Error404
Kombatant
Well, after a week of delay ,here it is . The thread that will showcase most of the stuff I have for this character .
As my last thread was about interactable combos , lets continue in the same fashion.
The combo show above is your regular DD BNB combo midscreen , but instead of finishing it , you let the opponent drop to the ground after the Ji 3 . You will be at enough advantage to easily OTG the misserable person unlucky enough to be playing you , for a nice 52-58% based on what interactable you use. And NO , the opponent can't tech roll in time to avoid the incoming damage.
When I began playing Doomsday I was amused by the animation of his forward dash. I found it kinda funny how he hopped around instead of just doing a regular dash like the rest cast. Well , turns out he really was jumping all this time.
Yeah. His forward dash really does act like a jump , going over things that are low to the ground , such as sweeps (every sweep in the game) D1(for the gadjet/acrobat characters + Ares & Bane) several noticable low starters like Aquamans B1 (does not work on GLs B1 , hitbox is too big :| ), Lexs mines ,Nightwings spark thingy in escrima and so on . And it does have an arch just like a jump would. For example , D1s you can jump over at almost every point of the dash after the animation has left the ground , but to jump over Aquamans B1 you have to time it so that you jump over at a later point of the animation , otherwise you will get hit. Oh it can also move around DS F3 , Batman B3 , Catwoman B3 and more. I have no idea how or why that works thou .
Note : The dashes from Super and Aquaman were added to make the timing easier on me for recording puposes , they are not needed in fact its easier in matches without them.
Lets take a look at more low crush tech ,coming from B231.
My god , this string is so underrated. Infact lets take a look at its positives and negatives.
Positives + :
Crushes lows
Immune to throws
+3 on block
Can lead into full combos ( If the first hit whiffs and the second is canceled into MB ES)
Can be easily hitconfirmed into any special on block.
Can be safely canceled into trait ON BLOCK (6f reversals hit you after the trait is already active )
Negatives - :
Slow as hell
But despite its start-up it can be a very powerfull tool and everyplayer should be using it more , especially post knock down in the corner for a guarnteed trait .
Next up is by far , one of my favourite finds with this character , his quick stand setups .
By hitting B3/F3 into F3 at the closest point to the ground your opponent will be forced to stand up , and often not be ready for more damage this quickly . This is good by itself , for unclashable damage when followed up with a throw , but lets think bigger .
JiD3 , 3 xx ES MB , B3 ,F3 = 36%
When you master the timing ( it is pretty hard , but its doable) for the cost of 5-6 % you get at ther very least a throw or a D1xxES or a full combo if the opponent is not ready . Ultimately this provides the best middle ground between damage and oki , and you should get onto learning that right now .
Warning the following piece of tech is still in development.
This is still nothing more than a concept . Its possible to extend your combo with a MB Venom if only the second hit lands , and at very last active frames. This is where you guys come in . I have no doubt that if I don't figure out a practical use for this , someone will . ( or there isn't one and im just talking out of my ass) I believe there could be more to this , so if anyone knows anything that I don't , please share.
Also there are more powerfull versions of this . You can replace the D1 with a 1,2 or a standing 3 .You can also use other specials. If I remember correctly the most powerful version so far is :
F3 , 3 xx MB Venom , 3 xx AS = 34/35 %
Thats all I can give you for now .
Note :
Watch the videos in HD.
Tag players I haven't taged.
Have a good day.
@MastererBetty
@SonicBoomBrad
@Qwark28
@GGA Jeremiah
@Nutrient
@Eldriken
@Metzos
@Immortal Kombat
@Illmatix
@Nonameformedude
As my last thread was about interactable combos , lets continue in the same fashion.
When I began playing Doomsday I was amused by the animation of his forward dash. I found it kinda funny how he hopped around instead of just doing a regular dash like the rest cast. Well , turns out he really was jumping all this time.
Note : The dashes from Super and Aquaman were added to make the timing easier on me for recording puposes , they are not needed in fact its easier in matches without them.
Lets take a look at more low crush tech ,coming from B231.
Positives + :
Crushes lows
Immune to throws
+3 on block
Can lead into full combos ( If the first hit whiffs and the second is canceled into MB ES)
Can be easily hitconfirmed into any special on block.
Can be safely canceled into trait ON BLOCK (6f reversals hit you after the trait is already active )
Negatives - :
Slow as hell
But despite its start-up it can be a very powerfull tool and everyplayer should be using it more , especially post knock down in the corner for a guarnteed trait .
Next up is by far , one of my favourite finds with this character , his quick stand setups .
JiD3 , 3 xx ES MB , B3 ,F3 = 36%
When you master the timing ( it is pretty hard , but its doable) for the cost of 5-6 % you get at ther very least a throw or a D1xxES or a full combo if the opponent is not ready . Ultimately this provides the best middle ground between damage and oki , and you should get onto learning that right now .
Warning the following piece of tech is still in development.
Also there are more powerfull versions of this . You can replace the D1 with a 1,2 or a standing 3 .You can also use other specials. If I remember correctly the most powerful version so far is :
F3 , 3 xx MB Venom , 3 xx AS = 34/35 %
Thats all I can give you for now .
Note :
Watch the videos in HD.
Tag players I haven't taged.
Have a good day.
@MastererBetty
@SonicBoomBrad
@Qwark28
@GGA Jeremiah
@Nutrient
@Eldriken
@Metzos
@Immortal Kombat
@Illmatix
@Nonameformedude