STB Bodam
"Game... Blouses."
Baraka
MU: 6 / 4
- Don't ever think about trying to jump or cross Baraka over; he has so many options one of them being the auto-correct move "Chop-Chop" that will hit regardless of what side you're facing.
- If you get cornered; your options are fairly limited. Baraka has plus frame attacks which can be devastating. I'd highly suggest armoring out or saving your breaker in case of an emergency.
- Baraka can turn the fight around quickly; you need to bait mistakes. You can pressure him after you crouch block a Blade Charge with 4/4-3~RH but you need to make sure you don't try any direct punishes like 4-3~Lightning or 4-3~Bubble as he has more than enough time to block and punish, however, his Spin is punishable if you crouch block it and you should be able to get off whatever you want.
- I like to mix-up my Roundhouse pressure with a lot of grabs in this match-up.
- This is also the type of match-up (like Raiden and Kenshi) where you want maximum damage as Baraka can be damage if you're pressure with Roundhouse too much or using a lot of Bubble resets. You wanna mix it up in this match-up.
- Out of Bubble resets; I like to pressure with 2-4 directly into 4~RH pressure.
Cyber Sub Zero
MU: ???
- RampaginDragon : We need to do more of these.
Cyrax
MU: 5 / 5
- Save meter; don't ever use meter just to use it. Save it for breakers and always pressure with 4-3~RH cancels/4~RH cancels.
- You can armor out with eX Roundhouse Kick or eX Geyser Kick in-between the Command Grab if your opponent doesn't follow it up with the 2-1-2.
- Use breakers only after Cyrax spends meter.
- Go for maximum damage to force breakers from Cyrax but be ready to pressure and build your own meter when Cyrax has one bar or less.
- Punish every time his chest opens but don't get too frantic and predictable.
Ermac
MU: 5 / 5
- I fight more defensive in this fight than I normally would; try to bait mistakes from the other player but if they rush you down -- you better be prepared to get some pressure going and use shielded dashes to get in.
- This match can be won with a good footsie-game and lost just as easily without it. You want to be in Ermac's face and try to get him to stand block on wake-up by baiting him after knockdowns. Once that happens, the whole pace of the fight is in your favor.
- Patience with short spurts of hard-pressure with RH cancels and good pokes if the Ermac player trys to counter pressure you.
Freddy Krueger
MU: 4 / 6
- Another fight where you may want to consider maximum damage. Freddy does not want to be near you and his rushdown requires smart meter use; if you're forcing him to use breakers -- you've got the fight in your favor.
- Don't get cornered. Yeah, you can Teleport out but a good Freddy will be looking for that for you to Teleport and will blow you up almost every time. Be smart and use Teleport but don't be predictable (easier said than done). Use it sparringly and it can help you especially if he gets you in a "Sweet Dreams" corner set-up.
Jade
MU: ???
-
Jax
MU: 4.5 / 5.5
- This is such a strange fight in that you really have to choose between saving for breakers and being opportunistic with shielded dashes for counter bursts.
- D+4 his Ground Pound to avoid it. It's strange but it'll make you avoid it completely so instead of trying a special attack -- stand up and D+4.
- Block low often and whatever you do; do not get cornered!
- Don't even think about crossing-over or jumping in this match; a good Jax player will make you pay every time.
Johnny Cage
MU: 4.5 / 5.5
- Save meter for either breakers or eX Roundhouse Kick/Armored Dashes; it's your only saving grace in this match-up since Rain's D+3 is negative on hit.
- I would advise to never get into the habit of jumping. Johnny Cage can end a round with one ill-timed jump into AA jabs to Nutpunch resets.
- Play smart and conservatively. Make him respect your options and don't get too comfortable with Roundhouse pressure as most Cages like to interrupt your pressure by eX Nutpunch'ing when you delay your Roundhouse.
- Be ready to let Roundhouse Kicks fly in this match-up. Don't hold back! If the Cage player notices you're not going to let go of the RH in your pressure, he's going to start trying to poke out or eX Nutpunch into a block-string. Make him respect the Roundhouse Kick inside of your pressure.
Kabal
MU : 3.5 / 6.5
- Put your controller down unless your name is @A Foxy Grandpa ; seriously, help me out here!
Kano
MU: ???
- Nobody plays Kano anymore so don't worry.
Kenshi
MU: 3 / 7
- Smarrgasm BookBurning MK Kobra (I need your help!)
Kitana
MU: 4 / 6
-
Kung Lao
MU: 4.5 / 5.5
-
Liu Kang
MU: 5 / 5
-
Mileena
MU: 6 / 4
-
Nightwolf
MU: 5 / 5
-
Noob Saibot
MU: 6 / 4
-
Quan Chi
MU: 5 / 5
-
MU: 6 / 4
- Don't ever think about trying to jump or cross Baraka over; he has so many options one of them being the auto-correct move "Chop-Chop" that will hit regardless of what side you're facing.
- If you get cornered; your options are fairly limited. Baraka has plus frame attacks which can be devastating. I'd highly suggest armoring out or saving your breaker in case of an emergency.
- Baraka can turn the fight around quickly; you need to bait mistakes. You can pressure him after you crouch block a Blade Charge with 4/4-3~RH but you need to make sure you don't try any direct punishes like 4-3~Lightning or 4-3~Bubble as he has more than enough time to block and punish, however, his Spin is punishable if you crouch block it and you should be able to get off whatever you want.
- I like to mix-up my Roundhouse pressure with a lot of grabs in this match-up.
- This is also the type of match-up (like Raiden and Kenshi) where you want maximum damage as Baraka can be damage if you're pressure with Roundhouse too much or using a lot of Bubble resets. You wanna mix it up in this match-up.
- Out of Bubble resets; I like to pressure with 2-4 directly into 4~RH pressure.
Cyber Sub Zero
MU: ???
- RampaginDragon : We need to do more of these.
Cyrax
MU: 5 / 5
- Save meter; don't ever use meter just to use it. Save it for breakers and always pressure with 4-3~RH cancels/4~RH cancels.
- You can armor out with eX Roundhouse Kick or eX Geyser Kick in-between the Command Grab if your opponent doesn't follow it up with the 2-1-2.
- Use breakers only after Cyrax spends meter.
- Go for maximum damage to force breakers from Cyrax but be ready to pressure and build your own meter when Cyrax has one bar or less.
- Punish every time his chest opens but don't get too frantic and predictable.
Ermac
MU: 5 / 5
- I fight more defensive in this fight than I normally would; try to bait mistakes from the other player but if they rush you down -- you better be prepared to get some pressure going and use shielded dashes to get in.
- This match can be won with a good footsie-game and lost just as easily without it. You want to be in Ermac's face and try to get him to stand block on wake-up by baiting him after knockdowns. Once that happens, the whole pace of the fight is in your favor.
- Patience with short spurts of hard-pressure with RH cancels and good pokes if the Ermac player trys to counter pressure you.
Freddy Krueger
MU: 4 / 6
- Another fight where you may want to consider maximum damage. Freddy does not want to be near you and his rushdown requires smart meter use; if you're forcing him to use breakers -- you've got the fight in your favor.
- Don't get cornered. Yeah, you can Teleport out but a good Freddy will be looking for that for you to Teleport and will blow you up almost every time. Be smart and use Teleport but don't be predictable (easier said than done). Use it sparringly and it can help you especially if he gets you in a "Sweet Dreams" corner set-up.
Jade
MU: ???
-
Jax
MU: 4.5 / 5.5
- This is such a strange fight in that you really have to choose between saving for breakers and being opportunistic with shielded dashes for counter bursts.
- D+4 his Ground Pound to avoid it. It's strange but it'll make you avoid it completely so instead of trying a special attack -- stand up and D+4.
- Block low often and whatever you do; do not get cornered!
- Don't even think about crossing-over or jumping in this match; a good Jax player will make you pay every time.
Johnny Cage
MU: 4.5 / 5.5
- Save meter for either breakers or eX Roundhouse Kick/Armored Dashes; it's your only saving grace in this match-up since Rain's D+3 is negative on hit.
- I would advise to never get into the habit of jumping. Johnny Cage can end a round with one ill-timed jump into AA jabs to Nutpunch resets.
- Play smart and conservatively. Make him respect your options and don't get too comfortable with Roundhouse pressure as most Cages like to interrupt your pressure by eX Nutpunch'ing when you delay your Roundhouse.
- Be ready to let Roundhouse Kicks fly in this match-up. Don't hold back! If the Cage player notices you're not going to let go of the RH in your pressure, he's going to start trying to poke out or eX Nutpunch into a block-string. Make him respect the Roundhouse Kick inside of your pressure.
Kabal
MU : 3.5 / 6.5
- Put your controller down unless your name is @A Foxy Grandpa ; seriously, help me out here!
Kano
MU: ???
- Nobody plays Kano anymore so don't worry.
Kenshi
MU: 3 / 7
- Smarrgasm BookBurning MK Kobra (I need your help!)
Kitana
MU: 4 / 6
-
Kung Lao
MU: 4.5 / 5.5
-
Liu Kang
MU: 5 / 5
-
Mileena
MU: 6 / 4
-
Nightwolf
MU: 5 / 5
-
Noob Saibot
MU: 6 / 4
-
Quan Chi
MU: 5 / 5
-