Ryotian
Noob
Amp - amplify and ji is jump in
Awesome!! Thanks now I can get started on my BnBsThe "p" part is kinda unnecessary and i dont personally use it but when you see "jip" and jik" it's jump in punch and jump in kick
Amp - amplify and ji is jump in
Awesome!! Thanks now I can get started on my BnBsThe "p" part is kinda unnecessary and i dont personally use it but when you see "jip" and jik" it's jump in punch and jump in kick
Look luck comrade _ /こ|\ _ (i tried my best at making the lin quei hand salute thing lol)Awesome!! Thanks now I can get started on my BnBs
What's the optimal BNB you have midscreen (no KB)?We have her optimals down right? I just need to get those and add them for an "Optimals" section on her spreadsheet i have
i think b14 into the combo above. But i also have a spreadsheet with a lot of other combos on it and damages, frame data, etc. It's the "Wazurau's Cetrion (Spring Cleaning) Spreadsheet. I need to add some more stuff but I've been getting 2 of my other characters ready for tournament ( plus moving houses ) so it's been a little busy for meWhat's the optimal BNB you have midscreen (no KB)?
So far what I have after labbing her is: Starter, BF4 AMP, JIP2, JIP2, F13, BF4
(Only difference with first post is that you can get jump in 2 twice, and is not hard at all)
The bnb I do is starter, geyser amp, j2, 3, geyserWhat's the optimal BNB you have midscreen (no KB)?
So far what I have after labbing her is: Starter, BF4 AMP, JIP2, JIP2, F13, BF4
(Only difference with first post is that you can get jump in 2 twice, and is not hard at all)
"the second as early as possible" that's the problem, the second jip2 is in mid air. No need to dash at any moment, walk or anythingCan anybody help me with the following combo @santanabar posted above.
Starter, geyser amp, jip2 jip2 f13 geyser.
I'm doing the first jip2 as late as possible and the second as early as possible but then the f13 misses. Is there a trick in there or it's a bit inconsistent and I should stick with jik s3 geyser instead?