ExpiredCodes
The Yankees blew a 3-0 lead in the 2004 ALCS.
Pls nerf.
Our playstyles are pretty similar. Knowing the frame advantage from pokes is crucial for Mileena. I main Ravenous and sometimes instead of using quick normals, I throw raw low pounce or F4 high pounce after hitting pokes. That's a kind of safe mixup she can do, the reward is 16-20% which is pretty niceD3 is +15 on hit so you can jail with 1, 2, b1 and f2. Your opponent must block and cannot neutral crouch. F1, f4, and b2 are safe from everything but armor because of the 4 frame gap. Can you jump here? Yes, however understand you leave guaranteed chip/mixup for a jump in that can lead to a knockdown, better damage or give your opponent momentum, or punished. It's not a bad idea to try it every so often to give your opponent a new look.
D4 is +21 however the pushback means aside from b1, f2, and f4 you have to run in afterwards to continue pressure. As far as I know running in after a d4 is safe from checks. However spacing and reactions can change this and your opponent can try to check your advance. This is where jumping becomes useful because in MKX it works as an effective whiff punish with its quick jump arcs, and moves staying out for relatively long durations. It also lets you reset your on screen position due to d4's pushback.
Jumping is actually a legitimate form of offense during pressure and footsies in MKX due to AAs not being that strong and how the game is designed. Do not misunderstand though,
They're not free!
Yes, but these seem like bugs to me. Maybe I should've made a 4 part series of videos showing my pointYou can do this for every charactar. Everyone could have been broken.
ill move it now.But you're right. Should've posted this in the General Discussion Thread.
That was quick, thank you very much.ill move it now.
on topic of what you were saying,
imo the f1 2+4 string is useless that it cant be cancled, theres that gimmicky restand you can do with it in corner but theres zero reason to do that since b12 1+3 dd2 has better hit adv and better damage.
low pounce doesnt know if its a overhead or a throw so it just does both bad.
if it worked as either of those correctly id use ravenous
They are not bugs. Just decisions that could be different. I understand your point though.Yes, but these seem like bugs to me. Maybe I should've made a 4 part series of videos showing my point
yea you lose any pressure using that ender unless you in the corner where you get a guaranteed b1 opponent must block.That was quick, thank you very much.
I tend to use B1,2,1+3 due to the better hitbox as I'm unable to land b1,2,1+3 consistently after the b3,4,airsai, but I hate the distance it creates which ends Mileena's pressure.
I use it only for damage, as this ender keeps Piercing on par with many of Ravenous' combos. If I want midscreen I'll just uppercut, lol.yea you lose any pressure using that ender unless you in the corner where you get a guaranteed b1 opponent must block.
i like the distance it creates for midscreen use though personally
I'm assuming you meant to say you struggle to land B212+4 consistently?That was quick, thank you very much.
I tend to use B1,2,1+3 due to the better hitbox as I'm unable to land b1,2,1+3 consistently after the b3,4,airsai, but I hate the distance it creates which ends Mileena's pressure.
You're correct, my apologies.I'm assuming you meant to say you struggle to land B212+4 consistently?
Yeah I got what you meant. I'm just unable to compete for this game yet. I hope to soon though.Edit: And by "top player" I mean the guys you always see on streams. There are quite a few boss ass Mileenas in here and I enjoy the tips/videos/matches from you all.
No worries, after B34 xx air sai you do a very small run cancel into B212+4 and it should hit. If you see Mileena running for two or more steps then you haven't cancelled quick enough and B21 will miss. Timing is a little tricky at first but eventually it becomes a lot easier.You're correct, my apologies.