3 "casuals", oh no. He is in front of the EVO people, you know, people who traveled to Las Vegas to compete in the biggest fighting game tournament in the world. People who all are far from being casuals. People who, at the very least, understand fighting game terms since 2009 -if not way earlier-

Do you listen something like "FGC" or "reads" or "setups" or "frames" or "advantage/disadvantage" from him? I don't.
Instead, we listen to things like this (word for word quotes):

  • "First thing we are gonna notice is our character models. You're gonna notice the kind of detail we've managed to get here"
  • "Grundy is our super-power-over-the-top-power character"
  • "Batman is more of a grapple character" (seriously?) -while he is shown throwing batarangs, but ok...-

Rather than gameplay, he focused on the size of stages and how the game looks. While trying to describe what was happening on screen as if it were the very first time he saw the game in motion. Speaking as if he had no involvement in the game at all.


But hey, -as someone would say-

"at the end of the day, that's none of my bussiness".


P.S.
NRS will, for sure, sell millions of copies of MKX*. Because story mode and other gimmicks are more important than gameplay itself (otherwise, no MK from 2002 to 2008 would've sold a single copy, right?). And there is nothing wrong with that, because money is what matters the most for Warner Bros.


*Like MK9 did, which outsold all Smash games, all SFs and Tekkens.
 
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Eddy Wang

Skarlet scientist
Hoping this thread is not generating a sort of drama around here, that wasn't my intention on the first place.

I think NRS doing something close, it might not even be the exact same thing or spending 26 minutes on it, but giving us a little bit of detail would educate casual players a lot, and would definitely bring the "mass" as Tyler says, in getting more interest in learning the game past casual borders.

If you see the first MKX kombat Kast where John Edwards was the guest, he did some pretty good explanations even without telling us how exactly the tools worked, and he didn't had to tell about frames, walkspeeds or anything, he just gave a general idea of what variation X or Y gameplan is in some sort, he even spoke about Kotal having the ability to double buff himself for more damage. And so far it was the second Stream where we got to get some more information coming from it, adding that to the Paulo's Stream where we learned a lot about Kung Lao and Ermac too.

Now take a look to the last stream, the two things i've learned from Cassie's breakdown is that she can ex her air akimbo in hollywood variation, and that she has a string with a Shadow Kick similar to johnny cage, and that's it, i think they went too fast from breakdown cassie's variation to showing us brutalities. I love the humor and Tyler wanting to fight Derek, but at this point we know Derek has better execution than Tyler, that segment on the brawler was totally unnecessary in my opinion
 

AK Black Preon

Kombatant
The Killer Instinct guys have been doing that since Double Helix was behind. In fact, they've been doing that "pro-talk" since the game was announced. You know, like since June of 2013. 5 months before the game even came out:


See the kind of words they use, like "FGC", "reads" and such. Talking about building a community, having a robust training system and tutorial to help people jump in as soon as possible in order to start competing. Speaking of character archetypes (balanced -"like shotos"-, rushdown and grapplers) and the core combat system. Even talking about spacing properly, etc. All that for the "casual" audience of gamespot's E3 stream...
[It is obvious those persons know about fighting games]


Meanwhile, we have Ed Boon here:


Not talking to E3 people, oh no. He is in front of the EVO people, you know, people who traveled to Las Vegas to compete in the biggest fighting game tournament in the world. People who all are far from being casuals. People who, at the very least, understand fighting game terms since 2009 -if not way earlier-

Do you listen something like "FGC" or "reads" or "setups" or "frames" or "advantage/disadvantage" from him? I don't.
Iinstead, we listen to things like this (word for word quotes):

  • "First thing we are gonna notice is our character models. You're gonna notice the kind of detail we've managed to get here"
  • "Grundy is our super-power over the top power character"
  • "Batman is more of a grapple character" (seriously?) -while he is shown throwing batarangs, but ok...-

Rather than gameplay, he focused on the size of stages and how the game looks. While trying to describe what was happening on screen as if it were the very first time he saw the game in motion. Speaking as if he had no involvement in the game at all.


But hey, -as someone would say-

"at the end of the day, that's none of my bussiness".


P.S.
NRS will, for sure, sell millions of copies of MKX*. Because story mode and other gimmicks are more important than gameplay itself (otherwise, no MK from 2002 to 2008 would've sold a single copy, right?). And there is nothing wrong with that, because money is what matters the most for Warner Bros.


*Like MK9 did, which outsold all Smash games, all SFs and Tekkens.
We talking about character reveals right or FULL BLOWN showcases? Killer instinct at launch had nothing to go off BUT gameplay and core mechanics. With NRS there's much more for them to talk about especially in showcasing a WHOLE game. Now at EVO he could and probably should have went into more detail about frame traps and actual mechanics but this is still a DC game we're talking about here. (Super Man Hype)

Since the thread was talking about character reveals KI has had


But now when they reveal a character in a game that is already been released its QUITE different. Especially like the in depth tutorials. They did it before hand yes, but as I said, you could buy the characters individually so it'd be more of a commercial to showcase all of them and what they can do. Since this was a Free to Play game anyway. Completely different in that vein.
 

coolwhip

Master


Meanwhile, we have Ed Boon here:


Not talking to E3 "casuals", oh no. He is in front of the EVO people, you know, people who traveled to Las Vegas to compete in the biggest fighting game tournament in the world. People who all are far from being casuals. People who, at the very least, understand fighting game terms since 2009 -if not way earlier-

Do you listen something like "FGC" or "reads" or "setups" or "frames" or "advantage/disadvantage" from him? I don't.
Instead, we listen to things like this (word for word quotes):

  • "First thing we are gonna notice is our character models. You're gonna notice the kind of detail we've managed to get here"
  • "Grundy is our super-power-over-the-top-power character"
  • "Batman is more of a grapple character" (seriously?) -while he is shown throwing batarangs, but ok...-

Rather than gameplay, he focused on the size of stages and how the game looks. While trying to describe what was happening on screen as if it were the very first time he saw the game in motion. Speaking as if he had no involvement in the game at all.


But hey, -as someone would say-

"at the end of the day, that's none of my bussiness".


P.S.
NRS will, for sure, sell millions of copies of MKX*. Because story mode and other gimmicks are more important than gameplay itself (otherwise, no MK from 2002 to 2008 would've sold a single copy, right?). And there is nothing wrong with that, because money is what matters the most for Warner Bros.


*Like MK9 did, which outsold all Smash games, all SFs and Tekkens.
Boon was talking in front of "EVO people" but I'm sure the bigger purpose was the audience at home, who will be watching that video on IGN or something, who aren't "EVO people." That's just NRS' approach, and no, just because you don't use fighting game terms while targeting casuals doesn't mean gameplay is secondary. I'm sorry but everyone who uses this narrative is just creating a false dilemma. It's not an either or thing. Just because they sell millions of copies and cater their marketing to casuals doesn't mean they don't care about gameplay. This idea needs to go. I hate to break it to everyone but MK9 and Injustice, despite their flaws, were damn good games.

MK9 had a shit ton of issues, no doubt, and was incomplete, but many of these issues were actually rectified for Injustice. It says a lot that the bulk of criticism re: Injustice is just pertaining to balance.

Also, what the hell is wrong with you? You just posted a non status update!