Kindred
Let Be Be Finale Of Seem
I hear people complain about all the different wake-ups in MK11. I dont see all those options as problematic and maybe it has to do with the way I conceptualize the game, so I figured Id share it here.
In MK11, you can wake up in 9 ways (5 if you have no defensive meter)
My opponent is knocked down, will they choose to be:
If I read that he is probably going to go on the OFFENSE, I can do a few things:
1. Time a flawless block U2/U3
The point im trying to make is that when you complain that there are too many wake-up options, you are underestimating the number of options you have in order to deal with those wake-ups. The reality is that 1 move you do can cover many of their options. You can't be sure 100% whether they will go on the offense and, if so, how, but you have to look for what is most likely. If I fight a LK who loves to wake up with 123, then obviously Im going to adapt my approach to punish it while staying safe if he chooses not to.
Some of you might say ''yea but flawless blocking is easier said than done''. Yea, it's an advanced mechanic that needs practice. If I take an exact copy of you but give it the ability to land flawless blocks more often, chances are you wont be able to take your turn as often as you would like, you wont be able to pressure the way you usually do and you will lose. That's what happens. You can either bitch about it or put the work. pardon my french
In MK11, you can wake up in 9 ways (5 if you have no defensive meter)
- Buttons (start a string or do a special move) , Unarmored launcher U2 (needs meter) , Armored U3 (needs meter) , Roll Forward (needs meter) , Roll Backward (needs meter) , Throw , Jump , delay , Block
My opponent is knocked down, will they choose to be:
- Offensive:
- Buttons (start a string or do a special move)
- Jump
- Throw
- Unarmored launcher U2 (needs meter)
- Armored U3 (needs meter)
- Roll Forward (needs meter)
- Defensive:
- Roll Backward (needs meter)
- Delay
- Block
If I read that he is probably going to go on the OFFENSE, I can do a few things:
1. Time a flawless block U2/U3
- Benefits:
- Deals with U2
- Deals with U3
- Deals with Buttons (You might not be able to flawless block based on timing so it depends what they wakeup buttons with and if it is of similar speed to the U3/U2. If you read buttons, it's probably best to just bait it out...have you ever played against a LK that didnt wakeup 123? lol)
- If it misses, it becomes a hop attack that deals with many jumps, attempted throws or defensive low blocking opponents and recovers fast enough to poke a rolling opponent.
- Disadvantages:
- Punishable if blocked
- Risky if mistimed (practice is key here)
- Doesnt affect Roll backwards (how often do you see those though?)
- Benefits:
- Keeps me safe of forward rolls
- Keeps me safe from whiffed U3 or throws, which I can punish
- If they have forward advancing buttons, I can try to catch them while they recover
- Disadvantages:
- Can get caught by U2
- You can be Anti-aired if you miss-read, thinking the opponent will be offensive when they actually end up being defensive (blocking)
- Benefits:
- Deals with U2
- Deals with U3
- Deals with wakeup Buttons
- Deals with wakeup throws
- Deals with Forward roll
- Disadvantages if the person reads your bait:
- Opponent can wake up with a special move (Ive woken up with flying kick with LK against characters who walk back expecting an U3)
- Roll back (resets neutral)
The point im trying to make is that when you complain that there are too many wake-up options, you are underestimating the number of options you have in order to deal with those wake-ups. The reality is that 1 move you do can cover many of their options. You can't be sure 100% whether they will go on the offense and, if so, how, but you have to look for what is most likely. If I fight a LK who loves to wake up with 123, then obviously Im going to adapt my approach to punish it while staying safe if he chooses not to.
Some of you might say ''yea but flawless blocking is easier said than done''. Yea, it's an advanced mechanic that needs practice. If I take an exact copy of you but give it the ability to land flawless blocks more often, chances are you wont be able to take your turn as often as you would like, you wont be able to pressure the way you usually do and you will lose. That's what happens. You can either bitch about it or put the work. pardon my french
Last edited: