I will try this out online tonight. I will try using j3/4 as well (to option select into air-throw, which will also allow more pressure). I might also get some lab work done this weekend with friends.Was trying to test some wakeups after b+112, dash, b+11, knife before my PS3 died. It seems that a deep j.1/2 or dash will beat some wakes after the wakeup invincibility wear off. Anyone else mind taking a look into this.
It's hard (impossible) to keep pressure on a good Sub-Zero player. Any sort of jump-based offense is completely nullified. You just can't jump in on the guy. And between wakeup slide and wakeup clone there's no safe way to maintain wakeup pressure. Do you play on XBL, Xstatic?I just did a quick test against Sub-Zero. If he rolls and does a wake-up slide, jp will hit. Ice clone gets him away. If he doesn't roll, his wake-up slide will hit.
I've said it before and I'll say it again: If you're going to play Kano you should invest in a $40 SVIV fightpad. It's the one with the floating d-pad that looks like a 6-button sega-genesis controller. I know Tim_Static was selling an Akuma one for $30. Best 3rd-party controller I've ever bought. I even use it for my NES and SNES emulators!Great guide, I can't wait to put it to use once i get a good controller. Too bad the timing is too strict for a wireless xbox controller.
I just use a stick I know playing MK9 with a stick, crazyI've said it before and I'll say it again: If you're going to play Kano you should invest in a $40 SVIV fightpad. It's the one with the floating d-pad that looks like a 6-button sega-genesis controller. I know Tim_Static was selling an Akuma one for $30. Best 3rd-party controller I've ever bought. I even use it for my NES and SNES emulators!
For some reason I cannot get the b1-2, Upball to connect online. It's the most retarded thing ever because it's an easy string, but for the life of me it just will not come out. I can do it 100% of the time in practice, just not online. I would think the dash-Upball would be harder to connect with, but for some reason I have a lot more success with it online, and it does 2% more damage. I think it's just a matter of nailing your dash timing. The good news is that the recovery on a whiffed Upball is so good that even if it does whiff it leaves me adjacent to my opponent, and I can maintain offensive pressure.I have trouble reliably ending that one. The upball seems to whiff a lot. Probably just me. B+1, 1, 2, dash, B+1, 2, upball is easier for me.
Thanks! I'm in the process of saving up for some HD recording equipment. Once I can put on some better videos and tweak the guide I might do something like that.Epic thread. you ought to produce it in video form for YouTube.
On BlockI think we should discuss maximizing meter building since Kano's x-ray is a game changer.