MK X Kano combos
Midscreen 0 bar
F+2,1,2 - F+2,1,2 - F+4 - Kano Ball, 29%
F+2,1,2 - Nj.2 - RUN CANCEL - B.3,1 - Kano Ball 26%
F+2,1,2 - Nj.2 - F+4 - Kano Ball, 24%
B+1,2,1 - Kano Ball, 18%
B+3, 1 - Kano Ball, 15%
Low and overhead options need meter midscreen for damage
Corner 0 bar
F+2,1,2 - Nj.2 - B+3,1,2 - 3 - Kano Ball, 32%
B+3,1,2 - B+1,2,1 - Up Ball, 29%
B+1,2,1 - Kano Ball, 20% Overhead needs meter for damage in the corner
Midscreen 1 bar
F+2,1,2 - Nj.2 - RUN CANCEL - B.3,1 - EX Blade Slice - F.4 - Kano Ball, 33%
F+4 - EX Kano Ball 1 hit cancel - F+2,1,2 - F+2,1,2 - F+4 - Kano Ball 31%
F+2,1 - EX Blade Slice - F+2,1,2 - F+4, Kano Ball, 32%
B+3,1 - EX Blade Slice - F+2,1,2 - F+4, Kano Ball, 33%
B+1,2 - EX Blade Slice - F+2,1,2 - F+4, Kano Ball, 35%
Corner 1 Bar
F+2,1,2 - Nj.2 - F+2,1 - EX Blade Slice - B+1,2,1 - Kano Ball, 35%
F+2,1,2 - Nj.2 - F+2,1 - EX Blade Slice - J.1 - J.1 - F+4 - Up Ball, 34%
B+1,2,1 - EX Blade Slice - Nj.2 - B+1,2,1 - Kano Ball, 34%
B+3,1,2 - 1,1,2 - EX Blade Slice - J.1 - 3,2 - Kano Ball 41%
B+3,1,2 - B+1,2,1 - EX Blade Slice - J.1 - 3,2 - Kano Ball 40% (Sometimes this feels easier?)
Just a post from a notepad file I'm working on, combos reposted here are credited to their original owners. Some thoughts..
F+4 - EX Ball Cancel feels really strong. It'll connect from the opening of a match. I think we'll ultimately see kano's space with F+4 when they have meter, it's a free combo.
I think there can be more done with run cancels mid screen after F+2,1,2? I can't really explain but I think more can be done with juggle enders into Nj.2.
I couldn't figure out any knife juggles in the corner, they always seemed too low.
Some dumb 39% two bar combo
B+1,2 - EX Ball Cancel - B+1,2 - EX Blade Slice - B+3,1 - 3 - Kano Ball, 39%
EX Ball loops in the corner? Probably not worth.