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The Hitbox/Hurtbox Exposition thread post them all hitbox video evidence here

Inzzane_79

Every time someone farts, a demon gets his wings
Premium Supporter
Man, I'm writing this while on the TV I have the game booted up, and standing 1, standing 2, and straight fireballs still WHIFF ON 12 characters.
12.
Not 1 or 2, but 12.

It's not fantasy. I literally have the game in my face right now. It's EXACTLY like in the video from an year ago, NOBODY gave a shit, they didn't fix crap.
And even with those issues your character is Top-Tier...…… ;)
 

Eddy Wang

Skarlet scientist
There's nothing wrong with this. It's like Raiden ex lightning attacking both ways in MK9 and MKX, Lao's spin and orbiting hat hitting in all directions, etc.

If you want to actually make a useful thread don't clutter it with shit just for the sake of cluttering. Pick things that obviously need to be fixed.
guess i'll just die then.

Anyway the thread is useful, there is a lot of these not necessarily all of them but the majority that could definitely see some fixes, that's what most important.
 

Inzzane_79

Every time someone farts, a demon gets his wings
Premium Supporter
It's a hitbox issue thread, and those are hitbox issues, or game BUGS, that need to be fixed.

The fact that instead of fixing the hitboxes, NRS threw Outtake into the mix to shut people up doesn't change the fact that they NEED to be fixed.
You are right with that
 

Darth-Nero

Come Thunder! Come Lightning!
The hurtbox shouldn't expand while you jump, the hurtbox should expand only when the attack comes out specifically 1 inch away from the active frame hitbox while you are in the air, most of these aas including the one you've posted have janked hitboxes, which can be twitched up a little on both ends bit so it doesn't look weird at all. No wonder you have attacks that hit in the ground and air at the same time, and 360 radius attacks while covering half-screen, that's not normal.
Not to mention ppl getting hit in the opposite direction of where some of these attacks are travelling.
Who said that it shouldn't? mk9 AA are actually a reference of how good consistent AA should be to keep jumping beans players in check for the overall health of the game, while still allowing jumping to remain a valid mechanic in moderation. Stop trying to fix what isn't broken, working as intended yadayada.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
Bruh maybe some mains don’t want to play outtake? Everyone just has tunnel vision with this character for some reason lmao.
Clearly people are playing Show Stopper too.. You see it in Top 8 of every other tournament now.

The only variation people don’t play much of is Shock Jock.
 
Clearly people are playing Show Stopper too.. You see it in Top 8 of every other tournament now.

The only variation people don’t play much of is Shock Jock.
That’s the one I play.

the point is the outtake hate has gotten so bad people are wanting nerfs for johnnys base kit without consideration for his other variations.

You nerf his pokes.
His fireball(again)
Rising star.

Then he will STILL have his hitbox issues.

What happens now?

Also - In before random TYM jabronies: hE bEcOmES a bALaNcEd cHarACtER:DOGE

anyways don’t wanna turn this into a Johnny thread that’s MDs job lmao, but the hit boxes in this game are ridiculous.
 

Eddy Wang

Skarlet scientist
Who said that it shouldn't? mk9 AA are actually a reference of how good consistent AA should be to keep jumping beans players in check for the overall health of the game, while still allowing jumping to remain a valid mechanic in moderation. Stop trying to fix what isn't broken, working as intended yadayada.
it shouldn't that's game logic, in fact, hitbox expansion isn't something that existed in MK9, only during mid year of MKX launch forward, but it also seems you don't understand what it is. Its not expanding the hurtbox of the character as he jumps, its having his attacking hitbox overlapped by the hurtbox during the active frames of it something like this:

16551

The red hitbox it's the attacking hitbox, and obviously the blue ones are the vulnerability hitbox or Hurtbox as we call it. inn fact since MKX mid year towards this is what they do, but they do it this way:

16552

While this fixes partially the problem it generates more as the edges of the hitbox and hurtbox expands beyond the character model by a large margin, now you have attacks reaching the hurtbox from a mile away and creating this illusion which ppl outrage on it.

I'm not trying to get aas nerfed, i want a more refined game, if anything jump kicks don't need to stay activated for 7 to 10 frames long that's broken, a jump kick should have a max of 5 active frames and the rest should be recovery.

I also don't remember d3s anti-airing in MK9, though i know for sure they were used to low profile jump kicks not to anti air with it, of course d4 did AA, but not d3.

Anyway, this game has a lot of problems already, just hope they fix the majority of hitbox issues with it.
 

Darth-Nero

Come Thunder! Come Lightning!
I'm sorry my friend, I do agree with you on things almost 100% of the time but this time i don't. It does seem like you inadvertently want AAs nerfed for the sake of pure aesthetics. You're not taking in consideration the online latency factor and how it affects the gameplay experience at large, That's primary the reason why things are not designed to be pixel perfect.
 

Inzzane_79

Every time someone farts, a demon gets his wings
Premium Supporter
Bruh maybe some mains don’t want to play outtake? Everyone just has tunnel vision with this character for some reason lmao.
I said he is right, no need to throw a tantrum. I´m all with you that hitboxes should be high on the priority list of "what needs to be fixed"
 

M.D.

Spammer. Crouch walk hater.
You know what I like about this game?

The fact that an AA works 90% of the time, and then in tournament at the last round you see him jumping and say FINALLY I WON, then you just get shafted through your AA that worked 948484 times before, and LOSE.

In MK9 a poke 101% worked against ANY jumpin.

The fact that it isn't consistent hurts a lot more than any option chosen that would actually WORK 100% of the time.
 

M.D.

Spammer. Crouch walk hater.
Nope, and even if Eddy tagged them on twitter, they will literally give 0 fucks about it, like they did in MKX and MK9.