Krankk
Smoke & Noob & Rain
Here are two examples:
1. During the Jax character tutorial, they want you to perform his grab into a 2-2-3 corner carry. That's what the tutorial says and that's what the demo shows. Yet that doesn't get that part of the tutorial done. What you have to do instead is to do 1-1-3. I spent like 15 minutes trying to figure that shit out.
2. During the Kollector tutorial, they want you to dashcancel Kollectors mace with a dash. But it doesn't work. It also doesn't work in the demo. Kollector performs his charged mace anyway. What you have to do instead is to cancel the mace with down-down.
And I think there was some other stuff, which was simply wrong and required completely different inputs. The demo also didn't work here and there.
Am I the only one, who thinks that MK11 was kinda rushed? It's as if they didn't play-tested this stuff on their own. And the uber-hard and unfun mechanics in the Krypt and Towers of Time also showcase that.
1. During the Jax character tutorial, they want you to perform his grab into a 2-2-3 corner carry. That's what the tutorial says and that's what the demo shows. Yet that doesn't get that part of the tutorial done. What you have to do instead is to do 1-1-3. I spent like 15 minutes trying to figure that shit out.
2. During the Kollector tutorial, they want you to dashcancel Kollectors mace with a dash. But it doesn't work. It also doesn't work in the demo. Kollector performs his charged mace anyway. What you have to do instead is to cancel the mace with down-down.
And I think there was some other stuff, which was simply wrong and required completely different inputs. The demo also didn't work here and there.
Am I the only one, who thinks that MK11 was kinda rushed? It's as if they didn't play-tested this stuff on their own. And the uber-hard and unfun mechanics in the Krypt and Towers of Time also showcase that.