RunwayMafia
Shoot them. Shoot them all.
As any knowledgable Selina Kyle main knows, the 50/50 mix up game revolves heavily around her numerous HKD's (Hard Knock Down) and knowledge of the opponents potential wake up. This guide will organize and elaborate every characters special move (wake up) and how to counter it.
Hard Knock Down's
1F2=(dash in and continue pressure/bait WU/NJ1~punish
F3,F3=(dash in and continue pressure/bait WU/NJ1~punish
F2U31=(dash in and continue pressure/bait WU/NJ1~punish
F1123=(dash in and continue pressure/bait WU/NJ1~punish
D3=(walk forward continue pressure/bait WU/NJ1~punish
12B3=(continue pressure/bait WU/NJ1~punish
122=(same as above/ cross up set up)
Low Whip=(same as above/ cross up set up)
3- A late 3 will hit after the invincibility frames but before the move actually hits.
For more on that tech: http://testyourmight.com/threads/new-catwoman-anti-wakeup-tech.38626/
1F2=(dash in and continue pressure/bait WU/NJ1~punish
F3,F3=(dash in and continue pressure/bait WU/NJ1~punish
F2U31=(dash in and continue pressure/bait WU/NJ1~punish
F1123=(dash in and continue pressure/bait WU/NJ1~punish
D3=(walk forward continue pressure/bait WU/NJ1~punish
12B3=(continue pressure/bait WU/NJ1~punish
122=(same as above/ cross up set up)
Low Whip=(same as above/ cross up set up)
3- A late 3 will hit after the invincibility frames but before the move actually hits.
For more on that tech: http://testyourmight.com/threads/new-catwoman-anti-wakeup-tech.38626/
Trident Rush(-11)
- Cannot be punished on block
- Can stuff with 3, B1, or F1 (tight timing)
- NJ1/3 or cross up into whiff punish
- Jump back 2 into punish
- Carefully timed B3 (raw)
- MB F3/B3
- Full combo punishable
- Can be stuffed by 3 or B1
- NJ1/3
- Cross over and whiff punish
- Full combo punishable
- Can be stuffed by 3 or B1
- Can be stuff by F1 but very tricky timing
- NJ1 or cross over and whiff punish
- Do not use MB F3/B3
- Can be stuffed by 3 or B1
- NJ1
- Jump back and whiff punish
God Smack (37 recovery frames)
- Stuff with 3 or B2
- Cross over into whiff punish
- Stuff with any normal
- NJ1/3
- Duck and punish (MB version can't be ducked)
- Bait and punish
- Stuff with 3/B1/B2
- MB F3/B3
- NJ1/3
- Forward Jump 2
- Block punish with F1
- Cross over whiff punish
Straight Grapple (27 recovery frames)
- Full combo punishable
- Duck and whiff punish
- NJ1/3
- Can stuff with any normal
- MB F3/B3
- Full Combo Punishable
- Block and punish with 1
- Stuff with any normal
- MB F3/B3
- NJ1/3
- Full Combo Punishable
- Jump Forward or Back to whiff punish
- NJ1/3
- Stuff with B1
- NJ1/3
- Cross up into whiff punish
Lightning Strike (-12) 47 recovery frames
- NJ1/3
- Stuffed by any normal
- MB F3/B3
- Stuff with 3 or B1
- MB F3/B3
- NJ1/3
- Full combo punishable
- NJ1/3
- MB F3/B3
- Stuffed by any normal
- Most commonly used Wake-Up
- Bait, walk back, whiff punish
- Delayed NJ1/3
- MB F3/B3
Cat Claws (-7) 30 recovery frames
- NJ1/3 (will cross-up)
- MB B3/F3
- Stuff with 3 or B1
- Full combo punishable with 1/3/d1
- Walk back slightly, jump back, punish with 1
- Stuff with 3 or B1 (very risky)
- NJ1/3
- MB F3/B3
- Stuff with any normal
- Duck and full combo punish
- NJ1/3
- Stuff with 3 or B1
- MB F3/B3
- NJ1/3
- Full combo punishable
- NJ1/3
- Jump over into whiff punish
Nova Blaster (-21) 161 recovery frames
- Full combo punishable
- Stuff with any normal
- NJ1/3
- MB F3/B3
- Full combo punishable with 1 or 3
- NJ1/3
- MB F3/B3
- Duck and whiff punish
- Stuff with any normal but it will count as an Anti-Air
- NJ1/3
- Stuff with any normal
- MB F3/B3
Quick Fire (-21) 164 recovery frames
- Full combo punishable
- NJ1/3
- Duck and punish
- Stuff with any normal
- MB F3/B3
- Full combo punishable
- NJ1/3
- Stuff with 3/B1/B2/F1
- MB F3/B3
- Full combo punishable
- NJ1/3
- Stuff with any normal
- MB F3/B3
- NJ1/3
- After 1F2, dash in, then initiate MB B3
- After 122, initiate MB B3 immediately
- Full combo punishable
- Full combo punishable with F1 or Cat Dash
Speed Dodge (42 recovery frames)
- MB F3/B3
- NJ1/3
- Stuff with any normal
- Full Combo Punishable
- MB B3
- NJ1/3
- MB B3
- Stuff with 3 or B1
- Duck and whiff punish
- Full combo punishable
- Full Combo Punishable with 1/3/d1
Sky Alert (-19) 27 recovery frames
- Stuff with any string
- MB F3/B3
- MB B3
- Jump forward 2 into 1F2 or any air juggle
- Full Combo Punishable with 1/3/d1
- MB B3
- Slightly walk back, jump back 3
- Stuff with any normal
- MB B3
- Full Combo Punishable with 1/3/d1
- NJ1/3
- Stuff any normal
- Full Combo Punishable
- Cannot punish if trapped in the corner
Oa's Rocket (-9) 160 recovery frames
- Full Combo Punishable with 1 or D1
- NJ1/3
- Stuff with any normal
- F3/B3
- Full Combo Punishable (just continue attacking)
- Stuff with any normal
- F3/B3
- NJ1/3
- Full Combo Punishable
- Delayed NJ1/3
- MB F3/B3
- NJ1/3
- Stuff with any normal except 1
- F3/B3
- Full Combo Punishable
- NJ1/3
- Stuff with any normal
- F3/B3
- Full Combo Punishable with F1
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