The thing that's shocking to me is that anyone finds this shocking.LMAO. This is the REAL Sonya MU chart. I am not trolling when I post it either and the 99% of the Sonya community who downplays their character are going to hate me when I post it.
Baraka: 7-3
Cage: 5-5
CSZ: 6.5-3.5
Cyrax: 6-4
Ermac: 6.5-3.5
Freddy: 3.5-6.5
Jade: 7-3
Jax: 6-4
Kabal: 4-6
Kano: 7-3
Kenshi: 3.5-6.5
Kitana: 6-4
Kung Lao: 6-4
Liu Kang: 6.5-3.5
Mileena- 7-3
Nightwolf: 7-3
Noob: 5-5
Quan Chi: 7-3
Raiden: 6.5-3.5
Rain: 6.5-3.5
Reptile: 6.5-3.5
Scorpion: 7-3
Sektor: 6.5-3.5
Shang: 6.5-3.5
Sheeva: 7-3
Sindel: 5-5
Skarlet: 6-4
Smoke: 6-4
Stryker: 6-4
Sub-Zero: 5-5
Refer to my sonya MU chart on the 2nd page. Its the most accurate chart when Sonya is played at the highest possible level. Right now no Sonya player out there is even remotely close to it but once I get there it will be 7-3 vs Baraka lolTalked to Riu48 over in the Sonya forums about the MU as well. He's got me convinced it's a 6-4 as well (though I did think it was a 7-3 for a while).
Sent from my PC36100 using Tapatalk 2
I would say sonya is just as hard a match up as cage if not harder. d4 controls the entire flow of the match and the absolute only thing scorpion can do to stop d4 is throw out a random back 2 and hope it hits while you're still in your d4 animation. The best he can do in this match is try to hellfire and run away as much as possible which will just stall his death. Sonya has no reason to jump his hellfire at all as long as she advances forward. If she does jump she's just asking to eat an AA spear.Once in d4 range she can abuse it into her mix ups and just stay on top of scorpion.I'm on the edge of changing it to 7.5-2.5. Reason why I had it as 7-3 is cuz in the old traditional MU chart it would be labelled as 6-4 or at worst 6.5-3.5. I added a full point to every ADV MU and added a .5 to every 5.5-4.5 sonya had. I personally think the only 8-2 in the game is Sheeva/Mileena.
Cage/Scorpion is clearly 7.5-2.5 and slightly worse than Sonya/Scorp because unlike Cage sonyas strings hit high and scorp can get out a lot easier. Scorps pokes on hit are disadvantage. Thats disaster when fighting someone like Cage.
I think Sektor loses to Sonya for similar reasons he loses to Mileena. Though not as bad since Sektor can somewhat zone Sonya for a bit, while never allowed to shoot a missile against Mileena. d4 stuffs all pressure and leads into MS; Sektor has nothing to punish d4 outside flamethrower which is unsafe on block against Sonya.REO, I DONT AGREE ON THE SEKTOR ONE!!!!!!!!
Your probably right too lolI can't see how Sub-Zero goes 5-5 with her, lol. It's at least 6-4 in her favour.
I agree.I think Sektor loses to Sonya for similar reasons he loses to Mileena. Though not as bad since Sektor can somewhat zone Sonya for a bit, while never allowed to shoot a missile against Mileena. d4 stuffs all pressure and leads into MS; Sektor has nothing to punish d4 outside flamethrower which is unsafe on block against Sonya.
Well said.I agree.
Sektor has 6 4-6s in the game and 5 6-4s in the game. The rest are 5-5s. Most balanced character IMO
4-6s are Sonya,Mileena,kenshi,smoke,kabal,freddy
Why do you think the Sektor vs. Freddy match up is in Freddy's favor?I agree.
Sektor has 6 4-6s in the game (one 7-3 Sheeva) and 5 6-4s in the game. The rest are 5-5s. Most balanced character IMO
4-6s are Sonya,Mileena,kenshi,smoke,kabal,freddy
I dont think sektor vs sonya is any worst than 4-6
Make Mileena & NW 6-4, all the 6.5s into 6-4 and yea I'd agree.LMAO. This is the REAL Sonya MU chart. I am not trolling when I post it either and the 99% of the Sonya community who downplays their character are going to hate me when I post it.
Baraka: 7-3
Cage: 5-5
CSZ: 6.5-3.5
Cyrax: 6-4
Ermac: 6.5-3.5
Freddy: 3.5-6.5
Jade: 7-3
Jax: 6-4
Kabal: 4-6
Kano: 7-3
Kenshi: 3.5-6.5
Kitana: 6-4
Kung Lao: 6-4
Liu Kang: 6.5-3.5
Mileena- 7-3
Nightwolf: 7-3
Noob: 5-5
Quan Chi: 7-3
Raiden: 6.5-3.5
Rain: 6.5-3.5
Reptile: 6.5-3.5
Scorpion: 7-3
Sektor: 6.5-3.5
Shang: 6.5-3.5
Sheeva: 7-3
Sindel: 5-5
Skarlet: 6-4
Smoke: 6-4
Stryker: 6-4
Sub-Zero: 5-5
I have anti Kitana tech with Sonya, that no other Sonya player hasYou're the only Sonya player to say that about the Kitana MU. I like it.
Sonya beating Baraka 7-3 could possibly be very accurate, offline that is. I would actually like to see if Death can test this MU with his Sonya against an offline Baraka player like Riu48 (side character?), JoseDaCuban or BuryMeinBlack (when he gets a chance to attend a tournament). Baraka and Sonya are like so safe online. Offline, Sonya can interrupt Baraka's normals/strings with her standing 1 jab, Dive Kick, Ex Cartwheel and his special moves blocked and Baraka's normals are so slow like I don't know maybe Mileena/Sheeva etc speed. Online Baraka gets away with a lot of crap just as Sonya online escapes free easy.Death
i think having sonya beat baraka 7-3 is a bit of a stretch,i think reo had it spot on at 6-4 sonya
why would you bring up online things? what do they have to do with anything?Sonya beating Baraka 7-3 could possibly be very accurate, offline that is. I would actually like to see if Death can test this MU with his Sonya against an offline Baraka player like Riu48 (side character?), JoseDaCuban or BuryMeinBlack (when he gets a chance to attend a tournament). Baraka and Sonya are like so safe online. Offline, Sonya can interrupt Baraka's normals/strings with her standing 1 jab, Dive Kick, Ex Cartwheel and his special moves blocked and Baraka's normals are so slow like I don't know maybe Mileena/Sheeva etc speed. Online Baraka gets away with a lot of crap just as Sonya online escapes free easy.
Baraka and Sonya have good projectiles so they probably give each other problems in that department but Sonya wrecks Baraka up close effortlessly. Looking at some Baraka proposal to buff his Blade Spark is ridiculous, it's a good projectile for trades just as Sonya's Pink Rings are used to keep other zoning characters in check to interrupt their spam like Kitana's Fans etc.
Other than that, I agree with Death placing it 7-3 for now.
Her instant air Dive Kick that she barely lifts off from the ground interrupts. What is the real threat of Baraka for Sonya? An armored Ex Cartwheel combo launcher, same Mileena's D4, Dive Kick, 7 frame standing 1 jab, 7 frame fast uppercut... a ridiculous character that beats nearly the entire cast. His damage output is heavily dependent in the corner where as she can get nearly 50% midscreen from MS resets and about 60% in the corner. Baraka's projectile is good for trades you can duck it just like Sonya's Pink Rings but you really can't jump over it. Besides no one should ever be jumping in on Baraka or even try to cross up attempt, he has tools for those. Patches are done so no more NRS mistakes buffing stuff, just look at Jax's projectile it got buffed where it shoots fast and recovers fast. Sonya's Pink Ring starts slow but recovers quick, it was like that from the beginning. Same to be said about Baraka's Blade Spark projectile, leave it as it is. Both can be ducked, good for trades.non instant dive kicks less out a problem for baraka because of spin
he can punish her whiffed d4 which alot of chars cant
a projectile that alot of the cast can duck block and it wont hit and is -23 on block and -4 on hit with 43 frames of recovery