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The Official Cetrion Spring Cleaning Combo Guide

Geoffmeister

PS4/EU Ermac main
Won't be updating this but here's some numbers for her launchers.
(credit to Akromaniac)

MIDSCREEN

Geyser AMP
JiK - dash f13 - Geyser 220
JiK - dash f13 - PullAMP - dash 4 - Barrier 257
JiK - FB - 343

Pull AMP
dash 4 - Barrier 167
dash 4 - Fatal Blow 348

D2 KRUSH
4 - Geyser 322
f13 - PullAMP - dash 4 - Barrier 357
f3 - GeyserAMP - dash JiK - PullAMP - dash 4 - Barrier 412
f13 - FB 490

213 KRUSH
dash 4 - Geyser - 330
JiP - f13 - PullAMP - dash 4 - Barrier 375
JiP - f3 - GeyserAMP - JiK - PullAMP - dash 4 - Barrier 430
dash f13 - FB 481

AA
1 - dash 21 - Geyser 161
1 - f13 - PullAMP - 4 - Barrier 218
1 - dash 21 - GeyserAMP - dash JiK - PullAMP - dash 4 - Barrier 274

JiK
dash f13 - Geyser 223
dash f13 - PullAMP - dash 4 - Barrier 278
dash f13 - GeyserAMP - JiK - PullAMP - dash 4 - Barrier 330
dash f13 - FB 426

U2
f3 - Geyser 186
f13 - PullAMP - dash 4 - Barrier 228
f13 - FB 368

CORNER

D2 KRUSH

f13 - f13 - closeGeyserAMP - JiK - PullAMP - 4 - Wrath 430

213 KRUSH
4 - f13 - PullAMP - 4 - Wrath 405
4 - f13 - closeGeyserAMP - JiK - PullAMP - 4 - Wrath 445
4 - closeBarrier - f13 - closeGeyserAMP - JiK - PullAMP - 4 - Wrath 465 (male only)

JiK
4 - f13 - closeGeyserAMP - JiK - PullAmp - 4 - Wrath 381
 
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Wazurau

FGC Since '97
We have her optimals down right? I just need to get those and add them for an "Optimals" section on her spreadsheet i have
 

santanabar

Apprentice
We have her optimals down right? I just need to get those and add them for an "Optimals" section on her spreadsheet i have
What's the optimal BNB you have midscreen (no KB)?

So far what I have after labbing her is: Starter, BF4 AMP, JIP2, JIP2, F13, BF4
(Only difference with first post is that you can get jump in 2 twice, and is not hard at all)
 

Wazurau

FGC Since '97
What's the optimal BNB you have midscreen (no KB)?

So far what I have after labbing her is: Starter, BF4 AMP, JIP2, JIP2, F13, BF4
(Only difference with first post is that you can get jump in 2 twice, and is not hard at all)
i think b14 into the combo above. But i also have a spreadsheet with a lot of other combos on it and damages, frame data, etc. It's the "Wazurau's Cetrion (Spring Cleaning) Spreadsheet. I need to add some more stuff but I've been getting 2 of my other characters ready for tournament ( plus moving houses ) so it's been a little busy for me
 

jmt

Kombatant
What's the optimal BNB you have midscreen (no KB)?

So far what I have after labbing her is: Starter, BF4 AMP, JIP2, JIP2, F13, BF4
(Only difference with first post is that you can get jump in 2 twice, and is not hard at all)
The bnb I do is starter, geyser amp, j2, 3, geyser
 

Groove Heaven

Jobber-baron
I'm just gonna dump my bnbs cuz I'm bored at work, most of them stolen from watching Dragon play:

Starters:
11 - fastest punish at 8f, lower damage than other starters
21 - standard 9f punish that scales less than 11
f13 - quick string with good range, great for punishing moves with some pushback
f23 - slower but hits mid and good range, one of her main footsie tools
b3 - hits low...not hit-confirmable and I don't recommend YOLO cancelling it but technically it's a starter


MIDSCREEN:
Offline bnb - starter~bf4b AMP, ji4, 3~bf4
Online bnb - starter~bf4b AMP, ji1, ji2, f13~bf4
KB punish: 213 KB, ji2, f13~bf4
Offline KB + 1 bar: 213 KB, ji2, f13~bf4 AMP, ji2, b32
Online KB + 1 bar: 213 KB, ji2, f13~bf4 AMP, 212
d2 KB, 11, f13~bf4
d2 KB, 11, f13~bf4 AMP, ji2, b32
Anti-air: 1, f13~bf4
Far anti-air: f1~db4 AMP, f23~bf4b
Unbreakable: starter~bf4b AMP, bf2

CORNER:
starter~bf4b AMP, ji4, 4, f13~bf4b

Full screen geyser: bf4, teleport, 11, f13~bf4
 
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Lou3h

Noob
Trying to optimise as much damage as I can from certain situations, anyone have any idea how I can squeeze any more damage out of these combos I have in my findings so far:

[Midscreen]
Starter xx BF4B(amp), JI4, Dash F13 xx DB4(amp), Dash S4 xx BF4B - Dmg: 300
Notes: JI4 needs to be as late as possible, deep dash for the F13 to combo in DB4.

Starter xx DB4(amp), S4 xx BF4B(amp), JI4, S3 xx BF4 Dmg: 301

Anti air DB1, F13 xx DB4(amp), Dash S4 xx BF4B(amp), Dash DB1, S3 xx BF4 Dmg: 310

[Corner]

Starter xx DB4(amp), JB4, F23 xx BF4B(amp), JI4, 212 - Dmg: 320

Starter xx DB4(amp), JB4, F23 xx BF4B(amp), JI4, JI4 xx DF1 - Dmg: 322

Notes: First JI4 has to be as late as possible, second JI4 needs to be as early as possible. Has worse oki than previous combo
Starter xx BF4B(amp), JI4, DB1, F3 xx BF4B Dmg: 289

Messed with a few things here and there and came across some cool stuff, but unfortunately these combos did more dmg due to the scaling on the longer more advanced combos I found. Shame really because she has the potential to be a bit of an execution monster, but she gets bodied by scaling. :/
 

santanabar

Apprentice
Can anybody help me with the following combo @santanabar posted above.
Starter, geyser amp, jip2 jip2 f13 geyser.
I'm doing the first jip2 as late as possible and the second as early as possible but then the f13 misses. Is there a trick in there or it's a bit inconsistent and I should stick with jik s3 geyser instead?
"the second as early as possible" that's the problem, the second jip2 is in mid air. No need to dash at any moment, walk or anything
 

Gankula

Noob
These are the combos I am using currently. I believe they are optimized.

corner
starter~BF4B amp, jik, 4, 3~BF4B 287

midscreen
starter~BF4B amp, jik, jip2, F13~BF4 270
starter~BF4B amp, jip2, jip2, F13~BF4 257 (much easier to time, deals 1.3% less damage)

KB corner
213 KB 4, 3~BF4B amp, jik, 3~BF4B 442
213 KB, 4~DB1, 212 391 (meterless)
D2 KB, 4, BF4B amp, jik, 4, 212 422
D2 KB, 4, 212 352 (meterless)


KB midscreen
213 KB, F13, F13~BF4 amp, jip2, jik, air DF1F 406
D2 KB, F13, F13~BF4 amp, jip2, jik, air DF1F 406

A much easier bnb for all KB midscreen. Does .5 less damage.
213 KB, F13, F13, BF4 amp, jip2, 3, DB1F 401
D2 KB, F13, F13, BF4 amp, jip2, 3, DB1F 401

All combos updated for 8/7 patch.
 
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