GamerBlake90
Blue Blurs for Life!
Something I've been thinking about for a while that I just needed to jot down. The topic concerns a general concept that sort of varies through every fighter...namely, a player's consistency in escaping throws as soon as they are grabbed by the opponent.
I know there are some players who have developed an impressive ability to tech quite a lot of throws, many of which come from Street Fighter, if I'm not mistaken. But the question is, how does one achieve such a consistency?
Before you go and say, "Just practice, bro," obviously that's the thing to do, but at least consider these two factors:
1. From my experience playing NRS fighters, throws tend to be at ten frames, though I'm sure that's different with the non-NRS fighters (correct me if I'm wrong). If I read enough frame data topics, you will not be fuzzy-guarding any move that is less than twenty frames, at the very least. That therefore stands to reason that you can't react to throws since I have yet to see one that is more than twenty frames. Do note that there are things about frame data I'm still trying to figure out, such as cancel advantage, so don't consider me an expert on the subject.
2. Smart players tend to sneak throws into their offense once they have conditioned you to respect their pressure game, meaning you will be blocking a lot, and throws will discourage you from blocking. So if you're busy trying to maintain a strong defense, you likely won't be ready to react to a throw when the opponent goes for it. If you start trying to anticipate a throw, you have to risk letting go of block, which can cause your defense to slip and put you in danger of eating a combo, particularly if the opponent is good with hit-confirming their shit. Welcome to a world of guessing games.
Now, I could be misinformed on some parts of my post, but then, that's why I come to those who are experts on the subject...to get these facts straight. I know it may be possible to tech throws consistently, I just wonder about what those who practice this ability look for in order to find this consistency. Throws tend to be a growing pain in fighting games as they are a punishment inflicted to those who hesitate for too long in the midst of a match.
Your thoughts, TYM? Discuss with civility and productivity.
I know there are some players who have developed an impressive ability to tech quite a lot of throws, many of which come from Street Fighter, if I'm not mistaken. But the question is, how does one achieve such a consistency?
Before you go and say, "Just practice, bro," obviously that's the thing to do, but at least consider these two factors:
1. From my experience playing NRS fighters, throws tend to be at ten frames, though I'm sure that's different with the non-NRS fighters (correct me if I'm wrong). If I read enough frame data topics, you will not be fuzzy-guarding any move that is less than twenty frames, at the very least. That therefore stands to reason that you can't react to throws since I have yet to see one that is more than twenty frames. Do note that there are things about frame data I'm still trying to figure out, such as cancel advantage, so don't consider me an expert on the subject.
2. Smart players tend to sneak throws into their offense once they have conditioned you to respect their pressure game, meaning you will be blocking a lot, and throws will discourage you from blocking. So if you're busy trying to maintain a strong defense, you likely won't be ready to react to a throw when the opponent goes for it. If you start trying to anticipate a throw, you have to risk letting go of block, which can cause your defense to slip and put you in danger of eating a combo, particularly if the opponent is good with hit-confirming their shit. Welcome to a world of guessing games.
Now, I could be misinformed on some parts of my post, but then, that's why I come to those who are experts on the subject...to get these facts straight. I know it may be possible to tech throws consistently, I just wonder about what those who practice this ability look for in order to find this consistency. Throws tend to be a growing pain in fighting games as they are a punishment inflicted to those who hesitate for too long in the midst of a match.
Your thoughts, TYM? Discuss with civility and productivity.